some qs fixes
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@@ -30,6 +30,11 @@ local GAMESCOPE = "^(gamescope)$"
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-- })
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hl.window_rule({ match = { class = "^$", title = "^$" }, no_blur = true })
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-- Hold idle off while any window is fullscreen. Players do not all ask for
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-- that themselves (Brave goes through D-Bus, which nothing here listens to),
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-- and the shell's dim and lock (quickshell/services/Idle.qml) respect inhibitors.
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hl.window_rule({ match = { class = ".*" }, idle_inhibit = "fullscreen" })
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-- ==========================================
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-- FLOATING & CENTERED DIALOGS
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-- ==========================================
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