theme: strip the remaining Persona punch from Hyprland and the popouts
Hyprland: - Windows round at 8px, concentric with the porthole's 18px corners at the 10px gap, instead of square corners inside a rounded opening. - Group tabs are solid hull slabs; the titles used to float over the wallpaper. The current tab is lifted a step with its title in the light. - Motion rewritten to glide and settle: no overshoot curve, gentler popin, workspaces slide-fade a short way instead of sweeping the whole screen, and layers only fade so they never stack on quickshell's own slides. Quickshell: - Album art in the bar and the media popout is square in a hairline frame, not masked to a leaning chamfered shape; the accent slab under the popout art is gone, and a track change dips the title instead of tilting the art. - The bar's equaliser is a five-hairline signal meter that rests as dots. - Segment meters (system, battery, OSD) are 4px rows instead of 10-12px blocks; the toast fuse is a hairline; the clock's accent slab is a neutral divider. - No hover pops: rail icons, tray icons, media transport buttons and P5Button no longer scale up or lunge sideways; the icon bump is reduced. Terminal: ANSI bright black drops to #464d44. TUIs use it as a panel fill, and at the outline grey it read as a flat light slab. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -296,13 +296,18 @@ network and bluetooth, but keep running as the secret and pairing agents.
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## The rest of the desktop
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- **Hyprland** — `hypr/lua/look.lua`. No rounding, no blur, both opacities at
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`1.0`, 1px borders. The active border runs from the light into the suit's
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grey; the inactive border is `overlay`. The shadow is soft and wide, so
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windows float in the opening rather than being printed onto it. `gaps_out`
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is measured from the hull's opening, since the hull reserves its own zones.
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- **Hyprland** — `hypr/lua/look.lua`. Windows round at 8px, concentric with
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the opening's 18px corners at a 10px gap (`Theme.frameRadius - gaps_out`);
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change one and the others follow. No blur, both opacities at `1.0`, 1px
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borders running from the light into the suit's grey. The shadow is soft and
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wide, so windows float in the opening. Group tabs are solid hull slabs, the
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current one lifted a step with its title in the light. Motion
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(`hypr/lua/animations.lua`) glides and settles with no overshoot; layers only
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fade, since quickshell animates its own surfaces.
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- **Alacritty** — `alacritty/yorha.toml`, selected by the `import` in
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`alacritty.toml`. Muted earth hues on the void; selection inverts.
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Alacritty only live-reloads when `alacritty.toml` itself changes, so touch
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it after editing the palette.
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The Catppuccin and `takemi.toml` files are left in place, unreferenced.
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- **Neovim** — still the `catppuccin` plugin, flavour mocha, configured in
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`nvim/lua/plugins/ui.lua`. Not yet moved to the YoRHa palette.
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@@ -333,7 +338,10 @@ rectangles; the knobs are kept so a shape can be brought back on purpose. The
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porthole's curve is the only one on screen, which is what lets it read.
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**Motion glides.** No overshoot anywhere: things ease in on `OutCubic` or
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`OutExpo` and settle. NieR's interface is calm and mechanical.
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`OutExpo` and settle. Nothing scales up or nudges sideways on hover either;
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hover brightens and marks, the way NieR's menus do. Meters are thin segment
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rows, album art sits square in a hairline frame, and the bar's player shows a
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five-hairline signal meter.
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Each surface is **one continuous slab**, with modules divided by hairline rules
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rather than by gaps. A row of separate floating cards reads as clutter; that is
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