theme: YoRHa dark — NieR:Automata interface on the space-1 wallpaper

Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.

The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.

New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.

Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
nvrlandClaude Opus 5.5 committed 2026-10-04 20:10:53 +02:00
1 parent 5be22d86a9
commit 18091a7109
56 files changed
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+10 -35
View File
@@ -30,30 +30,14 @@ PanelWindow {
right: true
}
margins {
top: Theme.barHeight + Theme.barMargin * 2
bottom: Theme.barMargin
right: Theme.barMargin
}
// Hangs from the underside of the bar, flush with the screen edge. Like
// the bar it draws no surface of its own; see Frame.
margins.top: Theme.barHeight
exclusionMode: ExclusionMode.Ignore
implicitWidth: Theme.railWidth
exclusiveZone: Theme.railWidth + Theme.barMargin
color: "transparent"
// The same calm permanent-chrome preset used by the top bar.
ChromeSurface {
id: slab
anchors.fill: parent
vertical: true
lean: Theme.skew
chop: Theme.cut
chopCorners: [1, 3]
padding: 0
active: true
slashWidth: 5
}
readonly property real edgeInset: Theme.railWidth * Theme.skew + Theme.padM
readonly property real edgeInset: Theme.padM
// ------------------------------------------------------------------- top
Column {
@@ -183,25 +167,16 @@ PanelWindow {
}
}
// The rail's counterpart to the bar's divider: a horizontal hairline,
// sheared to the same angle the rail's own edges lean at.
// The rail's counterpart to the bar's divider: a horizontal hairline.
component Divider: Item {
implicitWidth: Theme.railWidth
implicitHeight: Theme.padM + 4
// Same correction as the bar's divider, on the other axis: a 22px rule
// rises 22 * skew ≈ 5px across its run, so the box has to be that tall
// plus the weight of the stroke. At height 1 the polygon inverted and
// the rule rendered as a stubby wedge sitting left of centre.
readonly property real ruleWeight: 1.5
readonly property real ruleWidth: 22
Skew {
Rectangle {
anchors.centerIn: parent
width: parent.ruleWidth
height: parent.ruleWidth * Theme.skew + parent.ruleWeight
vertical: true
color: Theme.alpha(Theme.outline, 0.5)
width: 16
height: 1
color: Theme.alpha(Theme.outline, 0.6)
}
}