added tray menu + fixed antialising
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@@ -0,0 +1,150 @@
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import QtQuick
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import Quickshell
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import Quickshell.Hyprland
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import "root:/config"
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import "root:/components"
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// The tray's context menu, on the shell's own slab.
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//
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// Quickshell can hand a StatusNotifier menu straight to Qt's platform menu
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// implementation, but that draws a stock widget popup — square corners, system
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// palette, no lean — hanging off the corner of a shell that has none of those
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// things. This walks the menu with QsMenuOpener instead and draws it as a
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// P5Panel, so a right click on a tray icon produces the same object language as
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// everything else on the rail.
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//
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// Dismissal is a Hyprland focus grab: click anywhere outside and the compositor
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// tells us to close.
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PopupWindow {
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id: root
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required property Item anchorItem
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property var menuHandle: null
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// Room around the slab for the entry overshoot and the offset black copy.
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readonly property int bleed: 20
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readonly property int minWidth: 160
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readonly property int maxWidth: 320
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// The slab's own lean and padding, which the entries sit inside. Sizing the
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// window to the entry widths alone left every label short by that inset and
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// elided perfectly ordinary items.
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readonly property real slabLean: 0.06
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readonly property real slabPad: Theme.padS
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readonly property real contentHeight: list.implicitHeight + slabPad * 2
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readonly property real contentWidth:
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Math.max(root.minWidth, Math.min(root.maxWidth, list.menuWidth))
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+ (slabPad + contentHeight * slabLean) * 2
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anchor.item: anchorItem
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anchor.edges: Edges.Left
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anchor.gravity: Edges.Left
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anchor.adjustment: PopupAdjustment.SlideY
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anchor.margins.right: Theme.popoutGap
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implicitWidth: contentWidth + bleed * 2
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implicitHeight: contentHeight + bleed * 2
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color: "transparent"
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visible: shown
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property bool shown: false
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function open() {
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if (!menuHandle) return;
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closeAnim.stop();
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shown = true;
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openAnim.restart();
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}
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function close() {
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if (!shown) return;
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openAnim.stop();
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closeAnim.restart();
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}
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function toggle() {
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if (shown) close(); else open();
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}
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// The grab can only take hold once the popup is actually mapped. Asked for
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// in the same tick as `shown`, Hyprland has no surface to hand it and
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// clears it immediately — which closed the menu the instant it opened.
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Timer {
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id: grabDelay
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interval: 60
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running: root.shown
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}
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HyprlandFocusGrab {
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active: root.shown && !grabDelay.running
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windows: [root]
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onCleared: root.close()
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}
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Item {
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id: holder
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x: root.bleed
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y: root.bleed
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width: root.contentWidth
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height: root.contentHeight
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opacity: 0
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scale: 0.94
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transformOrigin: Item.Right
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PopoutSurface {
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anchors.fill: parent
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tone: Theme.accent
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padding: root.slabPad
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chop: 12
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lean: root.slabLean
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TrayMenuList {
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id: list
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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// Only walk the menu while it is on screen. Bound unconditionally,
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// every tray app would get a GetLayout the moment the shell
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// starts, for a menu nobody has asked for yet.
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menuHandle: root.shown ? root.menuHandle : null
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onActivated: root.close()
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}
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}
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}
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ParallelAnimation {
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id: openAnim
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NumberAnimation {
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target: holder; property: "opacity"
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to: 1.0; duration: Theme.durBase; easing.type: Easing.OutExpo
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}
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NumberAnimation {
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target: holder; property: "scale"
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to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
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}
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NumberAnimation {
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target: holder; property: "x"
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from: root.bleed + 14; to: root.bleed
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duration: Theme.durSlow; easing.type: Easing.OutBack
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}
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}
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ParallelAnimation {
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id: closeAnim
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NumberAnimation {
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target: holder; property: "opacity"
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to: 0.0; duration: Theme.durFast; easing.type: Easing.InQuad
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}
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NumberAnimation {
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target: holder; property: "scale"
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to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
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}
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onFinished: {
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root.shown = false;
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holder.x = root.bleed;
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}
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}
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}
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