theme: YoRHa dark — NieR:Automata interface on the space-1 wallpaper

Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.

The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.

New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.

Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
nvrlandClaude Opus 5.5 committed 2026-10-04 20:10:53 +02:00
1 parent 5be22d86a9
commit 18091a7109
56 files changed
+796 -605

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+21 -8
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@@ -1,7 +1,8 @@
import QtQuick
import "root:/config"
// Chopped, leaning button with one activation path for pointer and keyboard.
// NieR menu button: a hairline box with a square marker that lights when the
// button is pointed at or chosen. One activation path for pointer and keyboard.
FocusScope {
id: root
@@ -11,7 +12,7 @@ FocusScope {
property bool destructive: false
property bool selected: false
property real lean: Theme.skew
property real lunge: 6
property real lunge: 4
property bool wide: false
signal clicked()
@@ -24,7 +25,7 @@ FocusScope {
// Keyboard focus and roving selection invert the slab to solid accent.
// Pointer hover stays a keyline change, so the two never look alike and a
// mouse user never sees the "selected" treatment by accident. Destructive
// buttons keep their own mauve inversion for both.
// buttons keep their own red inversion for both.
readonly property bool inverted: root.enabled && !root.destructive && root.focusedOrSelected
// Pointer activation must not turn a transient action into the black/white
@@ -70,8 +71,6 @@ FocusScope {
return Theme.alpha(root.accent, 0.55);
}
borderWidth: Theme.stroke
slash: !root.highlighted
slashColor: root.destructive ? Theme.alarm : root.accent
Behavior on fillOpacity {
NumberAnimation { duration: Theme.durFast }
@@ -83,6 +82,20 @@ FocusScope {
anchors.left: parent.left
spacing: Theme.padM
// The marker. Dim at rest, full strength under the pointer or the
// cursor, in whatever colour the label is wearing.
Rectangle {
anchors.verticalCenter: parent.verticalCenter
width: Theme.marker
height: Theme.marker
color: label.color
opacity: root.highlighted ? 1.0 : 0.35
Behavior on opacity {
NumberAnimation { duration: Theme.durFast }
}
}
Icon {
anchors.verticalCenter: parent.verticalCenter
visible: root.icon !== ""
@@ -100,6 +113,7 @@ FocusScope {
}
Text {
id: label
anchors.verticalCenter: parent.verticalCenter
text: root.text
color: {
@@ -114,8 +128,7 @@ FocusScope {
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 1.5
font.letterSpacing: Theme.tracking
font.capitalization: Font.AllUppercase
renderType: Text.NativeRendering
@@ -132,7 +145,7 @@ FocusScope {
Behavior on x {
NumberAnimation {
duration: Theme.durBase
easing.type: Easing.OutBack
easing.type: Easing.OutCubic
}
}
}