theme: soften the YoRHa shapes; SUPER+D opens the dashboard
The square markers, block meters and hard-cornered fills read as boxy next to the porthole. The desktop is now soft throughout: the porthole is the shape everything is built around and every smaller surface echoes it. - Theme gains radiusS / radiusM / radiusL. radiusL is frameRadius - padS, so anything inset padS inside one of the frame's curves is concentric with it. - P5Panel and Skew draw rounded rectangles (Geom.roundedRect) whenever they neither lean nor are chopped, which is always now; the polygon path is kept for shapes brought back on purpose. - Markers are dots; workspace pips, toggles, transport and media chips, notification actions and today's date are pills or discs; the slider handle is round. Meters are one continuous rounded line that glides to its level instead of a row of segments. - Album art is rounded with ClippingRectangle in the bar, the media popout and the dashboard. - Free-standing panels (launcher, ask) drop the corner brackets and take the frame radius. - Fix: a hovered notification's wash was a full-bleed square, so in the drawer's bottom corner it ran past the drawer's curve. It is inset by padS/2 and rounded by radiusL, which keeps it inside the curve. Hyprland: the discord special workspace and its window rule are gone, SUPER+S stays the only scratchpad, and SUPER+D now opens the dashboard (it was on SUPER+I). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,7 +3,8 @@ import QtQuick.Shapes
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import "root:/config"
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import "root:/components"
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// A leaning block — the small-scale counterpart to P5Panel.
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// A small block — the small-scale counterpart to P5Panel. Upright and rounded
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// under the YoRHa theme; it still leans if given a lean.
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//
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// Every tick, rule, meter segment and slider rail in this shell leans at
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// Theme.skew. Shearing a plain Rectangle with a Matrix4x4 does that, but Qt
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@@ -31,6 +32,11 @@ Shape {
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// rail slab.
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property bool vertical: false
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// Corner radius for an upright piece, clamped to a pill. Small by default,
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// so a meter segment or a hover wash reads soft rather than as a block;
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// a hairline stays a hairline.
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property real radius: Theme.radiusS
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// NOTE ON SIZING. The lean shifts one edge by `lean * height` (or by
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// `lean * width` when vertical), and the piece that actually gets painted is
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// what is left: a Skew declared 1px wide and 20px tall does not draw a 1px
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@@ -55,14 +61,16 @@ Shape {
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joinStyle: ShapePath.MiterJoin
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capStyle: ShapePath.FlatCap
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PathPolyline {
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PathSvg {
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path: {
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const w = root.width, h = root.height, l = root.lean;
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if (l === 0)
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return Geom.roundedRect(w, h, root.radius);
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if (root.vertical)
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return Geom.closed(root.leanLeft ? Geom.parallelogramVL(w, h, l)
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: Geom.parallelogramV(w, h, l));
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return Geom.closed(root.leanLeft ? Geom.parallelogramL(w, h, l)
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: Geom.parallelogram(w, h, l));
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return Geom.svg(root.leanLeft ? Geom.parallelogramVL(w, h, l)
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: Geom.parallelogramV(w, h, l));
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return Geom.svg(root.leanLeft ? Geom.parallelogramL(w, h, l)
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: Geom.parallelogram(w, h, l));
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}
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}
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}
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