theme: YoRHa dark — NieR:Automata interface on the space-1 wallpaper

Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.

The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.

New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.

Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
nvrlandClaude Opus 5.5 committed 2026-10-04 20:10:53 +02:00
1 parent 5be22d86a9
commit 18091a7109
56 files changed
+796 -605

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@@ -4,8 +4,13 @@ import QtQuick.Effects
import "root:/config"
import "root:/components"
// The base surface for everything in this shell: a leaning, corner-chopped slab
// with an optional halftone wash and a accent slash along its leading edge.
// The base surface for everything in this shell. Under the YoRHa theme it is a
// plain rectangle with a hairline border, an optional dot wash, an optional
// accent bar down its leading edge, and optional corner ticks — the brackets
// NieR frames its panels with.
//
// The lean and chop knobs still exist and still work, so a caller can bring a
// shape back on purpose, but Theme.skew and Theme.cut are both zero.
Item {
id: root
@@ -29,12 +34,12 @@ Item {
property real chop: Theme.cut
property var chopCorners: [1, 3]
// Tone slash down the leading edge — the Persona 5 tell.
// Accent bar down the leading edge.
property bool slash: false
property color slashColor: Theme.accent
property real slashWidth: 4
// Screen-printed dot wash.
// Dot-grid wash.
property bool halftone: false
property color halftoneColor: Theme.primary
property real halftoneOpacity: 0.07
@@ -45,16 +50,20 @@ Item {
// call sites that still set it don't have to be chased down.
property bool sheen: false
// The screen-print stack. A pure-black copy of the silhouette sits behind
// the fill, offset down-and-right, and the fill carries a black keyline
// outside its coloured border. Together these are what stop the panel from
// reading as a flat clip-path.
property bool drop: true
// Optional print stack: an ink copy of the silhouette offset behind the
// fill, and an ink keyline outside the border. Both off by default — on a
// dark ground they only thicken the edge.
property bool drop: false
property real dropOffset: Theme.dropOffset
property color dropColor: Theme.ink
property bool keyline: true
property bool keyline: false
property real keylineWidth: Theme.keylineWidth
// Corner ticks: a short L at each corner, just outside the border.
property bool ticks: false
property color tickColor: Theme.outline
property real tickLength: Theme.tick
readonly property real leanInset:
(vertical ? width : height) * Math.abs(lean)
@@ -165,7 +174,7 @@ Item {
asynchronous: true
sourceComponent: Image {
anchors.fill: parent
source: Theme.texHalftone
source: Theme.texDots
fillMode: Image.Tile
opacity: root.halftoneOpacity
smooth: false
@@ -237,6 +246,44 @@ Item {
}
}
// Corner ticks. Two hairlines per corner, sitting 3px outside the panel so
// they read as a frame around it rather than as part of its border.
Loader {
anchors.fill: parent
anchors.margins: -3
active: root.ticks
sourceComponent: Item {
Repeater {
model: 4
Item {
required property int index
readonly property bool atRight: index === 1 || index === 2
readonly property bool atBottom: index >= 2
x: atRight ? parent.width - width : 0
y: atBottom ? parent.height - height : 0
width: root.tickLength
height: root.tickLength
Rectangle {
y: parent.atBottom ? parent.height - 1 : 0
width: parent.width
height: 1
color: root.tickColor
}
Rectangle {
x: parent.atRight ? parent.width - 1 : 0
width: 1
height: parent.height
color: root.tickColor
}
}
}
}
}
Item {
id: contentHolder
anchors.fill: parent