some qs fixes
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@@ -170,7 +170,7 @@ BarPill {
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Timer {
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interval: eq.tickMs
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running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true)
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running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true) && !GameMode.active
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repeat: true
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onTriggered: eq.phase++
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// Restart the cycle from its trough, so playback always begins
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@@ -130,7 +130,7 @@ PanelWindow {
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statusText: Math.round(Battery.percent) + "% · " + Battery.timeLabel
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suppressTooltip: battPopout.detailActive
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alarm: Battery.critical
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pulsing: Battery.critical
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pulsing: Battery.critical && !GameMode.active
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onClicked: battPopout.togglePinned()
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}
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}
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@@ -3,6 +3,7 @@ import Quickshell
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import Quickshell.Hyprland
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import "root:/config"
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import "root:/components"
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import "root:/services"
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// Workspace indicator: soft pills that stretch open when focused. Occupied
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// workspaces fill in, urgent ones snap to the alarm colour.
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@@ -104,7 +105,7 @@ Item {
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// Urgent is the one pip that has to be seen peripherally.
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SequentialAnimation on opacity {
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running: pip.urgent && !pip.focused
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running: pip.urgent && !pip.focused && !GameMode.active
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loops: Animation.Infinite
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alwaysRunToEnd: true
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NumberAnimation { to: 0.4; duration: 520; easing.type: Easing.InOutQuad }
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