theme: strip the remaining Persona punch from Hyprland and the popouts
Hyprland: - Windows round at 8px, concentric with the porthole's 18px corners at the 10px gap, instead of square corners inside a rounded opening. - Group tabs are solid hull slabs; the titles used to float over the wallpaper. The current tab is lifted a step with its title in the light. - Motion rewritten to glide and settle: no overshoot curve, gentler popin, workspaces slide-fade a short way instead of sweeping the whole screen, and layers only fade so they never stack on quickshell's own slides. Quickshell: - Album art in the bar and the media popout is square in a hairline frame, not masked to a leaning chamfered shape; the accent slab under the popout art is gone, and a track change dips the title instead of tilting the art. - The bar's equaliser is a five-hairline signal meter that rests as dots. - Segment meters (system, battery, OSD) are 4px rows instead of 10-12px blocks; the toast fuse is a hairline; the clock's accent slab is a neutral divider. - No hover pops: rail icons, tray icons, media transport buttons and P5Button no longer scale up or lunge sideways; the icon bump is reduced. Terminal: ANSI bright black drops to #464d44. TUIs use it as a panel fill, and at the outline grey it read as a flat light slab. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -171,8 +171,8 @@ PanelWindow {
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anchors.verticalCenter: parent.verticalCenter
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// Natural width, not a fixed one — SplitText offsets its
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// ghosts with left/right anchor margins, so pinning the
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// width and right-aligning the text would flatten the RGB
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// split away. The title's left edge is anchored, so a
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// width and right-aligning the text would flatten the
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// glitch flicker away. The title's left edge is anchored, so a
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// widening readout only moves its own left edge.
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text: Math.round(root.level * 100) + "%"
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pixelSize: Theme.fsBody
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@@ -181,10 +181,10 @@ PanelWindow {
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MeterBar {
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width: parent.width
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height: 10
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height: 4
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segments: 20
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segmentWidth: (width - 19 * 3) / 20
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spacing: 3
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segmentWidth: (width - 19 * 2) / 20
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spacing: 2
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value: root.level * 100
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activeColor: root.tone
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}
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@@ -179,7 +179,6 @@ PanelWindow {
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selected: root.selectedAction === entry.index
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accent: entry.modelData.danger ? Theme.alarm : Theme.primary
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lean: Theme.skew
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lunge: -10
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onClicked: root.invoke(entry.modelData.act)
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onHoveredChanged: if (hovered) root.selectedAction = entry.index
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onActiveFocusChanged: if (actionButton.activeFocus) root.selectedAction = entry.index
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@@ -80,14 +80,9 @@ PanelWindow {
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}
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}
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// Countdown rule that drains along the bottom edge.
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//
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// It used to be a full-bleed rectangle across the whole toast,
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// which meant it ran straight through the card's chopped
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// bottom-left corner and out the other side — a stray bar
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// hanging off the card at the one place the silhouette is
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// supposed to be cut. It lives inside the cut now, and ends
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// where the leaning right edge does.
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// Countdown hairline that drains along the bottom edge. The
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// chop and lean terms are zero under the YoRHa theme; they are
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// kept so the fuse still fits if a shape is brought back.
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readonly property real fuseSpan: Math.max(0,
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width - card.chop - card.implicitHeight * card.lean)
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@@ -96,7 +91,7 @@ PanelWindow {
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 1
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x: card.chop
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height: 2
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height: 1
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width: toast.fuseSpan
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lean: card.lean
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color: Theme.alpha(card.tone, 0.7)
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