refactor(quickshell): drop the Persona names from the primitives
P5Panel, P5Button, P5Slider and P5Tooltip become Panel, ActionButton, LevelSlider and Tooltip. ActionButton and LevelSlider avoid clashing with QtQuick.Controls, which the ask panel imports.
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@@ -10,7 +10,7 @@ import "root:/components"
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// implementation, but that draws a stock widget popup — square corners, system
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// palette, no lean — hanging off the corner of a shell that has none of those
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// things. This walks the menu with QsMenuOpener instead and draws it as a
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// P5Panel, so a right click on a tray icon produces the same object language as
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// Panel, so a right click on a tray icon produces the same object language as
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// everything else on the rail.
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//
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// Dismissal is a Hyprland focus grab: click anywhere outside and the compositor
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