updated theme
This commit is contained in:
@@ -12,7 +12,10 @@ WINIT_X11_SCALE_FACTOR = "1.0"
|
|||||||
position = "None"
|
position = "None"
|
||||||
dynamic_padding = true
|
dynamic_padding = true
|
||||||
decorations = "None"
|
decorations = "None"
|
||||||
opacity = 0.9
|
|
||||||
|
## Fully opaque, no blur. Persona surfaces are flat ink on flat ground —
|
||||||
|
## glass and translucency read as a different design language entirely.
|
||||||
|
opacity = 1.0
|
||||||
blur = false
|
blur = false
|
||||||
startup_mode = "Windowed"
|
startup_mode = "Windowed"
|
||||||
dynamic_title = true
|
dynamic_title = true
|
||||||
@@ -24,10 +27,11 @@ decorations_theme_variant = "None"
|
|||||||
columns = 82
|
columns = 82
|
||||||
lines = 24
|
lines = 24
|
||||||
|
|
||||||
## Blank space added around the window in pixels.
|
## Blank space added around the window in pixels. Roomier than the old 3/0 —
|
||||||
|
## the text needs to sit inside the crimson border, not against it.
|
||||||
[window.padding]
|
[window.padding]
|
||||||
x = 3
|
x = 12
|
||||||
y = 0
|
y = 8
|
||||||
|
|
||||||
## SCROLLING ------------------------------------------------------
|
## SCROLLING ------------------------------------------------------
|
||||||
[scrolling]
|
[scrolling]
|
||||||
@@ -103,7 +107,7 @@ ipc_socket = true
|
|||||||
## GENERAL --------------------------------------------------------
|
## GENERAL --------------------------------------------------------
|
||||||
|
|
||||||
## Import additional configuration files.
|
## Import additional configuration files.
|
||||||
import = ["~/.config/alacritty/colors.toml", "~/.config/alacritty/fonts.toml"]
|
import = ["~/.config/alacritty/takemi.toml", "~/.config/alacritty/fonts.toml"]
|
||||||
|
|
||||||
[[keyboard.bindings]]
|
[[keyboard.bindings]]
|
||||||
key = "Return"
|
key = "Return"
|
||||||
|
|||||||
@@ -0,0 +1,86 @@
|
|||||||
|
## Takemi — matched to ~/.config/quickshell/config/Theme.qml and
|
||||||
|
## ~/.config/hypr/modules/takemi.conf.
|
||||||
|
##
|
||||||
|
## Near-black ground, white text, crimson as the only saturated colour. The
|
||||||
|
## sixteen ANSI slots still have to be told apart by syntax highlighters, so the
|
||||||
|
## non-crimson hues survive — but every one of them is pulled down and
|
||||||
|
## desaturated so nothing competes with the accent. Nothing here is neon.
|
||||||
|
|
||||||
|
[colors.primary]
|
||||||
|
background = "#0a0a0c"
|
||||||
|
foreground = "#ffffff"
|
||||||
|
dim_foreground = "#6b6b70"
|
||||||
|
bright_foreground = "#ffffff"
|
||||||
|
|
||||||
|
## Crimson block cursor, black text punched out of it.
|
||||||
|
[colors.cursor]
|
||||||
|
text = "#000000"
|
||||||
|
cursor = "#ff2d40"
|
||||||
|
|
||||||
|
[colors.vi_mode_cursor]
|
||||||
|
text = "#000000"
|
||||||
|
cursor = "#ffffff"
|
||||||
|
|
||||||
|
## Selection is a solid crimson block — the same "active" signal the shell uses.
|
||||||
|
[colors.selection]
|
||||||
|
text = "#000000"
|
||||||
|
background = "#ff2d40"
|
||||||
|
|
||||||
|
[colors.search.matches]
|
||||||
|
foreground = "#000000"
|
||||||
|
background = "#c8c8ce"
|
||||||
|
|
||||||
|
[colors.search.focused_match]
|
||||||
|
foreground = "#000000"
|
||||||
|
background = "#ff2d40"
|
||||||
|
|
||||||
|
[colors.footer_bar]
|
||||||
|
foreground = "#000000"
|
||||||
|
background = "#c8c8ce"
|
||||||
|
|
||||||
|
[colors.hints.start]
|
||||||
|
foreground = "#000000"
|
||||||
|
background = "#ff2d40"
|
||||||
|
|
||||||
|
[colors.hints.end]
|
||||||
|
foreground = "#000000"
|
||||||
|
background = "#c8c8ce"
|
||||||
|
|
||||||
|
## Red is the accent, exactly. The rest are muted enough to sit behind it.
|
||||||
|
[colors.normal]
|
||||||
|
black = "#14141a"
|
||||||
|
red = "#ff2d40"
|
||||||
|
green = "#7f9b6a"
|
||||||
|
yellow = "#d6a24a"
|
||||||
|
blue = "#6f7d99"
|
||||||
|
magenta = "#c0566d"
|
||||||
|
cyan = "#7f9aa0"
|
||||||
|
white = "#c8c8ce"
|
||||||
|
|
||||||
|
[colors.bright]
|
||||||
|
black = "#3a3a44"
|
||||||
|
red = "#ff6b78"
|
||||||
|
green = "#9bb886"
|
||||||
|
yellow = "#f0c070"
|
||||||
|
blue = "#8d9bb8"
|
||||||
|
magenta = "#e07a8e"
|
||||||
|
cyan = "#9db8bd"
|
||||||
|
white = "#ffffff"
|
||||||
|
|
||||||
|
[colors.dim]
|
||||||
|
black = "#0f0f13"
|
||||||
|
red = "#8f1826"
|
||||||
|
green = "#5c704d"
|
||||||
|
yellow = "#9c7635"
|
||||||
|
blue = "#515c70"
|
||||||
|
magenta = "#8c3f4f"
|
||||||
|
cyan = "#5c7075"
|
||||||
|
white = "#6b6b70"
|
||||||
|
|
||||||
|
[[colors.indexed_colors]]
|
||||||
|
index = 16
|
||||||
|
color = "#ff6b78"
|
||||||
|
|
||||||
|
[[colors.indexed_colors]]
|
||||||
|
index = 17
|
||||||
|
color = "#ffffff"
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
# This file was created by fish when upgrading to version 4.3, to migrate
|
|
||||||
# theme variables from universal to global scope.
|
|
||||||
# Don't edit this file, as it will be written by the web-config tool (`fish_config`).
|
|
||||||
# To customize your theme, delete this file and see
|
|
||||||
# help interactive#syntax-highlighting
|
|
||||||
# or
|
|
||||||
# man fish-interactive | less +/^SYNTAX.HIGHLIGHTING
|
|
||||||
# for appropriate commands to add to ~/.config/fish/config.fish instead.
|
|
||||||
# See also the release notes for fish 4.3.0 (run `help relnotes`).
|
|
||||||
|
|
||||||
set --global fish_color_autosuggestion 6c7086
|
|
||||||
set --global fish_color_cancel f38ba8
|
|
||||||
set --global fish_color_command 89b4fa
|
|
||||||
set --global fish_color_comment 7f849c
|
|
||||||
set --global fish_color_cwd f9e2af
|
|
||||||
set --global fish_color_cwd_root red
|
|
||||||
set --global fish_color_end fab387
|
|
||||||
set --global fish_color_error f38ba8
|
|
||||||
set --global fish_color_escape eba0ac
|
|
||||||
set --global fish_color_gray 6c7086
|
|
||||||
set --global fish_color_history_current --bold
|
|
||||||
set --global fish_color_host 89b4fa
|
|
||||||
set --global fish_color_host_remote a6e3a1
|
|
||||||
set --global fish_color_keyword f38ba8
|
|
||||||
set --global fish_color_match --background=brblue
|
|
||||||
set --global fish_color_normal cdd6f4
|
|
||||||
set --global fish_color_operator f5c2e7
|
|
||||||
set --global fish_color_option a6e3a1
|
|
||||||
set --global fish_color_param f2cdcd
|
|
||||||
set --global fish_color_quote a6e3a1
|
|
||||||
set --global fish_color_redirection f5c2e7
|
|
||||||
set --global fish_color_search_match --background=313244
|
|
||||||
set --global fish_color_selection --background=313244
|
|
||||||
set --global fish_color_status f38ba8
|
|
||||||
set --global fish_color_user 94e2d5
|
|
||||||
set --global fish_color_valid_path --underline
|
|
||||||
set --global fish_pager_color_background
|
|
||||||
set --global fish_pager_color_completion cdd6f4
|
|
||||||
set --global fish_pager_color_description 6c7086
|
|
||||||
set --global fish_pager_color_prefix f5c2e7
|
|
||||||
set --global fish_pager_color_progress 6c7086
|
|
||||||
set --global fish_pager_color_secondary_background
|
|
||||||
set --global fish_pager_color_secondary_completion
|
|
||||||
set --global fish_pager_color_secondary_description
|
|
||||||
set --global fish_pager_color_secondary_prefix
|
|
||||||
set --global fish_pager_color_selected_background
|
|
||||||
set --global fish_pager_color_selected_completion
|
|
||||||
set --global fish_pager_color_selected_description
|
|
||||||
set --global fish_pager_color_selected_prefix
|
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
|
||||||
|
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
|
||||||
|
#
|
||||||
|
# Replaces the catppuccin fish_frozen_theme.fish that fish 4.3 generated on
|
||||||
|
# upgrade. Same content as themes/Takemi.theme — that copy exists only so
|
||||||
|
# `fish_config` can preview it; this one is what actually loads.
|
||||||
|
#
|
||||||
|
# Note that `fish_config` writing a theme from the web UI will recreate
|
||||||
|
# fish_frozen_theme.fish, which sorts before this file and so would lose.
|
||||||
|
|
||||||
|
set --global fish_color_normal ffffff
|
||||||
|
set --global fish_color_command ffffff --bold
|
||||||
|
set --global fish_color_keyword ff2d40
|
||||||
|
set --global fish_color_param c8c8ce
|
||||||
|
set --global fish_color_option 8d9bb8
|
||||||
|
set --global fish_color_quote 7f9b6a
|
||||||
|
set --global fish_color_escape 9db8bd
|
||||||
|
set --global fish_color_operator c8c8ce
|
||||||
|
set --global fish_color_redirection ff6b78
|
||||||
|
set --global fish_color_end 6b6b70
|
||||||
|
set --global fish_color_comment 6b6b70 --italics
|
||||||
|
set --global fish_color_error ff2d40 --bold
|
||||||
|
set --global fish_color_cancel ff2d40
|
||||||
|
set --global fish_color_gray 6b6b70
|
||||||
|
set --global fish_color_autosuggestion 4a4a52
|
||||||
|
set --global fish_color_selection 000000 --background=ff2d40
|
||||||
|
set --global fish_color_search_match 000000 --background=c8c8ce
|
||||||
|
set --global fish_color_match 000000 --background=ff2d40
|
||||||
|
set --global fish_color_history_current --bold
|
||||||
|
set --global fish_color_valid_path --underline
|
||||||
|
set --global fish_color_cwd ffffff --bold
|
||||||
|
set --global fish_color_cwd_root ff2d40 --bold
|
||||||
|
set --global fish_color_user c8c8ce
|
||||||
|
set --global fish_color_host ffffff --bold
|
||||||
|
set --global fish_color_host_remote ff6b78
|
||||||
|
set --global fish_color_status ff2d40
|
||||||
|
|
||||||
|
set --global fish_pager_color_progress 6b6b70 --background=141418
|
||||||
|
set --global fish_pager_color_background
|
||||||
|
set --global fish_pager_color_prefix ffffff --bold
|
||||||
|
set --global fish_pager_color_completion c8c8ce
|
||||||
|
set --global fish_pager_color_description 6b6b70
|
||||||
|
set --global fish_pager_color_secondary_background --background=0d0d10
|
||||||
|
set --global fish_pager_color_secondary_completion c8c8ce
|
||||||
|
set --global fish_pager_color_secondary_description 6b6b70
|
||||||
|
set --global fish_pager_color_secondary_prefix ffffff --bold
|
||||||
|
set --global fish_pager_color_selected_background --background=ff2d40
|
||||||
|
set --global fish_pager_color_selected_completion 000000
|
||||||
|
set --global fish_pager_color_selected_description 000000
|
||||||
|
set --global fish_pager_color_selected_prefix 000000 --bold
|
||||||
@@ -1,9 +1,13 @@
|
|||||||
function fish_prompt --description 'Write out the prompt'
|
function fish_prompt --description 'Write out the prompt'
|
||||||
set -l last_status $status
|
set -l last_status $status
|
||||||
set -l normal (set_color normal)
|
set -l normal (set_color normal)
|
||||||
set -l status_color (set_color brgreen)
|
# White at rest, crimson when the last command failed — the prompt
|
||||||
|
# arrow is the one place the shell says "something is wrong", so it is
|
||||||
|
# the one place that earns the accent. Was brgreen/brpurple, which
|
||||||
|
# spent colour on states that are not worth any.
|
||||||
|
set -l status_color (set_color ffffff)
|
||||||
set -l cwd_color (set_color $fish_color_cwd)
|
set -l cwd_color (set_color $fish_color_cwd)
|
||||||
set -l vcs_color (set_color brpurple)
|
set -l vcs_color (set_color 6b6b70)
|
||||||
set -l prompt_status ""
|
set -l prompt_status ""
|
||||||
|
|
||||||
# Since we display the prompt on a new line allow the directory names to be longer.
|
# Since we display the prompt on a new line allow the directory names to be longer.
|
||||||
|
|||||||
@@ -0,0 +1,52 @@
|
|||||||
|
# name: 'Takemi'
|
||||||
|
# url: 'local — matched to ~/.config/quickshell/config/Theme.qml'
|
||||||
|
# preferred_background: 0a0a0c
|
||||||
|
|
||||||
|
# Same rules as the shell and the editor: white does the work, crimson is the
|
||||||
|
# only saturated colour and it means either "load-bearing" (keyword, prefix,
|
||||||
|
# selected) or "wrong" (error, status, root). Everything else is grey, or a hue
|
||||||
|
# pulled far enough down that it reads as grey with a temperature.
|
||||||
|
#
|
||||||
|
# Kept in sync by hand with conf.d/takemi_theme.fish, which is what actually
|
||||||
|
# takes effect at startup. This file exists so `fish_config` can preview it.
|
||||||
|
|
||||||
|
fish_color_normal ffffff
|
||||||
|
fish_color_command ffffff --bold
|
||||||
|
fish_color_keyword ff2d40
|
||||||
|
fish_color_param c8c8ce
|
||||||
|
fish_color_option 8d9bb8
|
||||||
|
fish_color_quote 7f9b6a
|
||||||
|
fish_color_escape 9db8bd
|
||||||
|
fish_color_operator c8c8ce
|
||||||
|
fish_color_redirection ff6b78
|
||||||
|
fish_color_end 6b6b70
|
||||||
|
fish_color_comment 6b6b70 --italics
|
||||||
|
fish_color_error ff2d40 --bold
|
||||||
|
fish_color_cancel ff2d40
|
||||||
|
fish_color_gray 6b6b70
|
||||||
|
fish_color_autosuggestion 4a4a52
|
||||||
|
fish_color_selection 000000 --background=ff2d40
|
||||||
|
fish_color_search_match 000000 --background=c8c8ce
|
||||||
|
fish_color_match 000000 --background=ff2d40
|
||||||
|
fish_color_history_current --bold
|
||||||
|
fish_color_valid_path --underline
|
||||||
|
fish_color_cwd ffffff --bold
|
||||||
|
fish_color_cwd_root ff2d40 --bold
|
||||||
|
fish_color_user c8c8ce
|
||||||
|
fish_color_host ffffff --bold
|
||||||
|
fish_color_host_remote ff6b78
|
||||||
|
fish_color_status ff2d40
|
||||||
|
|
||||||
|
fish_pager_color_progress 6b6b70 --background=141418
|
||||||
|
fish_pager_color_background
|
||||||
|
fish_pager_color_prefix ffffff --bold
|
||||||
|
fish_pager_color_completion c8c8ce
|
||||||
|
fish_pager_color_description 6b6b70
|
||||||
|
fish_pager_color_secondary_background --background=0d0d10
|
||||||
|
fish_pager_color_secondary_completion c8c8ce
|
||||||
|
fish_pager_color_secondary_description 6b6b70
|
||||||
|
fish_pager_color_secondary_prefix ffffff --bold
|
||||||
|
fish_pager_color_selected_background --background=ff2d40
|
||||||
|
fish_pager_color_selected_completion 000000
|
||||||
|
fish_pager_color_selected_description 000000
|
||||||
|
fish_pager_color_selected_prefix 000000 --bold
|
||||||
+5
-14
@@ -1,8 +1,9 @@
|
|||||||
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini
|
include=~/.config/fuzzel/takemi.ini
|
||||||
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini
|
|
||||||
|
|
||||||
[main]
|
[main]
