refactor(quickshell): drop the Persona names from the primitives
P5Panel, P5Button, P5Slider and P5Tooltip become Panel, ActionButton, LevelSlider and Tooltip. ActionButton and LevelSlider avoid clashing with QtQuick.Controls, which the ask panel imports.
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@@ -74,7 +74,7 @@ backdrop/ the wallpaper, drawn by the shell
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assets/ halftone and stripe tiles, generated with ImageMagick
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```
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`P5Panel` is the base surface everything sits on. It does not auto-size —
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`Panel` is the base surface everything sits on. It does not auto-size —
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callers set implicit sizes from their own layout (`row.implicitWidth +
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contentPad * 2`), which keeps the shape maths out of binding loops.
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@@ -441,7 +441,7 @@ zones itself, so every piece is placed from the screen edge.
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**Soft, everywhere else.** The porthole is the shape the desktop is built
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around, and every smaller surface is a gentler echo of it. `Theme.skew` and
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`Theme.cut` are `0`; `P5Panel` and `Skew` draw `Geom.roundedRect` with
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`Theme.cut` are `0`; `Panel` and `Skew` draw `Geom.roundedRect` with
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`Theme.radiusS` (pills, chips, meter tracks), `radiusM` (rows, buttons) or
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`radiusL`. `radiusL` is `frameRadius - padS`: anything inset by `padS` inside
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one of the frame's curves — a hovered notification in the drawer's corner —
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