Commit Graph
22 Commits
Author SHA1 Message Date
nvrl 31b57f4f8c feat: screenshots answer with a thumbnail notification
All four Print binds go through hypr/scripts/shot.sh. Every capture
lands on the clipboard and posts a notification showing the picture,
with Open, Save (for clipboard captures, which wait in the runtime dir)
and Edit when satty is installed. Cancelling the region picker does
nothing.

Notification cards now load images passed as a path hint: Quickshell
routes those through the icon provider, which returned a placeholder.
2026-10-04 23:36:56 +02:00
nvrl e9735d1129 feat(quickshell): "Take your time." glows and flickers
A new GlowText component lights a line from inside: a soft two-layer
halo that breathes slowly, and every 4-14 seconds a short, uneven
stutter like a tube catching. Only opacity and the halo move, so the
glyphs stay on the pixel grid. The lock screen and the power menu use
it; the power menu's stops while it is closed.
2026-10-04 23:12:50 +02:00
nvrlandClaude Opus 5.5 b86e584b02 fix(quickshell): keep text sharp under zoom and on the lock screen
Native-rendered glyphs are rasterised at rest size, so anything moved
with `scale` stretched a bitmap and came out blurred and stepped.

- Icons render as curves, so their pulse and bump stay smooth.
- The lock face is laid out at uiScale instead of being drawn at
  1080p size and scaled by up to 1.3, and it sits on whole pixels. Its
  native labels now land on the pixel grid.
- The OSD rises into place instead of scaling in.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:58:00 +02:00
nvrlandClaude Opus 5.5 63a910bf14 theme: calm YoRHa lock screen and power menu; nvim and btop follow
The lock screen and the power menu lose the last Persona motion: no split
display type, no grid sweeping in behind a dark column, no tilted slabs, no
skewed password blocks or hard shake. Both are now one small group of type in
the dark — the porthole mark, a line of light display type, a status line, and
either a rounded password field that fills with dots or a NieR menu whose
selected row is a pill of light (rust for the session-ending three). The lock
keeps the wallpaper almost whole; a wrong password nudges the field once and
turns it to rust. P5Backdrop and the grid texture had no users left and go.

Neovim moves to a local yorha colorscheme (nvim submodule) and btop gets a
yorha theme with hairline boxes and grey-to-light gradients.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:09:07 +02:00
nvrlandClaude Opus 5.5 a8c19961e2 theme: soften the YoRHa shapes; SUPER+D opens the dashboard
The square markers, block meters and hard-cornered fills read as boxy
next to the porthole. The desktop is now soft throughout: the porthole
is the shape everything is built around and every smaller surface echoes
it.

- Theme gains radiusS / radiusM / radiusL. radiusL is frameRadius - padS,
  so anything inset padS inside one of the frame's curves is concentric
  with it.
- P5Panel and Skew draw rounded rectangles (Geom.roundedRect) whenever
  they neither lean nor are chopped, which is always now; the polygon
  path is kept for shapes brought back on purpose.
- Markers are dots; workspace pips, toggles, transport and media chips,
  notification actions and today's date are pills or discs; the slider
  handle is round. Meters are one continuous rounded line that glides to
  its level instead of a row of segments.
- Album art is rounded with ClippingRectangle in the bar, the media
  popout and the dashboard.
- Free-standing panels (launcher, ask) drop the corner brackets and take
  the frame radius.
- Fix: a hovered notification's wash was a full-bleed square, so in the
  drawer's bottom corner it ran past the drawer's curve. It is inset by
  padS/2 and rounded by radiusL, which keeps it inside the curve.

Hyprland: the discord special workspace and its window rule are gone,
SUPER+S stays the only scratchpad, and SUPER+D now opens the dashboard
(it was on SUPER+I).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:56:43 +02:00
nvrlandClaude Opus 5.5 d6de04eaaf feat(quickshell): notifications as a NieR message log in a corner drawer
Notifications were still Persona: separate floating cards with an urgency
slash down the leading edge, action chips that filled with the accent on
hover, and a 60px shove in from the right.

NotifCard is now laid out like an entry in NieR's message log: a square
urgency marker and the sender's name running into a hairline, the summary
and body set in from the marker, and hairline action buttons with their
own small marker that lift on hover instead of inverting. It draws no
panel; rest is bare and hover lifts the row onto the surface tone.
Critical entries take the red into the marker and the sender line only.

The toast stack is one hull drawer docked into the opening's top-right
corner — off the bar through one fillet, onto the rail through the other,
the same construction as a corner-docked popout. It grows with its
entries and slides back behind the frame when the last one goes. Each
entry's countdown is a hairline along its foot, and new entries fade in
place. The history popout lists the same entries flush.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:48:30 +02:00
nvrlandClaude Opus 5.5 ae6539218e theme: strip the remaining Persona punch from Hyprland and the popouts
Hyprland:
- Windows round at 8px, concentric with the porthole's 18px corners at
  the 10px gap, instead of square corners inside a rounded opening.
- Group tabs are solid hull slabs; the titles used to float over the
  wallpaper. The current tab is lifted a step with its title in the light.
- Motion rewritten to glide and settle: no overshoot curve, gentler
  popin, workspaces slide-fade a short way instead of sweeping the whole
  screen, and layers only fade so they never stack on quickshell's own
  slides.