|
||||||
font=FiraCode Nerd Font:size=14
|
# JetBrainsMono to match Theme.fontMono, so the launcher and the bar are
|
||||||
|
# visibly the same typeface.
|
||||||
|
font=JetBrainsMono Nerd Font:size=14
|
||||||
terminal=alacritty
|
terminal=alacritty
|
||||||
dpi-aware=no
|
dpi-aware=no
|
||||||
|
|
||||||
@@ -12,17 +13,7 @@ horizontal-pad=20
|
|||||||
vertical-pad=20
|
vertical-pad=20
|
||||||
inner-pad=10
|
inner-pad=10
|
||||||
|
|
||||||
prompt=" "
|
prompt=" "
|
||||||
|
|
||||||
show-actions=no
|
show-actions=no
|
||||||
layer=overlay
|
layer=overlay
|
||||||
|
|
||||||
[border]
|
|
||||||
radius=12
|
|
||||||
width=2
|
|
||||||
|
|
||||||
[colors]
|
|
||||||
background=1e1e2e80
|
|
||||||
# Matches the background so the counter becomes invisible for a cleaner look
|
|
||||||
counter=1e1e2eff
|
|
||||||
border=f38ba8ff
|
|
||||||
|
|||||||
@@ -0,0 +1,37 @@
|
|||||||
|
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
|
||||||
|
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
|
||||||
|
#
|
||||||
|
# Near-black ground, white text, crimson as the only saturated colour. The
|
||||||
|
# selection is a solid crimson block with the text punched out of it in black,
|
||||||
|
# which is the same "active" signal the bar and the terminal use.
|
||||||
|
|
||||||
|
[colors]
|
||||||
|
# Flat and fully opaque. The Persona surfaces are ink on ground — translucency
|
||||||
|
# and blur read as a different design language, so the alpha stays at ff.
|
||||||
|
background=0a0a0cff
|
||||||
|
text=c8c8ceff
|
||||||
|
input=ffffffff
|
||||||
|
placeholder=6b6b70ff
|
||||||
|
prompt=ff2d40ff
|
||||||
|
|
||||||
|
# Fuzzy-match characters in an unselected row: crimson, since they are the
|
||||||
|
# reason the row is on screen at all.
|
||||||
|
match=ff2d40ff
|
||||||
|
|
||||||
|
selection=ff2d40ff
|
||||||
|
selection-text=000000ff
|
||||||
|
# White rather than black, so the matched characters still read as marked once
|
||||||
|
# the row is already crimson.
|
||||||
|
selection-match=ffffffff
|
||||||
|
|
||||||
|
# Deliberately the same as the background — hides the match counter.
|
||||||
|
counter=0a0a0cff
|
||||||
|
|
||||||
|
border=ff2d40ff
|
||||||
|
|
||||||
|
[border]
|
||||||
|
# Square. Every corner in this style is either a right angle or a hard chamfer;
|
||||||
|
# nothing in the shell is rounded.
|
||||||
|
radius=0
|
||||||
|
# Theme.stroke.
|
||||||
|
width=2
|
||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
wallpaper {
|
wallpaper {
|
||||||
monitor =
|
monitor =
|
||||||
path = ~/.wallpapers/takemi_2.jpg
|
path = ~/.wallpapers/takemi_1.jpg
|
||||||
fit_mode = cover
|
fit_mode = cover
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+36
-22
@@ -1,25 +1,39 @@
|
|||||||
# Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
|
# Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
|
||||||
# Derived from ~/.wallpapers/takemi_2.jpg: cold teal over near-black, with
|
#
|
||||||
# Persona 5 crimson as the accent.
|
# Crimson, black, white. Nothing else carries hue.
|
||||||
|
|
||||||
$base = rgb(04070a)
|
|
||||||
$mantle = rgb(080e14)
|
|
||||||
$surface = rgb(0d1922)
|
|
||||||
$surfaceAlt = rgb(14262f)
|
|
||||||
$overlay = rgb(1d3a47)
|
|
||||||
$outline = rgb(2b5567)
|
|
||||||
|
|
||||||
$text = rgb(e2f4f8)
|
|
||||||
$subtext = rgb(93b8c4)
|
|
||||||
$muted = rgb(587c8a)
|
|
||||||
|
|
||||||
$primary = rgb(34d3e6)
|
|
||||||
$primaryDim = rgb(17879b)
|
|
||||||
$glow = rgb(8ef2ff)
|
|
||||||
$blue = rgb(3b8fd6)
|
|
||||||
$deep = rgb(0d4b5e)
|
|
||||||
|
|
||||||
|
# ----------------------------------------------------------------- THE KNOB
|
||||||
|
# The one colour in this setup. Change this line and the window borders,
|
||||||
|
# group indicators and focus states all recolour with it.
|
||||||
|
#
|
||||||
|
# Keep it in step with `readonly property color accent` in
|
||||||
|
# ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
|
||||||
|
# Those are the only two places the colour is written.
|
||||||
$accent = rgb(ff2d40)
|
$accent = rgb(ff2d40)
|
||||||
$accentDim = rgb(a8121f)
|
|
||||||
$warn = rgb(ffb03a)
|
$accentDim = rgb(8f1826)
|
||||||
$ok = rgb(35e08f)
|
$accentSoft = rgb(ff6b78)
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------ neutrals
|
||||||
|
$ink = rgb(000000)
|
||||||
|
|
||||||
|
$base = rgb(0a0a0c)
|
||||||
|
$mantle = rgb(0d0d10)
|
||||||
|
$surface = rgb(141418)
|
||||||
|
$surfaceAlt = rgb(1c1c22)
|
||||||
|
$overlay = rgb(26262e)
|
||||||
|
$outline = rgb(3a3a44)
|
||||||
|
|
||||||
|
$text = rgb(ffffff)
|
||||||
|
$subtext = rgb(c8c8ce)
|
||||||
|
$muted = rgb(6b6b70)
|
||||||
|
|
||||||
|
# Retired hues, kept as aliases so existing references resolve. The shell has
|
||||||
|
# no teal any more — the wallpaper is the colour in the composition.
|
||||||
|
$primary = $text
|
||||||
|
$primaryDim = rgb(9a9aa2)
|
||||||
|
$glow = $accent
|
||||||
|
$blue = $primaryDim
|
||||||
|
$deep = $surfaceAlt
|
||||||
|
$warn = $accentSoft
|
||||||
|
$ok = $text
|
||||||
|
|||||||
+34
-37
@@ -10,8 +10,9 @@ general {
|
|||||||
|
|
||||||
border_size = 2
|
border_size = 2
|
||||||
|
|
||||||
# Teal into crimson, on the diagonal — the shell's two voices.
|
# Crimson into its own shadow, on the diagonal. The accent is the only hue
|
||||||
col.active_border = $primary $accent 135deg
|
# here — a gradient into a second colour is what put blue in the border.
|
||||||
|
col.active_border = $accent $accentDim 135deg
|
||||||
col.inactive_border = $outline
|
col.inactive_border = $outline
|
||||||
|
|
||||||
resize_on_border = false
|
resize_on_border = false
|
||||||
@@ -27,55 +28,51 @@ decoration {
|
|||||||
# Persona 5 has no rounded corners. Neither do we.
|
# Persona 5 has no rounded corners. Neither do we.
|
||||||
rounding = 0
|
rounding = 0
|
||||||
|
|
||||||
|
# Fully opaque, both states. Flat ink on flat ground.
|
||||||
active_opacity = 1.0
|
active_opacity = 1.0
|
||||||
inactive_opacity = 0.96
|
inactive_opacity = 1.0
|
||||||
|
|
||||||
shadow {
|
shadow {
|
||||||
enabled = true
|
enabled = true
|
||||||
range = 18
|
range = 18
|
||||||
render_power = 3
|
render_power = 3
|
||||||
offset = 0 4
|
offset = 0 4
|
||||||
color = rgba(04070aee)
|
color = rgba(000000ee)
|
||||||
color_inactive = rgba(04070a88)
|
color_inactive = rgba(00000088)
|
||||||
}
|
}
|
||||||
|
|
||||||
# https://wiki.hyprland.org/Configuring/Variables/#blur
|
# https://wiki.hyprland.org/Configuring/Variables/#blur
|
||||||
|
#
|
||||||
|
# Off. Blur is the signature of the glass-and-frost look, which is the
|
||||||
|
# opposite of what this theme is doing — every surface here is opaque, flat
|
||||||
|
# and hard-edged. With nothing translucent left to blur it also costs three
|
||||||
|
# render passes for no visible result.
|
||||||
blur {
|
blur {
|
||||||
enabled = true
|
enabled = false
|
||||||
size = 6
|
|
||||||
passes = 3
|
|
||||||
new_optimizations = true
|
|
||||||
ignore_opacity = true
|
|
||||||
xray = false
|
|
||||||
noise = 0.02
|
|
||||||
contrast = 1.1
|
|
||||||
brightness = 0.85
|
|
||||||
vibrancy = 0.25
|
|
||||||
vibrancy_darkness = 0.3
|
|
||||||
|
|
||||||
# The bar and its popouts do their own thing.
|
|
||||||
popups = true
|
|
||||||
popups_ignorealpha = 0.4
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# https://wiki.hyprland.org/Configuring/Animations/
|
# https://wiki.hyprland.org/Configuring/Animations/
|
||||||
# Snappy with a little overshoot — nothing here should feel soft.
|
# Quick and clean. Motion should get out of the way, not perform.
|
||||||
|
#
|
||||||
|
# The previous pass overdid it: a 1.56 overshoot on every window, an 88% popin
|
||||||
|
# scale, and a borderangle looping forever so the focused border was in constant
|
||||||
|
# motion. The bounce is dialled back to a hint, the popin barely scales, and the
|
||||||
|
# border angle no longer animates at all.
|
||||||
animations {
|
animations {
|
||||||
enabled = yes, please :)
|
enabled = yes, please :)
|
||||||
|
|
||||||
bezier = snap, 0.16, 1.00, 0.30, 1.00
|
bezier = snap, 0.16, 1.00, 0.30, 1.00
|
||||||
bezier = overshoot, 0.34, 1.56, 0.64, 1.00
|
bezier = overshoot, 0.34, 1.12, 0.64, 1.00
|
||||||
bezier = hard, 0.55, 0.00, 0.90, 0.35
|
bezier = hard, 0.55, 0.00, 0.90, 0.35
|
||||||
bezier = linear, 0, 0, 1, 1
|
bezier = linear, 0, 0, 1, 1
|
||||||
|
|
||||||
animation = global, 1, 4, snap
|
animation = global, 1, 4, snap
|
||||||
animation = border, 1, 6, snap
|
animation = border, 1, 5, snap
|
||||||
animation = borderangle, 1, 60, linear, loop
|
|
||||||
|
|
||||||
animation = windows, 1, 4, overshoot
|
animation = windows, 1, 4, snap
|
||||||
animation = windowsIn, 1, 4.2, overshoot, popin 88%
|
animation = windowsIn, 1, 4, overshoot, popin 96%
|
||||||
animation = windowsOut, 1, 2.4, hard, popin 90%
|
animation = windowsOut, 1, 2.6, hard, popin 97%
|
||||||
animation = windowsMove, 1, 3.6, snap
|
animation = windowsMove, 1, 3.6, snap
|
||||||
|
|
||||||
animation = fade, 1, 3, snap
|
animation = fade, 1, 3, snap
|
||||||
@@ -85,15 +82,15 @@ animations {
|
|||||||
animation = fadeShadow, 1, 3, snap
|
animation = fadeShadow, 1, 3, snap
|
||||||
animation = fadeDim, 1, 2.4, snap
|
animation = fadeDim, 1, 2.4, snap
|
||||||
|
|
||||||
animation = layers, 1, 3, overshoot
|
animation = layers, 1, 3, snap
|
||||||
animation = layersIn, 1, 3.4, overshoot, slide
|
animation = layersIn, 1, 3, snap, slide
|
||||||
animation = layersOut, 1, 2, hard, slide
|
animation = layersOut, 1, 2, hard, slide
|
||||||
|
|
||||||
animation = workspaces, 1, 3.4, overshoot, slidevert
|
animation = workspaces, 1, 3, snap, slidevert
|
||||||
animation = workspacesIn, 1, 3.4, overshoot, slidevert
|
animation = workspacesIn, 1, 3, snap, slidevert
|
||||||
animation = workspacesOut, 1, 2.6, hard, slidevert
|
animation = workspacesOut, 1, 2.4, hard, slidevert
|
||||||
|
|
||||||
animation = specialWorkspace, 1, 3.6, overshoot, slidevert
|
animation = specialWorkspace, 1, 3, snap, slidevert
|
||||||
}
|
}
|
||||||
|
|
||||||
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
|
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
|
||||||
@@ -117,7 +114,7 @@ misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
group {
|
group {
|
||||||
col.border_active = $primary $accent 135deg
|
col.border_active = $accent $accentDim 135deg
|
||||||
col.border_inactive = $outline
|
col.border_inactive = $outline
|
||||||
|
|
||||||
groupbar {
|
groupbar {
|
||||||
@@ -128,8 +125,8 @@ group {
|
|||||||
gradients = false
|
gradients = false
|
||||||
|
|
||||||
# --- Active Tab ---
|
# --- Active Tab ---
|
||||||
col.active = $primary
|
col.active = $accent
|
||||||
text_color = $base
|
text_color = $ink
|
||||||
|
|
||||||
# --- Inactive Tab ---
|
# --- Inactive Tab ---
|
||||||
col.inactive = $surface
|
col.inactive = $surface
|
||||||
|
|||||||
+104
-35
@@ -1,9 +1,9 @@
|
|||||||
# Takemi
|
# Takemi
|
||||||
|
|
||||||
A Persona 5 flavoured Quickshell desktop for Hyprland. Cold teal and near-black
|
A Persona 5 flavoured Quickshell desktop for Hyprland. Crimson, black and white,
|
||||||
pulled from `~/.wallpapers/takemi_2.jpg`, with crimson as the accent voice.
|
with no gradients anywhere. Everything leans by the same 14°, corners are
|
||||||
Everything leans, corners are chopped rather than rounded, and headings carry
|
chopped rather than rounded, and every surface is one continuous slab divided by
|
||||||
the wallpaper's RGB split.
|
hairlines rather than a cluster of floating cards.
|
||||||
|
|
||||||
Replaces Waybar, dunst and hyprlock.
|
Replaces Waybar, dunst and hyprlock.
|
||||||
|
|
||||||
@@ -18,37 +18,38 @@ Hyprland starts it from `~/.config/hypr/modules/autostart.conf`.
|
|||||||
|
|
||||||
## Layout
|
## Layout
|
||||||
|
|
||||||
The shell is spread across three surfaces rather than crammed into one bar,
|
Two surfaces. Status moves off the bar and onto a vertical rail, because on a
|
||||||
because on a 1080p panel horizontal space is cheap and vertical space is not: a
|
1080p panel horizontal space is cheap and vertical space is not: a 48px rail
|
||||||
48px rail costs 2.5% of the width, where the same 48px along the bottom would
|
costs 2.5% of the width, where another 48px strip along the bottom would have
|
||||||
have cost 4.4% of the height on top of what the top bar already takes.
|
cost 4.4% of the height on top of what the bar already takes.
|
||||||
|
|
||||||
```
|
```
|
||||||
┌────────────────────────────────────────────┐
|
┌────────────────────────────────────────────┐
|
||||||
│ ◆ TAKEMI [1][2][3] window title 00:09 │ bar — 48px exclusive
|
│ ◆ │ 1 2 3 │ window title ♪ TRACK │ 42% │ 00:09 │ bar — 48px exclusive
|
||||||
├────────────────────────────────────────────┤
|
├────────────────────────────────────────────┤
|
||||||
│ ▐█▌│ rail — 48px exclusive
|
│ ▐█▌│ rail — 48px exclusive
|
||||||
│ windows ▐ ▌│
|
│ windows ▐ ▌│
|
||||||
│ ◣ ▐█▌│
|
│ ▐ ▌│
|
||||||
│ ╱ ♪ TRACK ╲ ▁▃▅ 42% │ dock — no exclusive zone
|
│ ▐ ▌│
|
||||||
└────────────────────────────────────────────┘
|
└────────────────────────────────────────────┘
|
||||||
```
|
```
|
||||||
|
|
||||||
- **bar** — identity, workspaces, focused window, clock.
|
- **bar** — one slab: identity and workspaces on the left; the focused window,
|
||||||
- **rail** — network, bluetooth, audio, mic, backlight, battery, tray,
|
the player, the CPU/MEM/GPU readout and the clock on the right.
|
||||||
|
- **rail** — one slab: network, bluetooth, audio, mic, backlight, battery, tray,
|
||||||
notifications, power. Popouts open leftward, into the screen.
|
notifications, power. Popouts open leftward, into the screen.
|
||||||
- **dock** — now playing and the CPU/MEM/GPU readout. Reserves nothing: windows
|
|
||||||
tile the full height underneath, and the input mask is clipped to the cluster
|
Each surface is a single continuous `P5Panel` with modules divided by sheared
|
||||||
so clicks elsewhere in the corner fall through. Idles near-invisible and wakes
|
hairlines. `BarPill` is chromeless by default — a module is *content inside* a
|
||||||
on hover or on playback; the crimson corner wedge is the always-on handle that
|
surface, not a surface of its own — and marks hover with a crimson underline.
