updated design
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# Verdict — REDESIGN
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The strict Rams verdict is **REDESIGN (15/30)**: preserve the excellent brand
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tokens and working shell primitives, but redesign the hierarchy so permanent,
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transient, and cinematic surfaces no longer compete at the same intensity.
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## Highest-leverage moves
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1. **Principles #4 and #8 — make behavior legible:** give every icon one primary
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click action, add concise Persona-styled hover labels, expose secondary actions
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inside its pop-out, and add real focus/disabled/accessibility states. Evidence:
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`01-evidence.md#4-understandable` and `#8-thorough`.
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2. **Principles #5 and #10 — introduce three intensity tiers:** quiet permanent
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chrome, expressive transient panels, theatrical full-screen scenes; reserve
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stripes, large split type, and strong halftone for the latter two. Evidence:
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`01-evidence.md#5-unobtrusive` and `#10-as-little-design-as-possible`.
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3. **Principles #3 and #6 — assign semantics by treatment, not red alone:** use
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white fill for selection, a red rule/slash for active state, solid red only
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for destructive/error, and pulse only for urgency; fix white-on-red small text.
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Evidence: `01-evidence.md#3-aesthetic` and `#6-honest`.
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4. **Principles #3 and #7 — move the chaos to macro-composition:** keep clean
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module geometry, but vary panel silhouette, title placement, and scale by
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context instead of repeating the same framed HUD grammar everywhere. Evidence:
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`01-evidence.md#3-aesthetic` and `#7-long-lasting`.
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5. **Principles #2 and #9 — add a calm mode:** stop idle equalizer/pulse/marquee
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motion when reduced motion is requested and reduce polling when a detail panel
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is closed. Evidence: `01-evidence.md#2-useful` and `#9-environmentally-friendly`.
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This is a hierarchy redesign, not an instruction to discard the palette,
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textures, panel engine, services, or current functionality.
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