Quickshell:
- Album art in the bar and the media popout is square in a hairline frame,
  not masked to a leaning chamfered shape; the accent slab under the
  popout art is gone, and a track change dips the title instead of
  tilting the art.
- The bar's equaliser is a five-hairline signal meter that rests as dots.
- Segment meters (system, battery, OSD) are 4px rows instead of 10-12px
  blocks; the toast fuse is a hairline; the clock's accent slab is a
  neutral divider.
- No hover pops: rail icons, tray icons, media transport buttons and
  P5Button no longer scale up or lunge sideways; the icon bump is reduced.

Terminal: ANSI bright black drops to #464d44. TUIs use it as a panel fill,
and at the outline grey it read as a flat light slab.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:45:24 +02:00
nvrlandClaude Opus 5.5 a27dd6f93b fix(quickshell): rail popouts no longer land short of the rail
Popouts anchored to their trigger item, and Quickshell maps an anchor
rect given in item coordinates through the item's transform. Rail icons
scale to 1.08 on hover, so a panel placed ~360px left of the icon landed
up to ~29px further left still, leaving a strip of desktop between it and
the rail — by however far the hover scale had got when the dwell timer
fired, which is why it only happened sometimes.

Anchor to the trigger window's content item instead, which never
transforms, and place in window coordinates from the trigger's centre,
which a scale about the centre leaves where it is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:38:06 +02:00
nvrlandClaude Opus 5.5 196abc2311 feat(quickshell): popouts grow out of the frame
Hover panels used to float a gap away from their trigger as free-standing
cards. They are now part of the hull: flush against the frame edge they
open from, painted in the hull colour, joined to it through concave
fillets, with the porthole rim carried round their open side, and they
slide out from behind the frame instead of fading and scaling in.

Popout places itself rather than relying on the compositor's slide
adjustment. A panel is centred on its trigger and, if that lands it near
one of the opening's corners, docked into the corner — attached to the
bar and the rail at once — so it never leaves a thin strip of opening
between itself and the rail. The calendar, network and audio panels dock
top-right; notifications dock bottom-right.

PopoutSurface leaves fill, border and corner ticks to the hull when it is
inside a Popout, and keeps them in the launcher and the ask panel. Its
attached fill opacity is 0 rather than a transparent colour, because
P5Panel re-applies fillOpacity to the colour and turned "transparent"
into 97% black.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:34:17 +02:00
nvrlandClaude Opus 5.5 18091a7109 theme: YoRHa dark — NieR:Automata interface on the space-1 wallpaper
Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.

The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.

New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.

Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:10:53 +02:00
nvrl 32b43bdbb3 quickshell fixes 2026-09-24 13:35:20 +02:00
nvrlandClaude Opus 5 e221445a51 theme: Catppuccin Mocha blue/pink variant of the Persona rice
Keeps the Takemi geometry — the lean, the chamfer, the slabs — and swaps
the palette wholesale. Mocha carries the ground; blue is the accent for
anything live (focus, selection, borders, hover) and pink is the alarm
for anything destructive or failed, so one hue no longer has to mean
both 'active' and 'wrong'.

Destructive controls rest as a pink keyline and fill solid only when
hovered or selected: Mocha's pink is a pastel, and a resting slab of it
reads as washed-out red rather than as a warning. The load ramp climbs
text -> blue -> pink for the same reason, instead of fading straight
through a muddy mid-tone.

Surfaces covered: quickshell, Hyprland borders, alacritty, fish, dunst,
and nvim (via the catppuccin plugin, submodule branch catppuccin-mocha).
GTK 3/4, Qt and xsettingsd move to catppuccin-mocha-blue and are now
tracked, since nothing else makes non-shell apps match the rice; the
previous Takemi copies are in theme-repair-backups/.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 02:11:02 +02:00
nvrl 9e73c1338f fixed some bugs 2026-08-15 02:11:03 +02:00
nvrl 9cf510e93b fix(qs,fluxo) performance fix for repaints 2026-08-12 20:18:56 +02:00
nvrl a868f50ab7 improvements 2026-08-11 17:35:26 +02:00
nvrl 39f925cb58 updated design 2026-08-11 16:34:09 +02:00
nvrl 3e02c3f36a fixed tray + media popouts 2026-08-11 11:29:04 +02:00
nvrl ccb54f01d9 added tray menu + fixed antialising 2026-08-11 11:08:44 +02:00
nvrl 08146fe16f final theme 2026-08-11 02:05:46 +02:00
nvrl 105cf6b3a8 updated theme 2026-08-11 01:53:26 +02:00
nvrl 0a439d951e updated style 2026-08-11 00:22:59 +02:00
nvrl 47ff5233bd added quickshell 2026-08-10 23:57:26 +02:00