|
||||||
marks where it lives.
|
Pass `standalone: true` for the rare thing that really is its own panel.
|
||||||
|
|
||||||
```
|
```
|
||||||
shell.qml entrypoint — bar, rail, dock, power menu, toasts, OSD per screen
|
shell.qml entrypoint — bar, rail, power menu, toasts, OSD per screen
|
||||||
config/ palette, type scale, geometry, motion curves, shape variance
|
config/ palette, type scale, geometry, motion curves
|
||||||
components/ the P5 primitives: panels, gauges, sliders, split-ink text
|
components/ the P5 primitives: panels, gauges, sliders, split-ink text
|
||||||
services/ data sources, all singletons
|
services/ data sources, all singletons
|
||||||
bar/ the three surfaces and their modules
|
bar/ the two surfaces and their modules
|
||||||
popouts/ hover panels hanging off rail and bar modules
|
popouts/ hover panels hanging off rail and bar modules
|
||||||
overlays/ power menu, notification toasts, volume/brightness OSD
|
overlays/ power menu, notification toasts, volume/brightness OSD
|
||||||
lock/ session lock
|
lock/ session lock
|
||||||
@@ -75,8 +76,8 @@ contentPad * 2`), which keeps the shape maths out of binding loops.
|
|||||||
| Tray | rail | activate | app menu | secondary | | |
|
| Tray | rail | activate | app menu | secondary | | |
|
||||||
| Bell | rail | history + mark read | do not disturb | | | history |
|
| Bell | rail | history + mark read | do not disturb | | | history |
|
||||||
| Power | rail | power menu | | | | |
|
| Power | rail | power menu | | | | |
|
||||||
| Media | dock | play/pause | next | raise player | next/prev | full player |
|
| Media | bar | play/pause | next | raise player | next/prev | full player |
|
||||||
| CPU/MEM/GPU | dock | btop | | | | resource dashboard |
|
| CPU/MEM/GPU | bar | btop | | | | resource dashboard |
|
||||||
|
|
||||||
Popouts open on a short dwell and stay while the pointer is over the trigger or
|
Popouts open on a short dwell and stay while the pointer is over the trigger or
|
||||||
the panel. Clicking pins one open.
|
the panel. Clicking pins one open.
|
||||||
@@ -142,15 +143,83 @@ The display face is Archivo Black, set italic almost everywhere. Change
|
|||||||
|
|
||||||
## Palette discipline
|
## Palette discipline
|
||||||
|
|
||||||
Two hues, deliberately: teal carries every resting state, crimson means alarm
|
Crimson, black, white. That is the whole palette.
|
||||||
and nothing else. The old blue, green and amber remain in `Theme.qml` only as
|
|
||||||
aliases onto those two families so existing call sites keep working — don't
|
|
||||||
introduce new uses. `Theme.heat()` is a continuous teal→crimson ramp rather than
|
|
||||||
a hue cycle, so a number that has gone red means the same thing as a battery
|
|
||||||
that has gone red. Tray icons are force-flattened to a single colour for the
|
|
||||||
same reason: app brand colours wreck the palette faster than anything else.
|
|
||||||
|
|
||||||
Geometry variance lives in the same file. `Theme.leanFor(i)`, `chopFor(i)` and
|
**Changing the accent.** The colour is written in exactly three places, one per
|
||||||
`cornersFor(i)` hand each module a different lean and chamfer by index, so
|
program:
|
||||||
modules stop being congruent parallelograms in an even rhythm — pass a module's
|
|
||||||
index rather than accepting the defaults.
|
| File | Line | Covers |
|
||||||
|
|---|---|---|
|
||||||
|
| `quickshell/config/Theme.qml` | `readonly property color accent: "#ff2d40"` | the shell |
|
||||||
|
| `hypr/modules/takemi.conf` | `$accent = rgb(ff2d40)` | window borders, groups |
|
||||||
|
| `alacritty/takemi.toml` | `red`, cursor, selection | the terminal |
|
||||||
|
|
||||||
|
Everything else derives. `accentDim` and `accentSoft` come off `accent` via
|
||||||
|
`Qt.darker`/`Qt.lighter`, `glow` (the hover highlight) *is* `accent`, and every
|
||||||
|
Hyprland border, group indicator and focus state references `$accent`. Change
|
||||||
|
those lines and the whole setup recolours — swap in Persona 4's yellow or
|
||||||
|
Persona 3's blue and nothing else needs touching.
|
||||||
|
|
||||||
|
## The rest of the desktop
|
||||||
|
|
||||||
|
- **Alacritty** — `alacritty/takemi.toml`, selected by the `import` in
|
||||||
|
`alacritty.toml`. The Catppuccin files are left in place, just unreferenced.
|
||||||
|
Near-black ground, white text, crimson cursor and selection. The sixteen ANSI
|
||||||
|
slots keep their hues because syntax highlighters need to tell them apart, but
|
||||||
|
every one is desaturated so nothing competes with the accent.
|
||||||
|
- **Neovim** — `nvim/lua/takemi.lua`, loaded through `nvim/colors/takemi.lua`
|
||||||
|
so `:colorscheme takemi` and `require("takemi").lualine()` both work. Same
|
||||||
|
palette, same rule: crimson is spent only on keywords, types and errors,
|
||||||
|
functions are plain white-bold, and `terminal_color_0..15` mirror
|
||||||
|
`takemi.toml` slot for slot so `:terminal` matches the shell around it.
|
||||||
|
- **Fish** — `fish/conf.d/takemi_theme.fish`, with a preview copy in
|
||||||
|
`fish/themes/Takemi.theme` for `fish_config`. Replaced the Catppuccin
|
||||||
|
`fish_frozen_theme.fish` that fish 4.3 generated on upgrade. The prompt arrow
|
||||||
|
is white and turns crimson on a non-zero exit — the shell's one "wrong"
|
||||||
|
signal, and so the one place that earns the accent.
|
||||||
|
- **Fuzzel** — `fuzzel/takemi.ini`, selected by the `include` in `fuzzel.ini`.
|
||||||
|
Square corners rather than the stock radius, and a fully opaque ground.
|
||||||
|
- **No glass anywhere.** Alacritty is `opacity = 1.0, blur = false`, and
|
||||||
|
Hyprland's `decoration:blur` is disabled with both opacities at `1.0`. Blur is
|
||||||
|
the signature of the frosted-glass look, which is the opposite of flat ink on
|
||||||
|
flat ground — and with nothing translucent left it was costing three render
|
||||||
|
passes for no visible result.
|
||||||
|
|
||||||
|
White is the resting voice — text, icons, idle indicators. Crimson is the only
|
||||||
|
accent and always means one thing: active, or wrong. Black is structure, used as
|
||||||
|
a hard keyline rather than as a soft shadow. **There are no gradients in this
|
||||||
|
shell**; every fill is flat. `Theme.sheen` still exists as a no-op property
|
||||||
|
because a teal-to-transparent wash on every panel was the single biggest source
|
||||||
|
of the murky blue cast the design used to have.
|
||||||
|
|
||||||
|
`primary`, `glow`, `blue`, `ok` and `warn` survive in `Theme.qml` only as
|
||||||
|
aliases onto white, crimson and grey, so the existing call sites keep working —
|
||||||
|
don't introduce new uses. `warn` used to alias `accentSoft`, which put a
|
||||||
|
washed-out pink-red wherever something was merely notable; there is no
|
||||||
|
half-crimson in this palette, so it aliases the real `accent` now and anything
|
||||||
|
merely informational (brightness, most readouts) is white instead. `Theme.heat()` is a continuous white→crimson ramp, so
|
||||||
|
a CPU figure that has gone red means the same thing as a battery that has gone
|
||||||
|
red. Tray icons are force-flattened to a single colour for the same reason: app
|
||||||
|
brand colours wreck the palette faster than anything else in the shell.
|
||||||
|
|
||||||
|
The wallpaper is teal. The UI used to be teal too, and the two fought each other
|
||||||
|
into a blue-grey mush. Going monochrome-plus-red is what lets the wallpaper be
|
||||||
|
the colour in the composition.
|
||||||
|
|
||||||
|
## Geometry discipline
|
||||||
|
|
||||||
|
**One angle, one chamfer, everywhere.** `Theme.skew` is `tan(14°)` and every
|
||||||
|
edge in the shell leans by exactly that, in the same direction; every corner is
|
||||||
|
chopped by exactly `Theme.cut`. A vertical panel (the rail) leans its horizontal
|
||||||
|
edges by a fraction of its *width*, which works out to the same 14°.
|
||||||
|
|
||||||
|
This is deliberate and was learned the hard way. An earlier pass gave every
|
||||||
|
module a different lean, chamfer and height from per-index variance tables, on
|
||||||
|
the theory that Persona geometry is "chaotic". It isn't — Persona UI is
|
||||||
|
meticulously clean, and the chaos lives in composition and motion, not in each
|
||||||
|
element being a different shape. Randomised geometry just reads as noise. If you
|
||||||
|
find yourself adding a variance table, don't.
|
||||||
|
|
||||||
|
Each surface is **one continuous slab**, with modules divided by sheared
|
||||||
|
hairline rules rather than by gaps. A row of separate floating cards reads as
|
||||||
|
clutter; that is what the dividers exist to avoid.
|
||||||
|
|||||||
+78
-66
@@ -5,13 +5,13 @@ import "root:/config"
|
|||||||
import "root:/components"
|
import "root:/components"
|
||||||
import "root:/services"
|
import "root:/services"
|
||||||
|
|
||||||
// One bar per monitor.
|
// One bar per monitor, and one surface.
|
||||||
//
|
//
|
||||||
// Identity, workspaces and the focused window on the left; the clock on the
|
// Identity and workspaces on the left, the player, metrics and clock on the
|
||||||
// right. Status moved to the rail and the player and metrics moved to the dock,
|
// right, all inside a single continuous slab and separated by hairline rules
|
||||||
// which is what buys the room for this to breathe — nothing here is fighting
|
// rather than by gaps. Nothing floats and nothing has its own card. Status
|
||||||
// for horizontal space any more, so the title gets a generous cap and the type
|
// lives on the rail, which is likewise one slab — two surfaces, not a dozen
|
||||||
// can run large instead of being squeezed to fit between two clusters.
|
// islands.
|
||||||
PanelWindow {
|
PanelWindow {
|
||||||
id: root
|
id: root
|
||||||
|
|
||||||
@@ -37,87 +37,99 @@ PanelWindow {
|
|||||||
exclusiveZone: Theme.barHeight + Theme.barMargin
|
exclusiveZone: Theme.barHeight + Theme.barMargin
|
||||||
color: "transparent"
|
color: "transparent"
|
||||||
|
|
||||||
|
// The slab. One panel, full width, flat fill, black keyline.
|
||||||
|
P5Panel {
|
||||||
|
id: slab
|
||||||
|
anchors.fill: parent
|
||||||
|
lean: Theme.skew
|
||||||
|
chop: Theme.cut
|
||||||
|
chopCorners: [1, 3]
|
||||||
|
padding: 0
|
||||||
|
fill: Theme.surface
|
||||||
|
fillOpacity: 1.0
|
||||||
|
border: Theme.alpha(Theme.outline, 0.9)
|
||||||
|
borderWidth: 1
|
||||||
|
slash: true
|
||||||
|
slashColor: Theme.accent
|
||||||
|
slashWidth: 5
|
||||||
|
}
|
||||||
|
|
||||||
|
readonly property real edgeInset: Theme.barHeight * Theme.skew + Theme.padM
|
||||||
|
|
||||||
// ------------------------------------------------------------------ left
|
// ------------------------------------------------------------------ left
|
||||||
Row {
|
Row {
|
||||||
id: leftCluster
|
id: leftGroup
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
|
anchors.leftMargin: root.edgeInset
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
spacing: Theme.barGap
|
spacing: 0
|
||||||
|
|
||||||
Sigil {
|
Sigil {
|
||||||
id: sigil
|
id: sigil
|
||||||
screenRef: root.modelData
|
screenRef: root.modelData
|
||||||
}
|
}
|
||||||
|
|
||||||
BarPill {
|
Divider {}
|
||||||
id: spacesPill
|
|
||||||
accent: Theme.primary
|
|
||||||
padding: Theme.padM
|
|
||||||
interactive: false
|
|
||||||
lean: Theme.leanFor(1)
|
|
||||||
chop: Theme.chopFor(1)
|
|
||||||
chopCorners: Theme.cornersFor(1)
|
|
||||||
implicitWidth: spacesRow.implicitWidth + contentPad * 2
|
|
||||||
|
|
||||||
Row {
|
Workspaces {
|
||||||
id: spacesRow
|
id: spaces
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
anchors.left: parent.left
|
screenRef: root.modelData
|
||||||
spacing: Theme.padL
|
}
|
||||||
|
|
||||||
Workspaces {
|
Divider {}
|
||||||
id: spaces
|
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
|
||||||
screenRef: root.modelData
|
|
||||||
}
|
|
||||||
|
|
||||||
Rectangle {
|
ActiveWindow {
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
width: 1
|
screenRef: root.modelData
|
||||||
height: 18
|
maxWidth: Math.max(120, root.width
|
||||||
color: Theme.alpha(Theme.outline, 0.8)
|
- leftGroup.x - rightGroup.width - sigil.implicitWidth
|
||||||
}
|
- spaces.implicitWidth - root.edgeInset * 2 - Theme.padXL)
|
||||||
|
|
||||||
ActiveWindow {
|
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
|
||||||
screenRef: root.modelData
|
|
||||||
|
|
||||||
// The only thing competing for this row is the clock, so the
|
|
||||||
// title can have most of the bar.
|
|
||||||
maxWidth: Math.max(120, root.width
|
|
||||||
- sigil.implicitWidth
|
|
||||||
- clock.implicitWidth
|
|
||||||
- spaces.implicitWidth
|
|
||||||
- Theme.barGap * 3
|
|
||||||
- Theme.padL * 2
|
|
||||||
- Theme.padXL
|
|
||||||
- spacesPill.contentPad * 2)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------- right
|
// ----------------------------------------------------------------- right
|
||||||
Clock {
|
Row {
|
||||||
id: clock
|
id: rightGroup
|
||||||
anchors.right: parent.right
|
anchors.right: parent.right
|
||||||
|
anchors.rightMargin: root.edgeInset
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
screenRef: root.modelData
|
spacing: 0
|
||||||
|
|
||||||
|
MediaPill {
|
||||||
|
screenRef: root.modelData
|
||||||
|
}
|
||||||
|
|
||||||
|
Divider {}
|
||||||
|
|
||||||
|
Resources {
|
||||||
|
screenRef: root.modelData
|
||||||
|
}
|
||||||
|
|
||||||
|
Divider {}
|
||||||
|
|
||||||
|
Clock {
|
||||||
|
screenRef: root.modelData
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// A hairline of crimson under the whole bar — the Persona 5 underscore.
|
// A hairline rule between modules, sheared to the house angle. This is what
|
||||||
Rectangle {
|
// divides the bar now — gaps between cards are what made it look scattered.
|
||||||
anchors.bottom: parent.bottom
|
component Divider: Item {
|
||||||
anchors.left: parent.left
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
anchors.right: parent.right
|
implicitWidth: Theme.padM * 2
|
||||||
height: 1
|
implicitHeight: Theme.barHeight
|
||||||
gradient: Gradient {
|
|
||||||
orientation: Gradient.Horizontal
|
Rectangle {
|
||||||
GradientStop { position: 0.0; color: "transparent" }
|
anchors.centerIn: parent
|
||||||
GradientStop { position: 0.18; color: Theme.alpha(Theme.accent, 0.55) }
|
width: 1
|
||||||
GradientStop { position: 0.5; color: Theme.alpha(Theme.primary, 0.35) }
|
height: 20
|
||||||
GradientStop { position: 0.82; color: Theme.alpha(Theme.accent, 0.55) }
|
color: Theme.alpha(Theme.outline, 0.9)
|
||||||
GradientStop { position: 1.0; color: "transparent" }
|
|
||||||
|
transform: Matrix4x4 {
|
||||||
|
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 20 * Theme.skew,
|
||||||
|
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+76
-44
@@ -2,12 +2,19 @@ import QtQuick
|
|||||||
import "root:/config"
|
import "root:/config"
|
||||||
import "root:/components"
|
import "root:/components"
|
||||||
|
|
||||||
// Shared chrome for every bar module: a leaning slab that lifts and lights up
|
// Shared chrome for every bar module.
|
||||||
// under the pointer, and forwards clicks and scrolls to the widget.
|
//
|
||||||
|
// The bar is one continuous slab, so by default a module draws no panel of its
|
||||||
|
// own — it is content inside the bar's surface, and marks hover with a crimson
|
||||||
|
// underline rather than by lighting up a card. That is what stops the bar from
|
||||||
|
// reading as a row of floating islands.
|
||||||
|
//
|
||||||
|
// `standalone: true` brings back the individual leaning slab, for the few
|
||||||
|
// places that genuinely are separate surfaces.
