some qs fixes
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@@ -170,7 +170,7 @@ BarPill {
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Timer {
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interval: eq.tickMs
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running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true)
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running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true) && !GameMode.active
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repeat: true
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onTriggered: eq.phase++
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// Restart the cycle from its trough, so playback always begins
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