theme: soften the YoRHa shapes; SUPER+D opens the dashboard

The square markers, block meters and hard-cornered fills read as boxy
next to the porthole. The desktop is now soft throughout: the porthole
is the shape everything is built around and every smaller surface echoes
it.

- Theme gains radiusS / radiusM / radiusL. radiusL is frameRadius - padS,
  so anything inset padS inside one of the frame's curves is concentric
  with it.
- P5Panel and Skew draw rounded rectangles (Geom.roundedRect) whenever
  they neither lean nor are chopped, which is always now; the polygon
  path is kept for shapes brought back on purpose.
- Markers are dots; workspace pips, toggles, transport and media chips,
  notification actions and today's date are pills or discs; the slider
  handle is round. Meters are one continuous rounded line that glides to
  its level instead of a row of segments.
- Album art is rounded with ClippingRectangle in the bar, the media
  popout and the dashboard.
- Free-standing panels (launcher, ask) drop the corner brackets and take
  the frame radius.
- Fix: a hovered notification's wash was a full-bleed square, so in the
  drawer's bottom corner it ran past the drawer's curve. It is inset by
  padS/2 and rounded by radiusL, which keeps it inside the curve.

Hyprland: the discord special workspace and its window rule are gone,
SUPER+S stays the only scratchpad, and SUPER+D now opens the dashboard
(it was on SUPER+I).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
nvrlandClaude Opus 5.5 committed 2026-10-04 20:56:43 +02:00
1 parent d6de04eaaf
commit a8c19961e2
24 files changed
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@@ -3,9 +3,10 @@ pragma Singleton
import QtQuick
import Quickshell
// Polygon maths for panel shapes. Under the YoRHa theme nothing leans and
// nothing is chopped (Theme.skew and Theme.cut are 0), so these collapse to
// plain rectangles; they are kept so a shape can be brought back on purpose.
// Shape maths for panels. Under the YoRHa theme nothing leans and nothing is
// chopped (Theme.skew and Theme.cut are 0); surfaces are rounded rectangles
// (roundedRect). The polygon helpers are kept so a shape can be brought back
// on purpose.
// Originally the Persona 5 panel language: everything leans, and corners
// get chopped rather than rounded.
Singleton {
@@ -89,6 +90,25 @@ Singleton {
return root.closed(out);
}
// A polygon as an SVG path string, for PathSvg.
function svg(pts: var): string {
if (pts.length === 0) return "";
let d = `M ${pts[0].x} ${pts[0].y}`;
for (let i = 1; i < pts.length; i++) d += ` L ${pts[i].x} ${pts[i].y}`;
return d + " Z";
}
// A w x h rectangle with every corner rounded by `r`, clamped so a short
// piece becomes a pill rather than folding over itself.
function roundedRect(w: real, h: real, r: real): string {
const k = Math.max(0, Math.min(r, w / 2, h / 2));
if (k <= 0) return root.svg([Qt.point(0, 0), Qt.point(w, 0), Qt.point(w, h), Qt.point(0, h)]);
return `M ${k} 0 H ${w - k} A ${k} ${k} 0 0 1 ${w} ${k}`
+ ` V ${h - k} A ${k} ${k} 0 0 1 ${w - k} ${h}`
+ ` H ${k} A ${k} ${k} 0 0 1 0 ${h - k}`
+ ` V ${k} A ${k} ${k} 0 0 1 ${k} 0 Z`;
}
function closed(pts: var): var {
if (pts.length === 0) return pts;
const out = pts.slice();