|
||||||
Item {
|
Item {
|
||||||
id: root
|
id: root
|
||||||
|
|
||||||
property color accent: Theme.primary
|
property color accent: Theme.accent
|
||||||
property bool active: false
|
property bool active: false
|
||||||
property bool slash: false
|
property bool slash: false
|
||||||
property real lean: Theme.skew
|
property real lean: Theme.skew
|
||||||
@@ -15,18 +22,29 @@ Item {
|
|||||||
property real padding: Theme.padM
|
property real padding: Theme.padM
|
||||||
property bool interactive: true
|
property bool interactive: true
|
||||||
property bool halftone: false
|
property bool halftone: false
|
||||||
|
property bool standalone: false
|
||||||
|
|
||||||
// Chamfer, forwarded so modules can differ from one another instead of all
|
|
||||||
// sharing the panel default.
|
|
||||||
property real chop: Theme.cut
|
property real chop: Theme.cut
|
||||||
property var chopCorners: [1, 3]
|
property var chopCorners: [1, 3]
|
||||||
|
|
||||||
readonly property bool hovered: hover.hovered
|
readonly property bool hovered: hover.hovered
|
||||||
readonly property real leanInset: panel.leanInset
|
readonly property real leanInset: standalone ? panelLoader.item?.leanInset ?? 0 : 0
|
||||||
|
|
||||||
// Total horizontal inset a pill must add on top of its content width.
|
// The hover rule's own strip, reserved at the bottom of the module.
|
||||||
readonly property real contentPad: panel.contentPad
|
//
|
||||||
readonly property alias panelItem: panel
|
// The rule used to be drawn into the same box as the content, so anything
|
||||||
|
// taller than about 32px — the media pill's art, the metric meters — had a
|
||||||
|
// crimson line struck through its bottom edge on hover. Reserving the band
|
||||||
|
// and centring content in what is left is what keeps the rule under the
|
||||||
|
// module instead of across it.
|
||||||
|
readonly property real ruleHeight: 2
|
||||||
|
readonly property real ruleInset: 5
|
||||||
|
readonly property real ruleBand: root.standalone ? 0 : root.ruleHeight + root.ruleInset
|
||||||
|
|
||||||
|
// Total horizontal inset a module must add on top of its content width.
|
||||||
|
readonly property real contentPad: standalone
|
||||||
|
? (panelLoader.item?.contentPad ?? root.padding)
|
||||||
|
: root.padding
|
||||||
|
|
||||||
default property alias content: holder.data
|
default property alias content: holder.data
|
||||||
|
|
||||||
@@ -37,49 +55,63 @@ Item {
|
|||||||
|
|
||||||
implicitHeight: Theme.barHeight
|
implicitHeight: Theme.barHeight
|
||||||
|
|
||||||
P5Panel {
|
Loader {
|
||||||
id: panel
|
id: panelLoader
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
lean: root.lean
|
active: root.standalone
|
||||||
leanLeft: root.leanLeft
|
|
||||||
chop: root.chop
|
|
||||||
chopCorners: root.chopCorners
|
|
||||||
padding: root.padding
|
|
||||||
halftone: root.halftone
|
|
||||||
halftoneColor: root.accent
|
|
||||||
sheen: true
|
|
||||||
|
|
||||||
fill: root.active ? Theme.surfaceAlt : Theme.surface
|
sourceComponent: P5Panel {
|
||||||
fillOpacity: root.hovered ? 0.98 : 0.88
|
lean: root.lean
|
||||||
border: root.hovered || root.active
|
leanLeft: root.leanLeft
|
||||||
? Theme.alpha(root.accent, 0.9)
|
chop: root.chop
|
||||||
: Theme.alpha(Theme.outline, 0.7)
|
chopCorners: root.chopCorners
|
||||||
borderWidth: root.hovered || root.active ? Theme.stroke : 1
|
padding: root.padding
|
||||||
|
halftone: root.halftone
|
||||||
|
halftoneColor: root.accent
|
||||||
|
|
||||||
slash: root.slash || root.active
|
fill: root.active ? Theme.surfaceAlt : Theme.surface
|
||||||
slashColor: root.accent
|
fillOpacity: 1.0
|
||||||
|
border: root.hovered || root.active
|
||||||
|
? root.accent
|
||||||
|
: Theme.alpha(Theme.outline, 0.9)
|
||||||
|
borderWidth: root.hovered || root.active ? Theme.stroke : 1
|
||||||
|
|
||||||
Behavior on fillOpacity {
|
slash: root.slash || root.active
|
||||||
NumberAnimation { duration: Theme.durFast }
|
slashColor: root.accent
|
||||||
}
|
|
||||||
Behavior on border {
|
|
||||||
ColorAnimation { duration: Theme.durBase }
|
|
||||||
}
|
|
||||||
|
|
||||||
Item {
|
|
||||||
id: holder
|
|
||||||
anchors.fill: parent
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Lift toward the pointer. Subtle, but it makes the bar feel alive.
|
Item {
|
||||||
transform: Translate {
|
id: holder
|
||||||
y: root.hovered && root.interactive ? -2 : 0
|
anchors.fill: parent
|
||||||
|
anchors.leftMargin: root.contentPad
|
||||||
|
anchors.rightMargin: root.contentPad
|
||||||
|
anchors.bottomMargin: root.ruleBand
|
||||||
|
}
|
||||||
|
|
||||||
Behavior on y {
|
// Hover mark for in-bar modules: a crimson rule under the content, wiping
|
||||||
NumberAnimation {
|
// out from the leading edge. Sheared to match the one angle everything uses.
|
||||||
duration: Theme.durBase
|
Item {
|
||||||
easing.type: Easing.OutBack
|
visible: !root.standalone && root.interactive
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.right: parent.right
|
||||||
|
anchors.bottom: parent.bottom
|
||||||
|
anchors.bottomMargin: root.ruleInset
|
||||||
|
height: root.ruleHeight
|
||||||
|
clip: true
|
||||||
|
|
||||||
|
Rectangle {
|
||||||
|
height: parent.height
|
||||||
|
width: root.hovered || root.active ? parent.width : 0
|
||||||
|
color: root.accent
|
||||||
|
|
||||||
|
transform: Matrix4x4 {
|
||||||
|
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 2 * Theme.skew,
|
||||||
|
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
Behavior on width {
|
||||||
|
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,117 +0,0 @@
|
|||||||
import QtQuick
|
|
||||||
import QtQuick.Shapes
|
|
||||||
import Quickshell
|
|
||||||
import Quickshell.Wayland
|
|
||||||
import "root:/config"
|
|
||||||
import "root:/components"
|
|
||||||
import "root:/services"
|
|
||||||
|
|
||||||
// The floating bottom-left cluster: now playing, plus the CPU/MEM/GPU readout.
|
|
||||||
//
|
|
||||||
// This one reserves no space at all. Windows tile the full height of the screen
|
|
||||||
// underneath it, and the input mask is clipped to the cluster itself so clicks
|
|
||||||
// anywhere else in the corner fall straight through to whatever is below.
|
|
||||||
//
|
|
||||||
// At rest it sits at a quarter opacity — present enough to read at a glance,
|
|
||||||
// faint enough to ignore — and snaps to full weight when the pointer arrives.
|
|
||||||
PanelWindow {
|
|
||||||
id: root
|
|
||||||
|
|
||||||
required property var modelData
|
|
||||||
screen: modelData
|
|
||||||
|
|
||||||
WlrLayershell.layer: WlrLayer.Top
|
|
||||||
WlrLayershell.namespace: "takemi-dock"
|
|
||||||
|
|
||||||
anchors {
|
|
||||||
bottom: true
|
|
||||||
left: true
|
|
||||||
}
|
|
||||||
|
|
||||||
margins {
|
|
||||||
bottom: Theme.dockMargin
|
|
||||||
left: Theme.dockMargin
|
|
||||||
}
|
|
||||||
|
|
||||||
implicitWidth: cluster.implicitWidth
|
|
||||||
implicitHeight: cluster.implicitHeight
|
|
||||||
|
|
||||||
exclusiveZone: 0
|
|
||||||
exclusionMode: ExclusionMode.Ignore
|
|
||||||
color: "transparent"
|
|
||||||
|
|
||||||
// Only the cluster takes pointer input; the rest of the surface is
|
|
||||||
// transparent to clicks.
|
|
||||||
mask: Region { item: cluster }
|
|
||||||
|
|
||||||
readonly property bool awake: clusterHover.hovered || Media.playing
|
|
||||||
|
|
||||||
// A crimson wedge pinned to the corner. This is the one part of the dock
|
|
||||||
// that never fades — it marks where the cluster lives so a nearly
|
|
||||||
// invisible idle state is still something you can aim at, and it doubles
|
|
||||||
// as the corner furniture the layout was missing.
|
|
||||||
Shape {
|
|
||||||
anchors.left: parent.left
|
|
||||||
anchors.bottom: parent.bottom
|
|
||||||
width: 26
|
|
||||||
height: 26
|
|
||||||
z: -1
|
|
||||||
preferredRendererType: Shape.CurveRenderer
|
|
||||||
opacity: root.awake ? 0.0 : 0.9
|
|
||||||
|
|
||||||
Behavior on opacity {
|
|
||||||
NumberAnimation { duration: Theme.durBase }
|
|
||||||
}
|
|
||||||
|
|
||||||
ShapePath {
|
|
||||||
fillColor: Theme.accent
|
|
||||||
strokeColor: "transparent"
|
|
||||||
PathPolyline {
|
|
||||||
path: [
|
|
||||||
Qt.point(0, 26),
|
|
||||||
Qt.point(0, 6),
|
|
||||||
Qt.point(26, 26),
|
|
||||||
Qt.point(0, 26)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Row {
|
|
||||||
id: cluster
|
|
||||||
spacing: Theme.barGap
|
|
||||||
|
|
||||||
opacity: root.awake ? 1.0 : Theme.dockIdleOpacity
|
|
||||||
|
|
||||||
Behavior on opacity {
|
|
||||||
NumberAnimation {
|
|
||||||
duration: Theme.durSlow
|
|
||||||
easing.type: Easing.OutExpo
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Lift off the corner as it wakes.
|
|
||||||
transform: Translate {
|
|
||||||
y: root.awake ? 0 : 4
|
|
||||||
|
|
||||||
Behavior on y {
|
|
||||||
NumberAnimation {
|
|
||||||
duration: Theme.durSlow
|
|
||||||
easing.type: Easing.OutBack
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
HoverHandler {
|
|
||||||
id: clusterHover
|
|
||||||
}
|
|
||||||
|
|
||||||
MediaPill {
|
|
||||||
screenRef: root.modelData
|
|
||||||
}
|
|
||||||
|
|
||||||
Resources {
|
|
||||||
screenRef: root.modelData
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+122
-169
@@ -1,5 +1,4 @@
|
|||||||
import QtQuick
|
import QtQuick
|
||||||
import QtQuick.Shapes
|
|
||||||
import Quickshell
|
import Quickshell
|
||||||
import Quickshell.Wayland
|
import Quickshell.Wayland
|
||||||
import "root:/config"
|
import "root:/config"
|
||||||
@@ -7,17 +6,15 @@ import "root:/components"
|
|||||||
import "root:/services"
|
import "root:/services"
|
||||||
import "root:/popouts"
|
import "root:/popouts"
|
||||||
|
|
||||||
// The right-hand status rail.
|
// The right-hand status rail — one slab, not a stack of cards.
|
||||||
//
|
//
|
||||||
// Everything that used to be crammed into the right third of the top bar lives
|
// Connectivity, audio, power, tray and notifications all sit inside a single
|
||||||
// here instead: connectivity, audio, power, tray, notifications. On a 1080p
|
// continuous column, divided by hairline rules the same way the bar divides its
|
||||||
// panel this is the cheap edge — 48px of width is 2.5% of the screen, where the
|
// modules. Same lean, same chamfer, same keyline as the bar and the dock, so
|
||||||
// same 48px of height would have been 4.4% on top of what the top bar already
|
// the three surfaces read as one system.
|
||||||
// takes.
|
|
||||||
//
|
//
|
||||||
// Slabs are grouped by what they do rather than spaced evenly, and each pulls a
|
// On a 1080p panel this is the cheap edge: 48px of width is 2.5% of the screen,
|
||||||
// different lean and chamfer from the shape tables, so the column reads as a
|
// where the same 48px of height would be 4.4% on top of what the bar takes.
|
||||||
// stack of distinct cards instead of a ladder.
|
|
||||||
PanelWindow {
|
PanelWindow {
|
||||||
id: root
|
id: root
|
||||||
|
|
||||||
@@ -43,131 +40,91 @@ PanelWindow {
|
|||||||
exclusiveZone: Theme.railWidth + Theme.barMargin
|
exclusiveZone: Theme.railWidth + Theme.barMargin
|
||||||
color: "transparent"
|
color: "transparent"
|
||||||
|
|
||||||
// Corner furniture. The dock pins a crimson wedge to the bottom-left; this
|
// The slab.
|
||||||
// is its opposite number, so the desktop is bracketed on the diagonal
|
P5Panel {
|
||||||
// rather than merely edged. Decorative only — it sits under the slabs and
|
id: slab
|
||||||
// takes no input.
|
anchors.fill: parent
|
||||||
Shape {
|
vertical: true
|
||||||
anchors.right: parent.right
|
lean: Theme.skew
|
||||||
anchors.bottom: parent.bottom
|
chop: Theme.cut
|
||||||
width: 30
|
chopCorners: [1, 3]
|
||||||
height: 30
|
padding: 0
|
||||||
z: -1
|
fill: Theme.surface
|
||||||
preferredRendererType: Shape.CurveRenderer
|
fillOpacity: 1.0
|
||||||
opacity: 0.9
|
border: Theme.alpha(Theme.outline, 0.9)
|
||||||
|
borderWidth: 1
|
||||||
ShapePath {
|
slash: true
|
||||||
fillColor: Theme.accent
|
slashColor: Theme.accent
|
||||||
strokeColor: "transparent"
|
slashWidth: 5
|
||||||
PathPolyline {
|
|
||||||
path: [
|
|
||||||
Qt.point(30, 30),
|
|
||||||
Qt.point(30, 4),
|
|
||||||
Qt.point(2, 30),
|
|
||||||
Qt.point(30, 30)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
readonly property real edgeInset: Theme.railWidth * Theme.skew + Theme.padM
|
||||||
|
|
||||||
// ------------------------------------------------------------------- top
|
// ------------------------------------------------------------------- top
|
||||||
Column {
|
Column {
|
||||||
id: upper
|
id: upper
|
||||||
anchors.top: parent.top
|
anchors.top: parent.top
|
||||||
|
anchors.topMargin: root.edgeInset
|
||||||
anchors.horizontalCenter: parent.horizontalCenter
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
spacing: Theme.railGap
|
spacing: 0
|
||||||
|
|
||||||
// Connectivity.
|
RailIcon {
|
||||||
RailGroup {
|
id: netIcon
|
||||||
variant: 0
|
icon: Net.icon
|
||||||
accent: Sys.netUp ? Theme.primary : Theme.muted
|
dim: !Sys.netUp
|
||||||
implicitHeight: linkCol.implicitHeight + contentPad * 2
|
onClicked: netPopout.pinned = !netPopout.pinned
|
||||||
|
onRightClicked: Net.toggleWifi()
|
||||||
Column {
|
onMiddleClicked: Actions.openNetworkSettings()
|
||||||
id: linkCol
|
|
||||||
anchors.centerIn: parent
|
|
||||||
spacing: Theme.padS
|
|
||||||
|
|
||||||
RailIcon {
|
|
||||||
id: netIcon
|
|
||||||
icon: Net.icon
|
|
||||||
tint: Theme.primary
|
|
||||||
dim: !Sys.netUp
|
|
||||||
onClicked: netPopout.pinned = !netPopout.pinned
|
|
||||||
onRightClicked: Net.toggleWifi()
|
|
||||||
onMiddleClicked: Actions.openNetworkSettings()
|
|
||||||
}
|
|
||||||
|
|
||||||
RailIcon {
|
|
||||||
id: btIcon
|
|
||||||
icon: Bt.icon
|
|
||||||
tint: Theme.primary
|
|
||||||
dim: !Bt.enabled
|
|
||||||
onClicked: btPopout.pinned = !btPopout.pinned
|
|
||||||
onRightClicked: Bt.toggle()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Audio and backlight.
