some qs fixes
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@@ -119,6 +119,20 @@ not disturb and stay awake, plus night light when `hyprsunset` is installed
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(it runs at 4200 K for as long as the switch is on). On is the light slab
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with ink type, the same as a selection everywhere else; off is a hairline.
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## Game mode
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While a fullscreen game is on screen, Hyprland switches off its animations and
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shadows and turns on direct scanout (`~/.config/hypr/lua/gamemode.lua`). It
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also tells the shell through `qs ipc call shell gameMode true`. The game covers
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the hull, but covered surfaces still render, so the shell stops what it does by
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itself: the fluxo stream, the backlight poll, the media tick and equaliser, and
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the rail and workspace pulses. Toasts wait in the log, except critical ones.
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Both sides come back when the game leaves fullscreen, closes or is switched
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away from.
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A game is a window with the `game` content type, or one whose class matches
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`GAME_CLASSES` in `gamemode.lua` (`steam_app_<id>` and `gamescope` so far).
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## Modules
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| Module | Where | Left click | Right click | Middle | Scroll | Hover |
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