theme: YoRHa dark — NieR:Automata interface on the space-1 wallpaper
Replaces the Persona x Mocha rice. NieR's menu language is kept whole — plain rectangles, hairline rules, letter-spaced upright capitals, a square marker on the current row, corner ticks round panels, and selection shown by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg rather than from the game's beige: the grey-green void as the ground, the suit's sage grey as text, the planet's white as the one accent, and the hull's red indicator lights as the alarm. The Persona geometry is switched off rather than ripped out: Theme.skew and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles. Overshoot easing, italics and black weights are gone shell-wide. New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar, the rail and a thin left/bottom band as one hull on the bottom layer, with the desktop as a rounded opening cut out of it. Frame also owns all four exclusive zones, so the bar and rail are placed from the screen edge. Hyprland moves to 1px borders lit from the planet white into grey, a soft wide shadow and gaps measured from the opening. Alacritty, fish and dunst get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
5be22d86a9
commit
18091a7109
56 files changed
+796
-605
No files matched your search
@@ -12,33 +12,15 @@ BarPill {
|
||||
required property var screenRef
|
||||
|
||||
accent: Theme.accent
|
||||
slash: true
|
||||
padding: Theme.padS
|
||||
lean: Theme.skew
|
||||
implicitWidth: Theme.barHeight + contentPad
|
||||
|
||||
onClicked: Actions.toggleLauncher()
|
||||
onRightClicked: Actions.reloadShell()
|
||||
|
||||
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
|
||||
// pictogram in a shell that otherwise says everything in heavy italic
|
||||
// type. SplitText puts it in the display face with the ink print
|
||||
// offset every other heading carries, so the house mark is built out of
|
||||
// the same parts as the rest of the bar.
|
||||
SplitText {
|
||||
id: mark
|
||||
Porthole {
|
||||
anchors.centerIn: parent
|
||||
text: "P5"
|
||||
pixelSize: Theme.fsLarge
|
||||
letterSpacing: 0
|
||||
color: root.hovered ? Theme.accent : Theme.primary
|
||||
}
|
||||
|
||||
// Kick the ghosts out and let them snap back. The skull could spin a full
|
||||
// turn and still read as a skull; a wordmark upside down just reads as
|
||||
// broken, so the click gets the glitch instead.
|
||||
Connections {
|
||||
target: root
|
||||
function onClicked() { mark.glitch(); }
|
||||
size: 18
|
||||
lit: root.hovered
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user