|
RailIcon {
|
||||||
RailGroup {
|
id: btIcon
|
||||||
variant: 1
|
icon: Bt.icon
|
||||||
accent: Audio.muted || Audio.micMuted ? Theme.accent : Theme.primary
|
dim: !Bt.enabled
|
||||||
implicitHeight: audioCol.implicitHeight + contentPad * 2
|
onClicked: btPopout.pinned = !btPopout.pinned
|
||||||
|
onRightClicked: Bt.toggle()
|
||||||
Column {
|
|
||||||
id: audioCol
|
|
||||||
anchors.centerIn: parent
|
|
||||||
spacing: Theme.padS
|
|
||||||
|
|
||||||
RailIcon {
|
|
||||||
id: volIcon
|
|
||||||
icon: Audio.icon
|
|
||||||
readout: Audio.muted ? "" : Audio.volumePercent + "%"
|
|
||||||
alert: Audio.muted
|
|
||||||
onClicked: Audio.toggleMute()
|
|
||||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
|
||||||
onMiddleClicked: Actions.openAudioSettings()
|
|
||||||
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
|
|
||||||
}
|
|
||||||
|
|
||||||
RailIcon {
|
|
||||||
id: micIcon
|
|
||||||
icon: Audio.micIcon
|
|
||||||
alert: Audio.micMuted
|
|
||||||
onClicked: Audio.toggleMicMute()
|
|
||||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
|
||||||
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
|
|
||||||
}
|
|
||||||
|
|
||||||
RailIcon {
|
|
||||||
id: brightIcon
|
|
||||||
visible: Brightness.available
|
|
||||||
icon: Brightness.icon
|
|
||||||
readout: Math.round(Brightness.percent) + "%"
|
|
||||||
tint: Theme.primary
|
|
||||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Battery.
|
Divider {}
|
||||||
RailGroup {
|
|
||||||
variant: 2
|
RailIcon {
|
||||||
|
id: volIcon
|
||||||
|
icon: Audio.icon
|
||||||
|
readout: Audio.muted ? "" : Audio.volumePercent + "%"
|
||||||
|
alert: Audio.muted
|
||||||
|
onClicked: Audio.toggleMute()
|
||||||
|
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||||
|
onMiddleClicked: Actions.openAudioSettings()
|
||||||
|
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
|
||||||
|
}
|
||||||
|
|
||||||
|
RailIcon {
|
||||||
|
id: micIcon
|
||||||
|
icon: Audio.micIcon
|
||||||
|
alert: Audio.micMuted
|
||||||
|
onClicked: Audio.toggleMicMute()
|
||||||
|
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||||
|
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
|
||||||
|
}
|
||||||
|
|
||||||
|
RailIcon {
|
||||||
|
id: brightIcon
|
||||||
|
visible: Brightness.available
|
||||||
|
icon: Brightness.icon
|
||||||
|
readout: Math.round(Brightness.percent) + "%"
|
||||||
|
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||||
|
}
|
||||||
|
|
||||||
|
Divider { visible: Battery.available }
|
||||||
|
|
||||||
|
RailIcon {
|
||||||
|
id: battIcon
|
||||||
visible: Battery.available
|
visible: Battery.available
|
||||||
accent: Battery.critical ? Theme.accent : Theme.primary
|
icon: Battery.icon
|
||||||
implicitHeight: battIcon.implicitHeight + contentPad * 2
|
readout: Math.round(Battery.percent) + "%"
|
||||||
|
alert: Battery.critical
|
||||||
RailIcon {
|
pulsing: Battery.critical
|
||||||
id: battIcon
|
onClicked: battPopout.pinned = !battPopout.pinned
|
||||||
anchors.centerIn: parent
|
|
||||||
icon: Battery.icon
|
|
||||||
readout: Math.round(Battery.percent) + "%"
|
|
||||||
tint: Battery.tint
|
|
||||||
alert: Battery.critical
|
|
||||||
pulsing: Battery.critical
|
|
||||||
onClicked: battPopout.pinned = !battPopout.pinned
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -175,60 +132,56 @@ PanelWindow {
|
|||||||
Column {
|
Column {
|
||||||
id: lower
|
id: lower
|
||||||
anchors.bottom: parent.bottom
|
anchors.bottom: parent.bottom
|
||||||
|
anchors.bottomMargin: root.edgeInset
|
||||||
// Clear of the corner wedge, which would otherwise sit entirely behind
|
|
||||||
// the bottom slab and never be seen.
|
|
||||||
anchors.bottomMargin: 26
|
|
||||||
anchors.horizontalCenter: parent.horizontalCenter
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
spacing: Theme.railGap
|
spacing: 0
|
||||||
|
|
||||||
// Tray.
|
Tray {
|
||||||
RailGroup {
|
id: tray
|
||||||
variant: 3
|
anchors.horizontalCenter: parent.horizontalCenter
|
||||||
visible: tray.visible
|
|
||||||
accent: Theme.primary
|
|
||||||
implicitHeight: tray.implicitHeight + contentPad * 2
|
|
||||||
|
|
||||||
Tray {
|
|
||||||
id: tray
|
|
||||||
anchors.centerIn: parent
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notifications and power — the two that act on the session rather than
|
Divider { visible: tray.visible }
|
||||||
// report on it, so they sit apart at the foot of the rail.
|
|
||||||
RailGroup {
|
|
||||||
variant: 4
|
|
||||||
accent: Notifs.dnd ? Theme.muted : Theme.primary
|
|
||||||
implicitHeight: actionCol.implicitHeight + contentPad * 2
|
|
||||||
|
|
||||||
Column {
|
RailIcon {
|
||||||
id: actionCol
|
id: bellIcon
|
||||||
anchors.centerIn: parent
|
icon: Notifs.icon
|
||||||
spacing: Theme.padS
|
readout: Notifs.unread > 0
|
||||||
|
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
|
||||||
|
: ""
|
||||||
|
dim: Notifs.dnd
|
||||||
|
alert: Notifs.hasUnread && !Notifs.dnd
|
||||||
|
onClicked: {
|
||||||
|
notifPopout.pinned = !notifPopout.pinned;
|
||||||
|
Notifs.markRead();
|
||||||
|
}
|
||||||
|
onRightClicked: Notifs.toggleDnd()
|
||||||
|
}
|
||||||
|
|
||||||
RailIcon {
|
RailIcon {
|
||||||
id: bellIcon
|
id: powerIcon
|
||||||
icon: Notifs.icon
|
icon: ""
|
||||||
readout: Notifs.unread > 0
|
alert: Actions.powerMenuOpen
|
||||||
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
|
onClicked: Actions.togglePowerMenu()
|
||||||
: ""
|
}
|
||||||
tint: Notifs.hasUnread ? Theme.accent : Theme.primary
|
}
|
||||||
dim: Notifs.dnd
|
|
||||||
alert: Notifs.hasUnread && !Notifs.dnd
|
|
||||||
onClicked: {
|
|
||||||
notifPopout.pinned = !notifPopout.pinned;
|
|
||||||
Notifs.markRead();
|
|
||||||
}
|
|
||||||
onRightClicked: Notifs.toggleDnd()
|
|
||||||
}
|
|
||||||
|
|
||||||
RailIcon {
|
// The rail's counterpart to the bar's divider: a horizontal hairline,
|
||||||
id: powerIcon
|
// sheared to the same angle the rail's own edges lean at.
|
||||||
icon: ""
|
component Divider: Item {
|
||||||
tint: Actions.powerMenuOpen ? Theme.accent : Theme.subtext
|
implicitWidth: Theme.railWidth
|
||||||
onClicked: Actions.togglePowerMenu()
|
implicitHeight: Theme.padM + 4
|
||||||
}
|
|
||||||
|
Rectangle {
|
||||||
|
anchors.centerIn: parent
|
||||||
|
width: 22
|
||||||
|
height: 1
|
||||||
|
color: Theme.alpha(Theme.outline, 0.9)
|
||||||
|
|
||||||
|
transform: Matrix4x4 {
|
||||||
|
matrix: Qt.matrix4x4(1, 0, 0, 0,
|
||||||
|
-Theme.skew, 1, 0, 22 * Theme.skew / 2,
|
||||||
|
0, 0, 1, 0, 0, 0, 0, 1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,92 +0,0 @@
|
|||||||
import QtQuick
|
|
||||||
import "root:/config"
|
|
||||||
import "root:/components"
|
|
||||||
|
|
||||||
// A slab on the right-hand rail. The vertical counterpart to BarPill: it sizes
|
|
||||||
// itself to a stacked column rather than a row, and pulls its lean and chamfer
|
|
||||||
// from the shape-variance tables by `variant`, so no two slabs on the rail are
|
|
||||||
// congruent.
|
|
||||||
Item {
|
|
||||||
id: root
|
|
||||||
|
|
||||||
property color accent: Theme.primary
|
|
||||||
property int variant: 0
|
|
||||||
property bool active: false
|
|
||||||
property real padding: Theme.padS
|
|
||||||
property bool interactive: false
|
|
||||||
property bool halftone: false
|
|
||||||
|
|
||||||
readonly property bool hovered: hover.hovered
|
|
||||||
readonly property real contentPad: panel.contentPad
|
|
||||||
readonly property alias panelItem: panel
|
|
||||||
|
|
||||||
default property alias content: holder.data
|
|
||||||
|
|
||||||
signal clicked()
|
|
||||||
|
|
||||||
implicitWidth: Theme.railWidth
|
|
||||||
|
|
||||||
P5Panel {
|
|
||||||
id: panel
|
|
||||||
anchors.fill: parent
|
|
||||||
vertical: true
|
|
||||||
|
|
||||||
// Scaled down from the horizontal tables: a rail slab leans by a
|
|
||||||
// fraction of its 48px width, so the raw values would be far too steep.
|
|
||||||
lean: Theme.leanFor(root.variant) * 0.6
|
|
||||||
leanLeft: Theme.leanLeftFor(root.variant)
|
|
||||||
chop: Math.min(Theme.chopFor(root.variant), 10)
|
|
||||||
chopCorners: Theme.cornersFor(root.variant)
|
|
||||||
|
|
||||||
padding: root.padding
|
|
||||||
halftone: root.halftone
|
|
||||||
halftoneColor: root.accent
|
|
||||||
sheen: true
|
|
||||||
|
|
||||||
fill: root.active ? Theme.surfaceAlt : Theme.surface
|
|
||||||
fillOpacity: root.hovered ? 0.98 : 0.88
|
|
||||||
border: root.hovered || root.active
|
|
||||||
? Theme.alpha(root.accent, 0.9)
|
|
||||||
: Theme.alpha(Theme.outline, 0.7)
|
|
||||||
borderWidth: root.hovered || root.active ? Theme.stroke : 1
|
|
||||||
|
|
||||||
slash: root.active
|
|
||||||
slashColor: root.accent
|
|
||||||
|
|
||||||
Behavior on fillOpacity {
|
|
||||||
NumberAnimation { duration: Theme.durFast }
|
|
||||||
}
|
|
||||||
Behavior on border {
|
|
||||||
ColorAnimation { duration: Theme.durBase }
|
|
||||||
}
|
|
||||||
|
|
||||||
Item {
|
|
||||||
id: holder
|
|
||||||
anchors.fill: parent
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Slabs lift toward the pointer, away from the screen edge.
|
|
||||||
transform: Translate {
|
|
||||||
x: root.hovered && root.interactive ? -3 : 0
|
|
||||||
|
|
||||||
Behavior on x {
|
|
||||||
NumberAnimation {
|
|
||||||
duration: Theme.durBase
|
|
||||||
easing.type: Easing.OutBack
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
HoverHandler {
|
|
||||||
id: hover
|
|
||||||
enabled: root.interactive
|
|
||||||
cursorShape: Qt.PointingHandCursor
|
|
||||||
}
|
|
||||||
|
|
||||||
TapHandler {
|
|
||||||
enabled: root.interactive
|
|
||||||
acceptedButtons: Qt.LeftButton
|
|
||||||
onTapped: root.clicked()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -19,6 +19,10 @@ Item {
|
|||||||
|
|
||||||
readonly property bool hovered: hover.hovered
|
readonly property bool hovered: hover.hovered
|
||||||
|
|
||||||
|
// Clearance between the wipe and the rail's left edge, chosen so the bar
|
||||||
|
// stays inside the slab once `scale` has expanded the icon about its centre.
|
||||||
|
readonly property real wipeInset: 5
|
||||||
|
|
||||||
signal clicked()
|
signal clicked()
|
||||||
signal rightClicked()
|
signal rightClicked()
|
||||||
signal middleClicked()
|
signal middleClicked()
|
||||||
@@ -68,12 +72,22 @@ Item {
|
|||||||
|
|
||||||
// Leading-edge wipe. On the rail this runs vertically down the left side,
|
// Leading-edge wipe. On the rail this runs vertically down the left side,
|
||||||
// mirroring the slash P5Panel puts on horizontal modules.
|
// mirroring the slash P5Panel puts on horizontal modules.
|
||||||
|
//
|
||||||
|
// Held off the edge by `wipeInset`: the icon spans the rail's full width, so
|
||||||
|
// at x = 0 this landed exactly on the slab's own border, and the 1.08 hover
|
||||||
|
// scale then pushed it out past the silhouette onto the desktop. The inset
|
||||||
|
// has to survive that scale, which is why it is not simply 1 or 2.
|
||||||
|
//
|
||||||
|
// It is crimson rather than `tint` because it only ever appears on hover,
|
||||||
|
// and hover is crimson everywhere else in the shell (Theme.glow). Painting
|
||||||
|
// it white put a white bar on the rail's edge for no stated reason.
|
||||||
Rectangle {
|
Rectangle {
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
|
anchors.leftMargin: root.wipeInset
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
width: 2
|
width: 2
|
||||||
height: root.hovered ? layout.implicitHeight : 0
|
height: root.hovered ? layout.implicitHeight : 0
|
||||||
color: root.alert ? Theme.accent : root.tint
|
color: Theme.glow
|
||||||
|
|
||||||
Behavior on height {
|
Behavior on height {
|
||||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
|
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
|
||||||
|
|||||||
@@ -14,13 +14,7 @@ BarPill {
|
|||||||
|
|
||||||
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
|
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
|
||||||
|
|
||||||
// Roomier than it was on the bar. In the dock there is nothing to compete
|
|
||||||
// with, so the figures get real padding instead of being pushed up against
|
|
||||||
// the slanted edges.
|
|
||||||
padding: Theme.padM
|
padding: Theme.padM
|
||||||
lean: Theme.leanFor(2)
|
|
||||||
chop: Theme.chopFor(2)
|
|
||||||
chopCorners: Theme.cornersFor(2)
|
|
||||||
implicitWidth: layout.implicitWidth + contentPad * 2
|
implicitWidth: layout.implicitWidth + contentPad * 2
|
||||||
|
|
||||||
onClicked: Actions.openSystemMonitor()
|
onClicked: Actions.openSystemMonitor()
|
||||||
|
|||||||
+13
-14
@@ -20,26 +20,25 @@ BarPill {
|
|||||||
onClicked: Actions.launch("fuzzel")
|
onClicked: Actions.launch("fuzzel")
|
||||||
onRightClicked: Actions.reloadShell()
|
onRightClicked: Actions.reloadShell()
|
||||||
|
|
||||||
Icon {
|
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
|
||||||
|
// pictogram in a shell that otherwise says everything in heavy italic
|
||||||
|
// type. SplitText puts it in the display face with the crimson-and-black
|
||||||
|
// offset every other heading carries, so the house mark is built out of
|
||||||
|
// the same parts as the rest of the bar.
|
||||||
|
SplitText {
|
||||||
id: mark
|
id: mark
|
||||||
anchors.centerIn: parent
|
anchors.centerIn: parent
|
||||||
text: ""
|
text: "P5"
|
||||||
font.pixelSize: Theme.fsTitle
|
pixelSize: Theme.fsLarge
|
||||||
|
letterSpacing: 0
|
||||||
color: root.hovered ? Theme.accent : Theme.primary
|
color: root.hovered ? Theme.accent : Theme.primary
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spin the mark on click, then settle.
|
// Kick the ghosts out and let them snap back. The skull could spin a full
|
||||||
|
// turn and still read as a skull; a wordmark upside down just reads as
|
||||||
|
// broken, so the click gets the glitch instead.
|
||||||
Connections {
|
Connections {
|
||||||
target: root
|
target: root
|
||||||
function onClicked() { spin.restart(); }
|
function onClicked() { mark.glitch(); }
|
||||||
}
|
|
||||||
|
|
||||||
SequentialAnimation {
|
|
||||||
id: spin
|
|
||||||
NumberAnimation {
|
|
||||||
target: mark; property: "rotation"
|
|
||||||
from: 0; to: 360; duration: Theme.durSlow
|
|
||||||
easing.type: Easing.OutExpo
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -71,7 +71,9 @@ BarPill {
|
|||||||
icon: Brightness.icon
|
icon: Brightness.icon
|
||||||
label: Math.round(Brightness.percent) + "%"
|
label: Math.round(Brightness.percent) + "%"
|
||||||
labelWidth: 34
|
labelWidth: 34
|
||||||
tint: Theme.warn
|
// Brightness is never an alarm — it stays white and lets the
|
||||||
|
// battery be the only thing in the cluster that can go crimson.
|
||||||
|
tint: Theme.text
|
||||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -46,9 +46,7 @@ Item {
|
|||||||
id: row
|
id: row
|
||||||
anchors.verticalCenter: parent.verticalCenter
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
|
|
||||||
// Uneven gaps. An evenly spaced row of identical ticks reads as a
|
spacing: 6
|
||||||
// progress bar; the whole point here is that it should not.
