GTK, Qt and Hyprland's own text move to the shell's pair: Noto Sans for
interface text and JetBrainsMono Nerd Font for figures and code. They
had been Adwaita Sans, Sans Serif and FiraCode.
The tray menu now slides and fades in without scaling, and a pressed
button sinks one pixel instead of shrinking, so no label is ever
stretched mid-animation.
A row of pill switches under the dashboard's columns: Wi-Fi,
Bluetooth, do not disturb and stay awake, plus night light through
hyprsunset when it is installed. On is the light slab with ink type;
off is a hairline.
A lit icon tops the rail while another program records from a
microphone, uses a camera, or shares the screen. It is read from
PipeWire: capture streams for the mic, links out of video sources for
the camera and screencasts. The tooltip names the recording apps.
The Super+S scratchpad gets a ring after the workspace pips while it
holds windows, filled while it is open; clicking it toggles it.
Switching keyboard layout flashes the OSD with the short name (US,
Dvorak) and the full keymap underneath.
Each monitor is a row of workspace cards at its own aspect ratio, with
live captures of the windows where they sit, including windows on
hidden workspaces. Alt+Tab opens it with the previous window picked,
further Tabs walk the focus history, and releasing Alt switches.
Super+W opens it without the hold. Hover, click, Enter and the
workspace digits work too.
Group cycling moves from Alt+Tab to Super+Tab and Super+Shift+Tab.
A new GlowText component lights a line from inside: a soft two-layer
halo that breathes slowly, and every 4-14 seconds a short, uneven
stutter like a tube catching. Only opacity and the halo move, so the
glyphs stay on the pixel grid. The lock screen and the power menu use
it; the power menu's stops while it is closed.
- Idle is handled in the shell instead of hypridle: the screen dims
slowly at 4 minutes, locks at 5, powers down at 6, and suspends at 15
on battery. Idle inhibitors hold every stage off; Super+Shift+I does
the same by hand and puts a cup on the rail.
- The shell draws the wallpaper (backdrop/), so hyprpaper is gone. The
picture is drawn a little larger than the screen and drifts with the
workspace a beat after the windows, and dims a shade while windows are
open. The path lives in quickshell/wallpaper.
- The lock screen and power menu say "Take your time." instead of the
NieR slogan.
- hyprpaper is no longer launched twice, the media module keeps the
player that played last instead of an empty browser tab, and grouped
windows show thin untitled tabs with their place in the group (2/3)
in the bar title.
- qt6ct uses Darkly; the package list gains adw-gtk-theme and darkly-bin.
A local zathura/yorha replaces the catppuccin include. Pages are
recoloured onto the hull with bone text while images keep their
colours, the index and completion select with the light slab, and
search hits use a bone wash with the current hit in sand.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GTK moves from Catppuccin Mocha to adw-gtk3-dark, recoloured through the
libadwaita named colours in gtk-3.0/gtk.css and as CSS variables in
gtk-4.0/gtk.css, so Nautilus and other libadwaita apps follow too. The
gtk-4.0 symlinks into the Catppuccin theme are gone, since libadwaita
would load its gtk-dark.css over the overrides.
Qt gets qt6ct/colors/yorha.conf: the same palette in QPalette roles,
with the light slab as the highlight and ink as its text.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The hull moves to the top layer, with its transparent opening and empty input
region, so windows sliding out of the opening during a workspace switch pass
behind the frame like things behind a porthole rim rather than drawing over
the bar. A layer rule keeps the bar and the rail above it on that layer.
The animation tree is redone around that: workspaces drift 18% vertically
and fade on a slow, jolt-free "drift" curve; the SUPER+S scratchpad slides in
whole from under the bar, the same gesture as the dashboard and popouts;
windows and layers keep their calm resolve and fade.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lock screen and the power menu lose the last Persona motion: no split
display type, no grid sweeping in behind a dark column, no tilted slabs, no
skewed password blocks or hard shake. Both are now one small group of type in
the dark — the porthole mark, a line of light display type, a status line, and
either a rounded password field that fills with dots or a NieR menu whose
selected row is a pill of light (rust for the session-ending three). The lock
keeps the wallpaper almost whole; a wrong password nudges the field once and
turns it to rust. P5Backdrop and the grid texture had no users left and go.
Neovim moves to a local yorha colorscheme (nvim submodule) and btop gets a
yorha theme with hairline boxes and grey-to-light gradients.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The square markers, block meters and hard-cornered fills read as boxy
next to the porthole. The desktop is now soft throughout: the porthole
is the shape everything is built around and every smaller surface echoes
it.
- Theme gains radiusS / radiusM / radiusL. radiusL is frameRadius - padS,
so anything inset padS inside one of the frame's curves is concentric
with it.
- P5Panel and Skew draw rounded rectangles (Geom.roundedRect) whenever
they neither lean nor are chopped, which is always now; the polygon
path is kept for shapes brought back on purpose.
- Markers are dots; workspace pips, toggles, transport and media chips,
notification actions and today's date are pills or discs; the slider
handle is round. Meters are one continuous rounded line that glides to
its level instead of a row of segments.
