The Super+S scratchpad gets a ring after the workspace pips while it
holds windows, filled while it is open; clicking it toggles it.
Switching keyboard layout flashes the OSD with the short name (US,
Dvorak) and the full keymap underneath.
Native-rendered glyphs are rasterised at rest size, so anything moved
with `scale` stretched a bitmap and came out blurred and stepped.
- Icons render as curves, so their pulse and bump stay smooth.
- The lock face is laid out at uiScale instead of being drawn at
1080p size and scaled by up to 1.3, and it sits on whole pixels. Its
native labels now land on the pixel grid.
- The OSD rises into place instead of scaling in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hyprland:
- Windows round at 8px, concentric with the porthole's 18px corners at
the 10px gap, instead of square corners inside a rounded opening.
- Group tabs are solid hull slabs; the titles used to float over the
wallpaper. The current tab is lifted a step with its title in the light.
- Motion rewritten to glide and settle: no overshoot curve, gentler
popin, workspaces slide-fade a short way instead of sweeping the whole
screen, and layers only fade so they never stack on quickshell's own
slides.
Quickshell:
- Album art in the bar and the media popout is square in a hairline frame,
not masked to a leaning chamfered shape; the accent slab under the
popout art is gone, and a track change dips the title instead of
tilting the art.
- The bar's equaliser is a five-hairline signal meter that rests as dots.
- Segment meters (system, battery, OSD) are 4px rows instead of 10-12px
blocks; the toast fuse is a hairline; the clock's accent slab is a
neutral divider.
- No hover pops: rail icons, tray icons, media transport buttons and
P5Button no longer scale up or lunge sideways; the icon bump is reduced.
Terminal: ANSI bright black drops to #464d44. TUIs use it as a panel fill,
and at the outline grey it read as a flat light slab.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.
The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.
New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.
Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>