|
|
||||||
spacing: 5
|
|
||||||
|
|
||||||
Repeater {
|
Repeater {
|
||||||
model: root.slots
|
model: root.slots
|
||||||
@@ -65,19 +63,10 @@ Item {
|
|||||||
readonly property bool focused: root.focusedId === wsId
|
readonly property bool focused: root.focusedId === wsId
|
||||||
readonly property bool hovered: pipHover.hovered
|
readonly property bool hovered: pipHover.hovered
|
||||||
|
|
||||||
// Each tick pulls its own shear and its own height off the
|
// Every tick is the same height and the same shear. Only the
|
||||||
// variance tables, and sits a little off the baseline, so the
|
// width changes, and only to say which workspace is focused.
|
||||||
// row is a ragged run of marks rather than a repeating comb.
|
width: focused ? 32 : (occupied ? 16 : 9)
|
||||||
readonly property real shear: Theme.leanFor(pip.index)
|
height: 18
|
||||||
readonly property int baseHeight: [18, 14, 20, 16][pip.index % 4]
|
|
||||||
readonly property int drift: [0, 2, -1, 1][pip.index % 4]
|
|
||||||
|
|
||||||
width: focused ? 36 : (occupied ? 16 : 9)
|
|
||||||
|
|
||||||
// The focused tick grows past its neighbours and past the row's
|
|
||||||
// own height, so it breaks the line instead of sitting in it.
|
|
||||||
height: focused ? 24 : pip.baseHeight
|
|
||||||
y: focused ? -2 : pip.drift
|
|
||||||
|
|
||||||
Behavior on width {
|
Behavior on width {
|
||||||
NumberAnimation {
|
NumberAnimation {
|
||||||
@@ -86,45 +75,28 @@ Item {
|
|||||||
easing.overshoot: 1.6
|
easing.overshoot: 1.6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Behavior on height {
|
|
||||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
|
||||||
}
|
|
||||||
Behavior on y {
|
|
||||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Black offset copy behind the focused tick — the same
|
|
||||||
// screen-print stack the panels use, at tick scale.
|
|
||||||
Rectangle {
|
|
||||||
visible: pip.focused
|
|
||||||
anchors.fill: parent
|
|
||||||
x: 3
|
|
||||||
y: 3
|
|
||||||
color: Theme.ink
|
|
||||||
|
|
||||||
transform: Matrix4x4 {
|
|
||||||
matrix: Qt.matrix4x4(
|
|
||||||
1, -pip.shear, 0, pip.height * pip.shear,
|
|
||||||
0, 1, 0, 0,
|
|
||||||
0, 0, 1, 0,
|
|
||||||
0, 0, 0, 1)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Rectangle {
|
Rectangle {
|
||||||
id: tick
|
id: tick
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
|
|
||||||
|
// Focused is a solid crimson block. Occupied is a white
|
||||||
|
// block at half weight. Empty is an outline. Three states,
|
||||||
|
// two colours, no ambiguity.
|
||||||
color: {
|
color: {
|
||||||
if (pip.urgent) return Theme.accent;
|
if (pip.focused || pip.urgent) return Theme.accent;
|
||||||
if (pip.focused) return Theme.primary;
|
if (pip.hovered) return Theme.text;
|
||||||
if (pip.hovered) return Theme.glow;
|
if (pip.occupied) return Theme.alpha(Theme.text, 0.5);
|
||||||
if (pip.occupied) return Theme.alpha(Theme.primary, 0.55);
|
return "transparent";
|
||||||
return Theme.alpha(Theme.outline, 0.75);
|
|
||||||
}
|
}
|
||||||
|
border.color: pip.occupied || pip.focused
|
||||||
|
? "transparent"
|
||||||
|
: Theme.alpha(Theme.text, 0.35)
|
||||||
|
border.width: 1
|
||||||
|
|
||||||
transform: Matrix4x4 {
|
transform: Matrix4x4 {
|
||||||
matrix: Qt.matrix4x4(
|
matrix: Qt.matrix4x4(
|
||||||
1, -pip.shear, 0, pip.height * pip.shear,
|
1, -Theme.skew, 0, pip.height * Theme.skew,
|
||||||
0, 1, 0, 0,
|
0, 1, 0, 0,
|
||||||
0, 0, 1, 0,
|
0, 0, 1, 0,
|
||||||
0, 0, 0, 1)
|
0, 0, 0, 1)
|
||||||
@@ -141,7 +113,7 @@ Item {
|
|||||||
opacity: pip.focused ? 1 : 0
|
opacity: pip.focused ? 1 : 0
|
||||||
visible: opacity > 0.01
|
visible: opacity > 0.01
|
||||||
text: pip.wsId
|
text: pip.wsId
|
||||||
color: Theme.base
|
color: Theme.ink
|
||||||
font.family: Theme.fontDisplay
|
font.family: Theme.fontDisplay
|
||||||
font.pixelSize: Theme.fsBody
|
font.pixelSize: Theme.fsBody
|
||||||
font.weight: Theme.weightDisplay
|
font.weight: Theme.weightDisplay
|
||||||
|
|||||||
@@ -0,0 +1,103 @@
|
|||||||
|
import QtQuick
|
||||||
|
import QtQuick.Shapes
|
||||||
|
import "root:/config"
|
||||||
|
import "root:/components"
|
||||||
|
|
||||||
|
// The shared ground for the two full-screen surfaces: a crimson wedge leaning
|
||||||
|
// at the house angle, a tiled stripe field that sweeps in from the left, and a
|
||||||
|
// halftone dot wash over the top.
|
||||||
|
//
|
||||||
|
// The lock screen and the power menu each used to draw their own version of
|
||||||
|
// this. They disagreed — the power menu had a wedge and a full stripe field,
|
||||||
|
// the lock had a 42px stripe band and no wedge, and the wedge leaned at 0.32
|
||||||
|
// where every panel in the shell leans at Theme.skew. Building both on one
|
||||||
|
// component is what makes them read as the same object seen twice rather than
|
||||||
|
// as two guesses at the same brief.
|
||||||
|
Item {
|
||||||
|
id: root
|
||||||
|
|
||||||
|
// 0 = withdrawn, 1 = fully present. Drives the stripe slide, the stripe
|
||||||
|
// opacity and the wedge together, so a caller animates one number instead
|
||||||
|
// of keeping three in sync. The power menu runs it both ways on open and
|
||||||
|
// close; the lock runs it once on entry.
|
||||||
|
property real reveal: 1
|
||||||
|
|
||||||
|
property color tone: Theme.accent
|
||||||
|
|
||||||
|
property bool wedge: true
|
||||||
|
property real wedgeOpacity: 0.35
|
||||||
|
// Bottom-left corner of the wedge and its span, as fractions of width. The
|
||||||
|
// wedge leans right going up, like every other edge in the shell, so its
|
||||||
|
// top edge sits `leanOffset` further right than its bottom.
|
||||||
|
property real wedgeLeft: 0
|
||||||
|
property real wedgeSpan: 0.34
|
||||||
|
|
||||||
|
property bool stripes: true
|
||||||
|
property real stripeOpacity: 0.10
|
||||||
|
|
||||||
|
property bool halftone: true
|
||||||
|
property real halftoneOpacity: 0.05
|
||||||
|
property color halftoneColor: Theme.primary
|
||||||
|
|
||||||
|
// ONE angle, everywhere — the same rule the panels follow.
|
||||||
|
readonly property real leanOffset: root.height * Theme.skew
|
||||||
|
|
||||||
|
// Diagonal stripe field, sliding in from off-screen left.
|
||||||
|
Image {
|
||||||
|
anchors.fill: parent
|
||||||
|
visible: root.stripes && root.reveal > 0
|
||||||
|
source: Theme.texStripes
|
||||||
|
fillMode: Image.Tile
|
||||||
|
opacity: root.stripeOpacity * root.reveal
|
||||||
|
smooth: false
|
||||||
|
|
||||||
|
layer.enabled: true
|
||||||
|
layer.effect: TintEffect {
|
||||||
|
tintColor: root.tone
|
||||||
|
}
|
||||||
|
|
||||||
|
transform: Translate {
|
||||||
|
x: -root.width * (1 - root.reveal)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The wedge. Drawn after the stripes so it reads as a slab laid over them.
|
||||||
|
Shape {
|
||||||
|
anchors.fill: parent
|
||||||
|
visible: root.wedge && root.reveal > 0
|
||||||
|
opacity: root.reveal
|
||||||
|
preferredRendererType: Shape.CurveRenderer
|
||||||
|
|
||||||
|
ShapePath {
|
||||||
|
fillColor: Theme.alpha(Theme.accentDim, root.wedgeOpacity)
|
||||||
|
strokeColor: "transparent"
|
||||||
|
joinStyle: ShapePath.MiterJoin
|
||||||
|
|
||||||
|
PathPolyline {
|
||||||
|
path: {
|
||||||
|
const x = root.wedgeLeft * root.width;
|
||||||
|
const span = root.wedgeSpan * root.width;
|
||||||
|
const off = root.leanOffset;
|
||||||
|
return Geom.closed([
|
||||||
|
Qt.point(x + off, 0),
|
||||||
|
Qt.point(x + off + span, 0),
|
||||||
|
Qt.point(x + span, root.height),
|
||||||
|
Qt.point(x, root.height)
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Screen-printed dot wash over the whole thing.
|
||||||
|
Image {
|
||||||
|
anchors.fill: parent
|
||||||
|
visible: root.halftone
|
||||||
|
source: Theme.texHalftone
|
||||||
|
fillMode: Image.Tile
|
||||||
|
opacity: root.halftoneOpacity
|
||||||
|
smooth: false
|
||||||
|
layer.enabled: true
|
||||||
|
layer.effect: TintEffect { tintColor: root.halftoneColor }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -39,7 +39,10 @@ Item {
|
|||||||
property color halftoneColor: Theme.primary
|
property color halftoneColor: Theme.primary
|
||||||
property real halftoneOpacity: 0.07
|
property real halftoneOpacity: 0.07
|
||||||
|
|
||||||
// Inner glow along the top edge, for panels that should feel backlit.
|
// Accepted and ignored. This used to paint a teal-to-transparent gradient
|
||||||
|
// down the top of every panel in the shell — the single biggest source of
|
||||||
|
// the murky blue cast. Fills are flat now. Kept as a no-op property so the
|
||||||
|
// call sites that still set it don't have to be chased down.
|
||||||
property bool sheen: false
|
property bool sheen: false
|
||||||
|
|
||||||
// The screen-print stack. A pure-black copy of the silhouette sits behind
|
// The screen-print stack. A pure-black copy of the silhouette sits behind
|
||||||
@@ -71,6 +74,28 @@ Item {
|
|||||||
|
|
||||||
readonly property real contentPad: padding + leanInset
|
readonly property real contentPad: padding + leanInset
|
||||||
|
|
||||||
|
// The panel outline as a mask texture. Anything that is painted from the
|
||||||
|
// raw polygon rather than from the chamfered one has to be clipped to this,
|
||||||
|
// or it escapes at the chopped corners.
|
||||||
|
Shape {
|
||||||
|
id: silhouette
|
||||||
|
anchors.fill: parent
|
||||||
|
visible: false
|
||||||
|
layer.enabled: true
|
||||||
|
layer.smooth: true
|
||||||
|
preferredRendererType: Shape.CurveRenderer
|
||||||
|
|
||||||
|
ShapePath {
|
||||||
|
fillColor: "white"
|
||||||
|
strokeColor: "transparent"
|
||||||
|
joinStyle: ShapePath.MiterJoin
|
||||||
|
|
||||||
|
PathPolyline {
|
||||||
|
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Offset black copy of the silhouette, behind everything.
|
// Offset black copy of the silhouette, behind everything.
|
||||||
Loader {
|
Loader {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
@@ -138,93 +163,77 @@ Item {
|
|||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
active: root.halftone
|
active: root.halftone
|
||||||
asynchronous: true
|
asynchronous: true
|
||||||
sourceComponent: Item {
|
sourceComponent: Image {
|
||||||
Shape {
|
anchors.fill: parent
|
||||||
id: maskShape
|
source: Theme.texHalftone
|
||||||
anchors.fill: parent
|
fillMode: Image.Tile
|
||||||
visible: false
|
opacity: root.halftoneOpacity
|
||||||
layer.enabled: true
|
smooth: false
|
||||||
layer.smooth: true
|
layer.enabled: true
|
||||||
preferredRendererType: Shape.CurveRenderer
|
layer.effect: MultiEffect {
|
||||||
ShapePath {
|
colorization: 1.0
|
||||||
fillColor: "white"
|
colorizationColor: root.halftoneColor
|
||||||
strokeColor: "transparent"
|
maskEnabled: true
|
||||||
PathPolyline {
|
maskSource: silhouette
|
||||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Image {
|
|
||||||
anchors.fill: parent
|
|
||||||
source: Theme.texHalftone
|
|
||||||
fillMode: Image.Tile
|
|
||||||
opacity: root.halftoneOpacity
|
|
||||||
smooth: false
|
|
||||||
layer.enabled: true
|
|
||||||
layer.effect: MultiEffect {
|
|
||||||
colorization: 1.0
|
|
||||||
colorizationColor: root.halftoneColor
|
|
||||||
maskEnabled: true
|
|
||||||
maskSource: maskShape
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Backlit top edge.
|
|
||||||
Loader {
|
|
||||||
anchors.fill: parent
|
|
||||||
active: root.sheen
|
|
||||||
sourceComponent: Shape {
|
|
||||||
preferredRendererType: Shape.CurveRenderer
|
|
||||||
ShapePath {
|
|
||||||
strokeColor: "transparent"
|
|
||||||
fillGradient: LinearGradient {
|
|
||||||
x1: 0; y1: 0; x2: 0; y2: root.height
|
|
||||||
GradientStop { position: 0.0; color: Theme.alpha(Theme.primary, 0.16) }
|
|
||||||
GradientStop { position: 0.55; color: "transparent" }
|
|
||||||
}
|
|
||||||
PathPolyline {
|
|
||||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Leading-edge slash.
|
// Leading-edge slash.
|
||||||
|
//
|
||||||
|
// Its polygon is built from the panel's raw corners, so on a panel with a
|
||||||
|
// chopped corner the slash used to run straight through the cut and out the
|
||||||
|
// far side — a crimson wedge sitting a few pixels outside the silhouette,
|
||||||
|
// at an angle that matched nothing. It is masked to the outline now, so the
|
||||||
|
// slash ends exactly where the chamfer does.
|
||||||
Loader {
|
Loader {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
active: root.slash
|
active: root.slash
|
||||||
sourceComponent: Shape {
|
sourceComponent: Item {
|
||||||
preferredRendererType: Shape.CurveRenderer
|
Shape {
|
||||||
ShapePath {
|
id: slashShape
|
||||||
fillColor: root.slashColor
|
anchors.fill: parent
|
||||||
strokeColor: "transparent"
|
visible: false
|
||||||
PathPolyline {
|
layer.enabled: true
|
||||||
path: {
|
layer.smooth: true
|
||||||
const t = root.slashWidth;
|
preferredRendererType: Shape.CurveRenderer
|
||||||
|
|
||||||
// On a rail slab the slash runs along the slanted top
|
ShapePath {
|
||||||
// edge instead of down a side.
|
fillColor: root.slashColor
|
||||||
if (root.vertical) {
|
strokeColor: "transparent"
|
||||||
const voff = root.width * root.lean;
|
|
||||||
|
PathPolyline {
|
||||||
|
path: {
|
||||||
|
const t = root.slashWidth;
|
||||||
|
|
||||||
|
// On a rail slab the slash runs along the slanted
|
||||||
|
// top edge instead of down a side.
|
||||||
|
if (root.vertical) {
|
||||||
|
const voff = root.width * root.lean;
|
||||||
|
return root.leanLeft
|
||||||
|
? Geom.closed([Qt.point(0, 0), Qt.point(root.width, voff),
|
||||||
|
Qt.point(root.width, voff + t), Qt.point(0, t)])
|
||||||
|
: Geom.closed([Qt.point(0, voff), Qt.point(root.width, 0),
|
||||||
|
Qt.point(root.width, t), Qt.point(0, voff + t)]);
|
||||||
|
}
|
||||||
|
|
||||||
|
const off = root.height * root.lean;
|
||||||
return root.leanLeft
|
return root.leanLeft
|
||||||
? Geom.closed([Qt.point(0, 0), Qt.point(root.width, voff),
|
? Geom.closed([Qt.point(0, 0), Qt.point(t, 0),
|
||||||
Qt.point(root.width, voff + t), Qt.point(0, t)])
|
Qt.point(off + t, root.height), Qt.point(off, root.height)])
|
||||||
: Geom.closed([Qt.point(0, voff), Qt.point(root.width, 0),
|
: Geom.closed([Qt.point(off, 0), Qt.point(off + t, 0),
|
||||||
Qt.point(root.width, t), Qt.point(0, voff + t)]);
|
Qt.point(t, root.height), Qt.point(0, root.height)]);
|
||||||
}
|
}
|
||||||
|
|
||||||
const off = root.height * root.lean;
|
|
||||||
return root.leanLeft
|
|
||||||
? Geom.closed([Qt.point(0, 0), Qt.point(t, 0),
|
|
||||||
Qt.point(off + t, root.height), Qt.point(off, root.height)])
|
|
||||||
: Geom.closed([Qt.point(off, 0), Qt.point(off + t, 0),
|
|
||||||
Qt.point(t, root.height), Qt.point(0, root.height)]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MultiEffect {
|
||||||
|
anchors.fill: parent
|
||||||
|
source: slashShape
|
||||||
|
maskEnabled: true
|
||||||
|
maskSource: silhouette
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+74
-68
@@ -3,54 +3,77 @@ pragma Singleton
|
|||||||
import QtQuick
|
import QtQuick
|
||||||
import Quickshell
|
import Quickshell
|
||||||
|
|
||||||
// Takemi palette. Two hues, no exceptions: a cold teal that carries every
|
// Takemi palette: crimson, black, white. Nothing else.
