improvements
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@@ -4,8 +4,8 @@ import Quickshell.Hyprland
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import "root:/config"
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import "root:/components"
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// Focused window title, glitching on every change the way a Persona 5 caption
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// snaps into place.
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// Focused window title. Rapid application title churn is settled before it is
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// painted, then the stable caption lands like a misregistered print layer.
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Item {
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id: root
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@@ -19,7 +19,8 @@ Item {
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&& (root.monitor === null || toplevel.monitor === null
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|| toplevel.monitor.id === root.monitor.id)
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readonly property string title: mine && toplevel.title ? toplevel.title : "—"
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readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—"
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property string displayedTitle: "—"
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// The bar shrinks this when the three clusters would otherwise collide.
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property real maxWidth: 240
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@@ -31,18 +32,60 @@ Item {
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NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutExpo }
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}
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Marquee {
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id: label
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Item {
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id: titleStage
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anchors.fill: parent
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text: root.title
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color: root.mine ? Theme.subtext : Theme.muted
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pixelSize: Theme.fsSmall
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family: Theme.fontDisplay
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italic: true
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weight: Font.DemiBold
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clip: true
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Text {
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id: label
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anchors.verticalCenter: parent.verticalCenter
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width: parent.width
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text: root.displayedTitle
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color: root.mine ? Theme.subtext : Theme.muted
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elide: Text.ElideRight
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font.pixelSize: Theme.fsSmall
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font.family: Theme.fontDisplay
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font.italic: true
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font.weight: Font.DemiBold
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renderType: Text.NativeRendering
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}
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// Crimson duplicate: visible only during the landing transition. The
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// small opposing offset gives the title Persona's rough print snap
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// without leaving permanent motion in the bar.
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Text {
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id: ghost
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anchors.verticalCenter: parent.verticalCenter
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width: parent.width
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text: root.displayedTitle
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color: Theme.accent
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opacity: 0
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elide: Text.ElideRight
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font: label.font
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renderType: Text.NativeRendering
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}
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}
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onTitleChanged: flash.restart()
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function commitTitle(): void {
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if (root.displayedTitle === root.incomingTitle)
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return;
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root.displayedTitle = root.incomingTitle;
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titleLanding.restart();
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}
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// Browser tabs, terminals and editors can update titles several times in a
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// frame. Keep the old caption steady until the stream settles instead of
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// restarting an animation for every intermediate value.
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Timer {
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id: titleSettle
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interval: 120
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repeat: false
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onTriggered: root.commitTitle()
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}
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onIncomingTitleChanged: titleSettle.restart()
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Component.onCompleted: displayedTitle = incomingTitle
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// A quick crimson wipe under the title on focus change.
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Rectangle {
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@@ -55,7 +98,7 @@ Item {
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}
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SequentialAnimation {
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id: flash
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id: titleLanding
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ParallelAnimation {
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NumberAnimation {
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target: wipe; property: "width"
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@@ -66,6 +109,24 @@ Item {
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target: wipe; property: "opacity"
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from: 0; to: 1; duration: Theme.durFast
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}
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NumberAnimation {
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target: label; property: "x"
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from: -10; to: 0
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duration: Theme.durBase; easing.type: Easing.OutBack
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}
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NumberAnimation {
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target: label; property: "opacity"
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from: 0.35; to: 1; duration: Theme.durFast
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}
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NumberAnimation {
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target: ghost; property: "x"
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from: 9; to: -3
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duration: Theme.durBase; easing.type: Easing.OutExpo
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}
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NumberAnimation {
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target: ghost; property: "opacity"
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from: 0.8; to: 0; duration: Theme.durBase
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}
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}
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NumberAnimation {
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target: wipe; property: "opacity"
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