- Album art is rounded with ClippingRectangle in the bar, the media
popout and the dashboard.
- Free-standing panels (launcher, ask) drop the corner brackets and take
the frame radius.
- Fix: a hovered notification's wash was a full-bleed square, so in the
drawer's bottom corner it ran past the drawer's curve. It is inset by
padS/2 and rounded by radiusL, which keeps it inside the curve.
Hyprland: the discord special workspace and its window rule are gone,
SUPER+S stays the only scratchpad, and SUPER+D now opens the dashboard
(it was on SUPER+I).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hyprland:
- Windows round at 8px, concentric with the porthole's 18px corners at
the 10px gap, instead of square corners inside a rounded opening.
- Group tabs are solid hull slabs; the titles used to float over the
wallpaper. The current tab is lifted a step with its title in the light.
- Motion rewritten to glide and settle: no overshoot curve, gentler
popin, workspaces slide-fade a short way instead of sweeping the whole
screen, and layers only fade so they never stack on quickshell's own
slides.
Quickshell:
- Album art in the bar and the media popout is square in a hairline frame,
not masked to a leaning chamfered shape; the accent slab under the
popout art is gone, and a track change dips the title instead of
tilting the art.
- The bar's equaliser is a five-hairline signal meter that rests as dots.
- Segment meters (system, battery, OSD) are 4px rows instead of 10-12px
blocks; the toast fuse is a hairline; the clock's accent slab is a
neutral divider.
- No hover pops: rail icons, tray icons, media transport buttons and
P5Button no longer scale up or lunge sideways; the icon bump is reduced.
Terminal: ANSI bright black drops to #464d44. TUIs use it as a panel fill,
and at the outline grey it read as a flat light slab.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hover panels used to float a gap away from their trigger as free-standing
cards. They are now part of the hull: flush against the frame edge they
open from, painted in the hull colour, joined to it through concave
fillets, with the porthole rim carried round their open side, and they
slide out from behind the frame instead of fading and scaling in.
Popout places itself rather than relying on the compositor's slide
adjustment. A panel is centred on its trigger and, if that lands it near
one of the opening's corners, docked into the corner — attached to the
bar and the rail at once — so it never leaves a thin strip of opening
between itself and the rail. The calendar, network and audio panels dock
top-right; notifications dock bottom-right.
PopoutSurface leaves fill, border and corner ticks to the hull when it is
inside a Popout, and keeps them in the launcher and the ask panel. Its
attached fill opacity is 0 rather than a transparent colour, because
P5Panel re-applies fillOpacity to the colour and turned "transparent"
into 97% black.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A drawer lowered out of the underside of the bar, painted in the hull
colour and joined to it by two concave fillets so it reads as more of the
hull rather than as a floating card — caelestia's dashboard idea, in the
YoRHa language. Four columns divided by hairlines: operator and clock, the
month with today as an inverted square, the system meters, and the active
player with a hairline timeline and square transport buttons.
Opened by clicking the bar's clock (which used to pin the calendar), by
SUPER+I, or by `qs ipc call shell dashboard`. Escape or moving focus away
closes it through a HyprlandFocusGrab; Actions.dashboardClosedAt keeps the
clock click that cleared the grab from reopening it. The clock's calendar
hover is suppressed while the drawer is down, since it shows the month.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.
The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.
New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.
Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
fuzzel could only answer "which app", so launching Brave at a URL meant
picking the app, waiting for it, then typing the address somewhere else.
The launcher now takes a verb and an object in one line: type
`gitlab.enqs.de` and every app that can open it sorts to the top, default
browser first, ready for Enter — or arrow/hjkl down to Brave's New
Incognito Window, which is offered as a peer of Brave itself rather than
hidden behind a submenu.
services/Apps.qml is the brain and holds no UI: it flattens desktop
entries and their actions into one index, classifies the typed argument
(url / mail / path), ranks by fuzzy match plus handler affinity plus
frecency, and launches. Launching through `uwsm app` keeps each app in its
own scope; entries whose Exec declares no field code (Brave's
`--incognito` action, among others) are launched by tokenising Exec per
the Desktop Entry spec and appending the argument, never via `sh -c`.
Four prefixes reuse the same window, so there is one picker and one set of
keys: `>` runs a command, `=` evaluates arithmetic, `:` is clipboard
history (cliphist, which had been a second fuzzel invocation), and a
dmenu mode is driven over IPC.
quickshell/scripts/takemi-dmenu is the bridge for that last one — a
`fuzzel --dmenu` drop-in for scripts that want a picker, symlinked into
~/.local/bin. fluxo's bt menu now goes through it.
Living in the Quickshell process means the window is on screen on the
frame the bind fires, with no process to spawn.
Removes fuzzel entirely: its config, its theme submodule, the package,
and the last consumers (the bar sigil, fluxo's menu_command). Also drops
hypr/scripts/powermenu.sh, which was fuzzel-based and bound to nothing.