|
||||||
// resting state, and Persona 5 crimson that means alarm and nothing else.
|
//
|
||||||
// Anything that used to be blue/green/amber now resolves into one of those two
|
// White does the work: text, icons, idle indicators. Crimson is the only accent
|
||||||
// families, so a splash of red in the bar always reads as "something is wrong".
|
// and it always means the same thing — active, or wrong. Black is structure,
|
||||||
// Derived from ~/.wallpapers/takemi_2.jpg.
|
// used as a hard keyline rather than as a shadow. There are no gradients in
|
||||||
|
// this shell; every fill is flat.
|
||||||
|
//
|
||||||
|
// The wallpaper is teal. The UI used to be teal too, and the two fought each
|
||||||
|
// other into a murky blue-grey. Letting the UI go monochrome-plus-red is what
|
||||||
|
// lets the wallpaper read as the colour in the composition.
|
||||||
Singleton {
|
Singleton {
|
||||||
id: root
|
id: root
|
||||||
|
|
||||||
// ---------------------------------------------------------------- colors
|
// ---------------------------------------------------------------- colors
|
||||||
// True black, for keylines and drop shapes. `base` is the near-black the
|
|
||||||
// surfaces sit on; `ink` is never tinted and never blended.
|
|
||||||
readonly property color ink: "#000000"
|
readonly property color ink: "#000000"
|
||||||
|
|
||||||
readonly property color base: "#04070a"
|
readonly property color base: "#0a0a0c"
|
||||||
readonly property color mantle: "#080e14"
|
readonly property color mantle: "#0d0d10"
|
||||||
readonly property color surface: "#0d1922"
|
readonly property color surface: "#141418"
|
||||||
readonly property color surfaceAlt: "#14262f"
|
readonly property color surfaceAlt: "#1c1c22"
|
||||||
readonly property color overlay: "#1d3a47"
|
readonly property color overlay: "#26262e"
|
||||||
readonly property color outline: "#2b5567"
|
readonly property color outline: "#3a3a44"
|
||||||
|
|
||||||
readonly property color text: "#e2f4f8"
|
readonly property color text: "#ffffff"
|
||||||
readonly property color subtext: "#93b8c4"
|
readonly property color subtext: "#c8c8ce"
|
||||||
readonly property color muted: "#587c8a"
|
readonly property color muted: "#6b6b70"
|
||||||
|
|
||||||
readonly property color primary: "#34d3e6" // electric teal — the house colour
|
// ------------------------------------------------------------ THE KNOB
|
||||||
readonly property color primaryDim: "#17879b"
|
// The one colour in this shell. Change this line and the entire accent
|
||||||
readonly property color glow: "#8ef2ff"
|
// recolours — everything below is derived from it, and nothing else in the
|
||||||
readonly property color deep: "#0d4b5e"
|
// palette carries hue at all.
|
||||||
|
//
|
||||||
|
// Keep it in step with `$accent` at the top of
|
||||||
|
// ~/.config/hypr/modules/takemi.conf, which is what colours the Hyprland
|
||||||
|
// window borders. Those are the only two places the colour is written.
|
||||||
|
readonly property color accent: "#ff2d40"
|
||||||
|
|
||||||
readonly property color accent: "#ff2d40" // P5 crimson — alarm, only ever alarm
|
readonly property color accentDim: Qt.darker(root.accent, 1.9)
|
||||||
readonly property color accentDim: "#a8121f"
|
readonly property color accentSoft: Qt.lighter(root.accent, 1.35)
|
||||||
readonly property color accentSoft: "#ff6b78" // the "getting there" step below accent
|
|
||||||
|
|
||||||
// Retired hues, kept as aliases so call sites keep working while resolving
|
// `primary` is the resting voice of the UI, which is now simply white.
|
||||||
// into the two-hue system. Do not introduce new uses.
|
// Kept under the old name so the existing call sites don't all have to move.
|
||||||
|
readonly property color primary: root.text
|
||||||
|
readonly property color primaryDim: "#9a9aa2"
|
||||||
|
readonly property color deep: root.surfaceAlt
|
||||||
|
|
||||||
|
// `glow` is the hover highlight. It used to be a brighter teal, which now
|
||||||
|
// that everything rests at white would have made hover invisible — so it
|
||||||
|
// resolves to crimson. Pointing at a thing lights it up red.
|
||||||
|
readonly property color glow: root.accent
|
||||||
|
|
||||||
|
// Retired hues. Aliases only — do not introduce new uses.
|
||||||
|
//
|
||||||
|
// `warn` used to be accentSoft, which put a washed-out pink-red on screen
|
||||||
|
// wherever something was merely notable. That reads as a faded accent, not
|
||||||
|
// as a decision. There is no half-crimson in this palette: a thing is wrong
|
||||||
|
// (accent) or it is not (text). `warn` now resolves to the real accent, so
|
||||||
|
// low battery shouts properly and everything merely informational is white.
|
||||||
readonly property color blue: root.primaryDim
|
readonly property color blue: root.primaryDim
|
||||||
readonly property color ok: root.primary
|
readonly property color ok: root.text
|
||||||
readonly property color warn: root.accentSoft
|
readonly property color warn: root.accent
|
||||||
|
|
||||||
// Chromatic aberration pair, straight off the wallpaper's RGB split.
|
// Display text carries a crimson and a black offset rather than an RGB
|
||||||
readonly property color splitRed: "#ff2b4d"
|
// split. Same trick, correct palette.
|
||||||
readonly property color splitCyan: "#25e8ff"
|
readonly property color splitRed: root.accent
|
||||||
|
readonly property color splitCyan: root.ink
|
||||||
|
|
||||||
function alpha(c: color, a: real): color {
|
function alpha(c: color, a: real): color {
|
||||||
return Qt.rgba(c.r, c.g, c.b, a);
|
return Qt.rgba(c.r, c.g, c.b, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Linear blend, t = 0 gives a, t = 1 gives b.
|
|
||||||
function mix(a: color, b: color, t: real): color {
|
function mix(a: color, b: color, t: real): color {
|
||||||
const k = Math.max(0, Math.min(1, t));
|
const k = Math.max(0, Math.min(1, t));
|
||||||
return Qt.rgba(a.r + (b.r - a.r) * k,
|
return Qt.rgba(a.r + (b.r - a.r) * k,
|
||||||
@@ -59,12 +82,11 @@ Singleton {
|
|||||||
a.a + (b.a - a.a) * k);
|
a.a + (b.a - a.a) * k);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Heat ramp for load/usage readouts. Deliberately *not* a hue cycle: it sits
|
// Load readouts sit white until the number actually matters, then bleed to
|
||||||
// flat teal until load actually matters, then bleeds continuously into
|
// crimson. Not a hue cycle — red always means the same thing.
|
||||||
// crimson. A number that has gone red means the same thing everywhere.
|
|
||||||
function heat(pct: real): color {
|
function heat(pct: real): color {
|
||||||
if (pct <= 55) return root.primary;
|
if (pct <= 55) return root.text;
|
||||||
return root.mix(root.primary, root.accent, (pct - 55) / 45);
|
return root.mix(root.text, root.accent, (pct - 55) / 45);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------- fonts
|
// ----------------------------------------------------------------- fonts
|
||||||
@@ -88,24 +110,22 @@ Singleton {
|
|||||||
readonly property int barMargin: 8
|
readonly property int barMargin: 8
|
||||||
readonly property int barGap: 8
|
readonly property int barGap: 8
|
||||||
|
|
||||||
// Right-hand status rail and the floating bottom-left dock.
|
// The right-hand rail uses the same lean and chamfer as the bar — a
|
||||||
|
// vertical panel leans its horizontal edges by a fraction of its width,
|
||||||
|
// which works out to the same 14 degrees.
|
||||||
readonly property int railWidth: 48
|
readonly property int railWidth: 48
|
||||||
readonly property int railGap: 10
|
|
||||||
readonly property int dockMargin: 14
|
|
||||||
// Low enough that the cluster stops competing with whatever window is
|
|
||||||
// underneath it — at 0.25 it just muddies text it happens to overlap. The
|
|
||||||
// corner wedge stays fully opaque as the thing you aim at.
|
|
||||||
readonly property real dockIdleOpacity: 0.13
|
|
||||||
readonly property int dockRevealZone: 140 // px of screen bottom that wakes it
|
|
||||||
|
|
||||||
// Horizontal offset per unit of height. tan(14deg) — every panel leans.
|
// ONE angle, everywhere. tan(14deg). Persona geometry is disciplined, not
|
||||||
|
// random: every edge in the shell leans by exactly this much in exactly the
|
||||||
|
// same direction, and every corner is chopped by exactly `cut`. Varying
|
||||||
|
// these per module reads as noise, not as style.
|
||||||
readonly property real skew: 0.249
|
readonly property real skew: 0.249
|
||||||
readonly property int cut: 9 // corner chamfer, in px
|
readonly property int cut: 10
|
||||||
readonly property int stroke: 2
|
readonly property int stroke: 2
|
||||||
|
|
||||||
// Pure-black keyline copy sitting behind every panel. This is what makes a
|
// Pure-black keyline and offset copy behind panels. This is the one piece of
|
||||||
// shape read as screen-printed rather than as a clipped rectangle.
|
// layering the style needs; it is not a soft shadow and never blurs.
|
||||||
readonly property real dropOffset: 4
|
readonly property real dropOffset: 3
|
||||||
readonly property real keylineWidth: 2
|
readonly property real keylineWidth: 2
|
||||||
|
|
||||||
readonly property int padS: 6
|
readonly property int padS: 6
|
||||||
@@ -116,24 +136,6 @@ Singleton {
|
|||||||
readonly property int popoutWidth: 380
|
readonly property int popoutWidth: 380
|
||||||
readonly property int popoutGap: 10
|
readonly property int popoutGap: 10
|
||||||
|
|
||||||
// ------------------------------------------------------- shape variance
|
|
||||||
// Persona geometry is never a repeating pattern, so modules pull their lean
|
|
||||||
// and chamfer from these tables by index rather than sharing one default.
|
|
||||||
// Deterministic, so the bar looks the same every launch.
|
|
||||||
readonly property var leanTable: [0.32, 0.18, 0.26, 0.0, 0.29, 0.14, 0.35, 0.21]
|
|
||||||
readonly property var chopTable: [12, 5, 18, 8, 14, 4, 10, 16]
|
|
||||||
readonly property var cornerTable: [
|
|
||||||
[1, 3], [0, 2], [1], [0, 2, 3], [3], [1, 3], [2], [0, 1, 3]
|
|
||||||
]
|
|
||||||
|
|
||||||
function leanFor(i: int): real { return root.leanTable[i % root.leanTable.length]; }
|
|
||||||
function chopFor(i: int): real { return root.chopTable[i % root.chopTable.length]; }
|
|
||||||
function cornersFor(i: int): var { return root.cornerTable[i % root.cornerTable.length]; }
|
|
||||||
|
|
||||||
// Every other module leans against its neighbour, so the row reads as
|
|
||||||
// opposing diagonals instead of a comb.
|
|
||||||
function leanLeftFor(i: int): bool { return i % 3 === 1; }
|
|
||||||
|
|
||||||
// ------------------------------------------------------------ animation
|
// ------------------------------------------------------------ animation
|
||||||
// P5 motion is snappy and slightly overshooting — never soft.
|
// P5 motion is snappy and slightly overshooting — never soft.
|
||||||
readonly property int durFast: 110
|
readonly property int durFast: 110
|
||||||
@@ -150,5 +152,9 @@ Singleton {
|
|||||||
readonly property url texStripes: "root:/assets/stripes.png"
|
readonly property url texStripes: "root:/assets/stripes.png"
|
||||||
readonly property url texScanline: "root:/assets/scanline.png"
|
readonly property url texScanline: "root:/assets/scanline.png"
|
||||||
|
|
||||||
readonly property url wallpaper: "file:///home/narl/.wallpapers/takemi_2.jpg"
|
// Last resort only. The live wallpaper comes from the Wallpaper singleton,
|
||||||
|
// which asks hyprpaper what is actually on screen — a path written down
|
||||||
|
// here goes stale the moment the wallpaper is switched, which is exactly
|
||||||
|
// what happened to the lock screen.
|
||||||
|
readonly property url fallbackWallpaper: "file:///home/narl/.wallpapers/takemi_1.jpg"
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,10 +15,14 @@ WlSessionLock {
|
|||||||
locked: Actions.lockRequested
|
locked: Actions.lockRequested
|
||||||
|
|
||||||
WlSessionLockSurface {
|
WlSessionLockSurface {
|
||||||
|
id: lockSurface
|
||||||
color: "black"
|
color: "black"
|
||||||
|
|
||||||
LockFace {
|
LockFace {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
|
// So each screen blurs its own wallpaper rather than all of them
|
||||||
|
// sharing whichever one hyprpaper happened to list first.
|
||||||
|
screenName: lockSurface.screen ? lockSurface.screen.name : ""
|
||||||
onUnlocked: Actions.lockRequested = false
|
onUnlocked: Actions.lockRequested = false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,10 +27,17 @@ Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------- background
|
// ------------------------------------------------------- background
|
||||||
|
// Whatever hyprpaper is actually displaying, not a path written down once
|
||||||
|
// and left to rot. `screenName` lets a multi-monitor lock show each screen
|
||||||
|
// its own picture; it falls back to the first wallpaper hyprpaper reports.
|
||||||
|
property string screenName: ""
|
||||||
|
|
||||||
Image {
|
Image {
|
||||||
id: wall
|
id: wall
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
source: Theme.wallpaper
|
source: surface.screenName !== ""
|
||||||
|
? Wallpaper.forMonitor(surface.screenName)
|
||||||
|
: Wallpaper.source
|
||||||
fillMode: Image.PreserveAspectCrop
|
fillMode: Image.PreserveAspectCrop
|
||||||
asynchronous: false
|
asynchronous: false
|
||||||
cache: true
|
cache: true
|
||||||
@@ -45,7 +52,9 @@ Item {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Teal wash, pulling the photo toward the shell's palette.
|
// Wash pulling the photo down toward the shell's ground. Was described as
|
||||||
|
// a teal wash back when the UI was teal; the colours it actually uses are
|
||||||
|
// the neutral surfaces, which is what it should have been all along.
|
||||||
Rectangle {
|
Rectangle {
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
gradient: Gradient {
|
gradient: Gradient {
|
||||||
@@ -55,35 +64,16 @@ Item {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Image {
|
// The same wedge-and-stripes ground the power menu stands on. The wedge
|
||||||
|
// sits under the clock, which is where the power menu puts it under the
|
||||||
|
// title — so the two screens land the crimson mass in the same place.
|
||||||
|
P5Backdrop {
|
||||||
|
id: backdrop
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
source: Theme.texHalftone
|
reveal: 0
|
||||||
fillMode: Image.Tile
|
wedgeSpan: 0.30
|
||||||
opacity: 0.05
|
wedgeOpacity: 0.30
|
||||||
smooth: false
|
stripeOpacity: 0.07
|
||||||
layer.enabled: true
|
|
||||||
layer.effect: TintEffect { tintColor: Theme.primary }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Crimson stripe band running behind the prompt — the Persona 5 title
|
|
||||||
// treatment. Declared before the auth block so it stays underneath it.
|
|
||||||
Item {
|
|
||||||
anchors.left: parent.left
|
|
||||||
anchors.right: parent.right
|
|
||||||
anchors.top: authBlock.top
|
|
||||||
anchors.topMargin: -6
|
|
||||||
height: 42
|
|
||||||
clip: true
|
|
||||||
opacity: 0.5
|
|
||||||
|
|
||||||
Image {
|
|
||||||
anchors.fill: parent
|
|
||||||
source: Theme.texStripes
|
|
||||||
fillMode: Image.Tile
|
|
||||||
smooth: false
|
|
||||||
layer.enabled: true
|
|
||||||
layer.effect: TintEffect { tintColor: Theme.accent }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------ clock
|
// ------------------------------------------------------------ clock
|
||||||
@@ -92,6 +82,20 @@ Item {
|
|||||||
precision: SystemClock.Minutes
|
precision: SystemClock.Minutes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The house mark, same wordmark the bar carries far left. Small, above the
|
||||||
|
// clock — the lock's hero is the time, not the branding.
