some qs fixes
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pragma Singleton
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import QtQuick
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import Quickshell
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// A fullscreen game is on screen. Hyprland decides (~/.config/hypr/lua/gamemode.lua)
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// and says so with `qs ipc call shell gameMode true|false`.
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//
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// The game covers the hull, but a covered surface still renders: Hyprland keeps
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// sending it frame callbacks, so anything that moves keeps redrawing at the
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// panel's refresh rate with nobody watching. While a game runs the shell stops
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// what it does on its own:
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//
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// Sys the fluxo stream, so no telemetry wakes the shell
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// Brightness the backlight poll
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// Media the position tick, and the equaliser on the bar
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// Rail the critical battery's pulse
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// Workspaces the urgent pip's pulse
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// Notifs toasts, except critical ones; everything still reaches the log
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//
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// Anything you ask for yourself, the OSD included, still shows.
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Singleton {
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property bool active: false
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}
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