some qs fixes

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nvrl committed 2026-10-09 04:17:36 +02:00
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commit 6addb504e6
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@@ -30,6 +30,11 @@ local GAMESCOPE = "^(gamescope)$"
-- })
hl.window_rule({ match = { class = "^$", title = "^$" }, no_blur = true })
-- Hold idle off while any window is fullscreen. Players do not all ask for
-- that themselves (Brave goes through D-Bus, which nothing here listens to),
-- and the shell's dim and lock (quickshell/services/Idle.qml) respect inhibitors.
hl.window_rule({ match = { class = ".*" }, idle_inhibit = "fullscreen" })
-- ==========================================
-- FLOATING & CENTERED DIALOGS
-- ==========================================