|
||||||
|
SplitText {
|
||||||
|
id: mark
|
||||||
|
anchors.left: timeBlock.left
|
||||||
|
anchors.bottom: timeBlock.top
|
||||||
|
anchors.bottomMargin: 6
|
||||||
|
text: "P5"
|
||||||
|
pixelSize: Theme.fsTitle
|
||||||
|
split: 2
|
||||||
|
letterSpacing: 0
|
||||||
|
opacity: timeBlock.opacity
|
||||||
|
}
|
||||||
|
|
||||||
Column {
|
Column {
|
||||||
id: timeBlock
|
id: timeBlock
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
@@ -403,6 +407,12 @@ Item {
|
|||||||
|
|
||||||
ParallelAnimation {
|
ParallelAnimation {
|
||||||
id: intro
|
id: intro
|
||||||
|
// The stripes sweep in under everything, the same move the power menu
|
||||||
|
// opens with.
|
||||||
|
NumberAnimation {
|
||||||
|
target: backdrop; property: "reveal"
|
||||||
|
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||||
|
}
|
||||||
NumberAnimation {
|
NumberAnimation {
|
||||||
target: timeBlock; property: "opacity"
|
target: timeBlock; property: "opacity"
|
||||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||||
|
|||||||
@@ -67,7 +67,8 @@ PanelWindow {
|
|||||||
readonly property color tone: {
|
readonly property color tone: {
|
||||||
switch (root.kind) {
|
switch (root.kind) {
|
||||||
case "mic": return Audio.micMuted ? Theme.accent : Theme.blue;
|
case "mic": return Audio.micMuted ? Theme.accent : Theme.blue;
|
||||||
case "brightness": return Theme.warn;
|
// Turning the screen up is not a warning. White, like volume.
|
||||||
|
case "brightness": return Theme.text;
|
||||||
default: return Audio.muted ? Theme.accent : Theme.primary;
|
default: return Audio.muted ? Theme.accent : Theme.primary;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -143,24 +144,40 @@ PanelWindow {
|
|||||||
anchors.verticalCenter: parent.verticalCenter
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
spacing: 4
|
spacing: 4
|
||||||
|
|
||||||
Row {
|
// Title left, readout hard right. This used to be a Row with a
|
||||||
|
// `parent.width - 90` spacer, which assumed the two labels never
|
||||||
|
// needed more than 90px between them — "BRIGHTNESS" plus "100%"
|
||||||
|
// does, and the percentage fell off the right edge. Anchoring the
|
||||||
|
// readout to the right and letting the title elide into whatever
|
||||||
|
// is left makes the widest case the safe one.
|
||||||
|
Item {
|
||||||
width: parent.width
|
width: parent.width
|
||||||
|
height: Math.max(titleLabel.implicitHeight, readout.implicitHeight)
|
||||||
|
|
||||||
Text {
|
Text {
|
||||||
|
id: titleLabel
|
||||||
|
anchors.left: parent.left
|
||||||
|
anchors.right: readout.left
|
||||||
|
anchors.rightMargin: Theme.padS
|
||||||
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
text: root.title.toUpperCase()
|
text: root.title.toUpperCase()
|
||||||
color: Theme.subtext
|
color: Theme.subtext
|
||||||
|
elide: Text.ElideRight
|
||||||
font.family: Theme.fontMono
|
font.family: Theme.fontMono
|
||||||
font.pixelSize: Theme.fsMicro
|
font.pixelSize: Theme.fsMicro
|
||||||
font.letterSpacing: 2
|
font.letterSpacing: 2
|
||||||
renderType: Text.NativeRendering
|
renderType: Text.NativeRendering
|
||||||
}
|
}
|
||||||
|
|
||||||
Item {
|
|
||||||
width: parent.width - 90
|
|
||||||
height: 1
|
|
||||||
}
|
|
||||||
|
|
||||||
SplitText {
|
SplitText {
|
||||||
|
id: readout
|
||||||
|
anchors.right: parent.right
|
||||||
|
anchors.verticalCenter: parent.verticalCenter
|
||||||
|
// Natural width, not a fixed one — SplitText offsets its
|
||||||
|
// ghosts with left/right anchor margins, so pinning the
|
||||||
|
// width and right-aligning the text would flatten the RGB
|
||||||
|
// split away. The title's left edge is anchored, so a
|
||||||
|
// widening readout only moves its own left edge.
|
||||||
text: Math.round(root.level * 100) + "%"
|
text: Math.round(root.level * 100) + "%"
|
||||||
pixelSize: Theme.fsBody
|
pixelSize: Theme.fsBody
|
||||||
split: 1
|
split: 1
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
import QtQuick
|
import QtQuick
|
||||||
import QtQuick.Shapes
|
|
||||||
import Quickshell
|
import Quickshell
|
||||||
import Quickshell.Wayland
|
import Quickshell.Wayland
|
||||||
import "root:/config"
|
import "root:/config"
|
||||||
@@ -48,46 +47,20 @@ PanelWindow {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Diagonal stripe field sweeping in from the left.
|
// Stripes and wedge, shared with the lock screen. The wedge used to lean at
|
||||||
Image {
|
// 0.32 here, which was its own angle and nothing else's; P5Backdrop leans
|
||||||
id: stripes
|
// it at Theme.skew like every other edge in the shell.
|
||||||
|
P5Backdrop {
|
||||||
|
id: ground
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
source: Theme.texStripes
|
reveal: 0
|
||||||
fillMode: Image.Tile
|
stripeOpacity: 0.10
|
||||||
opacity: 0
|
wedgeOpacity: 0.35
|
||||||
smooth: false
|
wedgeSpan: 0.34
|
||||||
|
// The live desktop is still visible behind this, so a dot wash would be
|
||||||
layer.enabled: true
|
// laid over other people's windows rather than over a ground of our
|
||||||
layer.effect: TintEffect {
|
// own. The lock owns the halftone; here it just muddies things.
|
||||||
tintColor: Theme.accent
|
halftone: false
|
||||||
}
|
|
||||||
|
|
||||||
transform: Translate {
|
|
||||||
id: stripeShift
|
|
||||||
x: -root.width
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// A crimson wedge behind the buttons.
|
|
||||||
Shape {
|
|
||||||
id: wedge
|
|
||||||
anchors.fill: parent
|
|
||||||
opacity: 0
|
|
||||||
preferredRendererType: Shape.CurveRenderer
|
|
||||||
|
|
||||||
ShapePath {
|
|
||||||
fillColor: Theme.alpha(Theme.accentDim, 0.35)
|
|
||||||
strokeColor: "transparent"
|
|
||||||
PathPolyline {
|
|
||||||
path: [
|
|
||||||
Qt.point(root.width * 0.18, 0),
|
|
||||||
Qt.point(root.width * 0.52, 0),
|
|
||||||
Qt.point(root.width * 0.34, root.height),
|
|
||||||
Qt.point(0, root.height),
|
|
||||||
Qt.point(root.width * 0.18, 0)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------- title
|
// ---------------------------------------------------------------- title
|
||||||
@@ -165,18 +138,10 @@ PanelWindow {
|
|||||||
required property var modelData
|
required property var modelData
|
||||||
required property int index
|
required property int index
|
||||||
|
|
||||||
// Six identical slabs stacked at a constant width is the most
|
readonly property int slabWidth: actions.stackWidth
|
||||||
// obviously machine-made thing in the shell. Vary the width and
|
|
||||||
// push each row a different distance off the right margin, so
|
|
||||||
// the stack has a ragged edge on both sides.
|
|
||||||
readonly property int slabWidth: [286, 252, 300, 268, 312, 244][entry.index]
|
|
||||||
readonly property int nudge: [0, 22, 8, 34, 14, 26][entry.index]
|
|
||||||
|
|
||||||
// Column owns y, so the ragged edge is an explicit x offset
|
|
||||||
// measured against the widest slab in the stack.
|
|
||||||
width: entry.slabWidth
|
width: entry.slabWidth
|
||||||
height: 52
|
height: 52
|
||||||
x: actions.stackWidth - entry.slabWidth - entry.nudge
|
|
||||||
|
|
||||||
opacity: 0
|
opacity: 0
|
||||||
transform: [
|
transform: [
|
||||||
@@ -195,8 +160,8 @@ PanelWindow {
|
|||||||
icon: entry.modelData.icon
|
icon: entry.modelData.icon
|
||||||
destructive: entry.modelData.danger
|
destructive: entry.modelData.danger
|
||||||
accent: entry.modelData.danger ? Theme.accent : Theme.primary
|
accent: entry.modelData.danger ? Theme.accent : Theme.primary
|
||||||
lean: Theme.leanFor(entry.index)
|
lean: Theme.skew
|
||||||
lunge: -10 - entry.index * 2
|
lunge: -10
|
||||||
onClicked: root.invoke(entry.modelData.act)
|
onClicked: root.invoke(entry.modelData.act)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -225,10 +190,12 @@ PanelWindow {
|
|||||||
}
|
}
|
||||||
// Slabs land out of true and snap square. Sliding alone
|
// Slabs land out of true and snap square. Sliding alone
|
||||||
// reads like a slide deck; the tilt is what makes it
|
// reads like a slide deck; the tilt is what makes it
|
||||||
// land like a card being thrown down.
|
// land like a card being thrown down. Same direction
|
||||||
|
// every time — the motion is the flourish, the geometry
|
||||||
|
// stays disciplined.
|
||||||
NumberAnimation {
|
NumberAnimation {
|
||||||
target: tilt; property: "angle"
|
target: tilt; property: "angle"
|
||||||
from: entry.index % 2 === 0 ? -4 : 4; to: 0
|
from: -3; to: 0
|
||||||
duration: Theme.durSlow
|
duration: Theme.durSlow
|
||||||
easing.type: Easing.OutBack
|
easing.type: Easing.OutBack
|
||||||
easing.overshoot: 2.2
|
easing.overshoot: 2.2
|
||||||
@@ -278,18 +245,10 @@ PanelWindow {
|
|||||||
target: backdrop; property: "opacity"
|
target: backdrop; property: "opacity"
|
||||||
to: 1; duration: Theme.durBase; easing.type: Easing.OutQuad
|
to: 1; duration: Theme.durBase; easing.type: Easing.OutQuad
|
||||||
}
|
}
|
||||||
|
// One number now drives the slide, the stripe opacity and the wedge.
|
||||||
NumberAnimation {
|
NumberAnimation {
|
||||||
target: stripes; property: "opacity"
|
target: ground; property: "reveal"
|
||||||
to: 0.1; duration: Theme.durSlow
|
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||||
}
|
|
||||||
NumberAnimation {
|
|
||||||
target: stripeShift; property: "x"
|
|
||||||
from: -root.width; to: 0
|
|
||||||
duration: Theme.durLazy; easing.type: Easing.OutExpo
|
|
||||||
}
|
|
||||||
NumberAnimation {
|
|
||||||
target: wedge; property: "opacity"
|
|
||||||
to: 1; duration: Theme.durSlow; easing.type: Easing.OutExpo
|
|
||||||
}
|
}
|
||||||
NumberAnimation {
|
NumberAnimation {
|
||||||
target: title; property: "opacity"
|
target: title; property: "opacity"
|
||||||
@@ -304,11 +263,7 @@ PanelWindow {
|
|||||||
to: 0; duration: Theme.durFast
|
to: 0; duration: Theme.durFast
|
||||||
}
|
}
|
||||||
NumberAnimation {
|
NumberAnimation {
|
||||||
target: stripes; property: "opacity"
|
target: ground; property: "reveal"
|
||||||
to: 0; duration: Theme.durFast
|
|
||||||
}
|
|
||||||
NumberAnimation {
|
|
||||||
target: wedge; property: "opacity"
|
|
||||||
to: 0; duration: Theme.durFast
|
to: 0; duration: Theme.durFast
|
||||||
}
|
}
|
||||||
NumberAnimation {
|
NumberAnimation {
|
||||||
|
|||||||
@@ -0,0 +1,120 @@
|
|||||||
|
pragma Singleton
|
||||||
|
|
||||||
|
import QtQuick
|
||||||
|
import Quickshell
|
||||||
|
import Quickshell.Io
|
||||||
|
import "root:/config"
|
||||||
|
|
||||||
|
// The wallpaper currently on screen, per monitor.
|
||||||
|
//
|
||||||
|
// The lock screen used to point at a hardcoded path in Theme.qml, which meant
|
||||||
|
// it showed whatever picture was correct on the day that line was written —
|
||||||
|
// takemi_2 while hyprpaper had been switched to takemi_1. Anything that puts
|
||||||
|
// the wallpaper on screen should ask hyprpaper what it is actually displaying,
|
||||||
|
// which is what this does.
|
||||||
|
//
|
||||||
|
// hyprpaper is the source of truth at runtime; hyprpaper.conf is the fallback
|
||||||
|
// for the window between the shell starting and hyprpaper answering, and for
|
||||||
|
// the case where hyprpaper is not running at all.
|
||||||
|
Singleton {
|
||||||
|
id: root
|
||||||
|
|
||||||
|
// monitor name -> file path. Monitors hyprpaper set with a blank `monitor =`
|
||||||
|
// come back under the empty-string key.
|
||||||
|
property var byMonitor: ({})
|
||||||
|
|
||||||
|
// The wallpaper to use when no particular monitor is being asked about.
|
||||||
|
property string path: ""
|
||||||
|
|
||||||
|
readonly property url source: root.path !== ""
|
||||||
|
? Qt.resolvedUrl("file://" + root.path)
|
||||||
|
: Theme.fallbackWallpaper
|
||||||
|
|
||||||
|
// Path set from hyprpaper.conf, used until (and unless) hyprctl answers.
|
||||||
|
property string configPath: ""
|
||||||
|
|
||||||
|
signal changed()
|
||||||
|
|
||||||
|
function forMonitor(name: string): url {
|
||||||
|
const p = root.byMonitor[name];
|
||||||
|
return p ? Qt.resolvedUrl("file://" + p) : root.source;
|
||||||
|
}
|
||||||
|
|
||||||
|
function refresh() {
|
||||||
|
reader.running = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function _expand(p: string): string {
|
||||||
|
const s = p.trim();
|
||||||
|
if (s.startsWith("~/")) return Quickshell.env("HOME") + s.slice(1);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
function _adopt(map: var, fallback: string) {
|
||||||
|
root.byMonitor = map;
|
||||||
|
|
||||||
|
// Prefer the focused monitor's wallpaper, then any monitor's, then the
|
||||||
|
// config. Object.values order is insertion order here, which is the
|
||||||
|
// order hyprpaper listed them in.
|
||||||
|
const vals = Object.keys(map).map(k => map[k]).filter(v => v !== "");
|
||||||
|
const next = vals.length > 0 ? vals[0] : fallback;
|
||||||
|
|
||||||
|
if (next !== root.path) {
|
||||||
|
root.path = next;
|
||||||
|
root.changed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Process {
|
||||||
|
id: reader
|
||||||
|
command: ["hyprctl", "hyprpaper", "listactive"]
|
||||||
|
|
||||||
|
stdout: StdioCollector {
|
||||||
|
onStreamFinished: {
|
||||||
|
const map = {};
|
||||||
|
for (const line of text.split("\n")) {
|
||||||
|
// "eDP-1: /home/narl/.wallpapers/takemi_1.jpg". Split on the
|
||||||
|
// first colon only — the path may contain one.
|
||||||
|
const at = line.indexOf(":");
|
||||||
|
if (at === -1) continue;
|
||||||
|
const mon = line.slice(0, at).trim();
|
||||||
|
const file = line.slice(at + 1).trim();
|
||||||
|
if (file === "" || file.startsWith("invalid")) continue;
|
||||||
|
map[mon] = file;
|
||||||
|
}
|
||||||
|
root._adopt(map, root.configPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hyprpaper down, or hyprctl missing. Fall back to the config file.
|
||||||
|
onExited: code => {
|
||||||
|
if (code !== 0 && root.path === "") root._adopt({}, root.configPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hyprpaper has no change signal to subscribe to, so poll — but slowly. A
|
||||||
|
// wallpaper changes when a person decides to change it, not continuously.
|
||||||
|
Timer {
|
||||||
|
interval: 10000
|
||||||
|
running: true
|
||||||
|
repeat: true
|
||||||
|
triggeredOnStart: true
|
||||||
|
onTriggered: root.refresh()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Editing the config is the other way the wallpaper changes here, and that
|
||||||
|
// one we can watch properly.
|
||||||
|
FileView {
|
||||||
|
id: conf
|
||||||
|
path: Quickshell.env("HOME") + "/.config/hypr/hyprpaper.conf"
|
||||||
|
watchChanges: true
|
||||||
|
onFileChanged: reload()
|
||||||
|
onLoaded: {
|
||||||
|
const m = /^\s*path\s*=\s*(.+)$/m.exec(text());
|
||||||
|
if (m) root.configPath = root._expand(m[1]);
|
||||||
|
// A config edit is usually followed by a hyprpaper reload, so go
|
||||||
|
// ask what actually took effect rather than trusting the file.
|
||||||
|
root.refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -42,12 +42,6 @@ ShellRoot {
|
|||||||
Rail {}
|
Rail {}
|
||||||
}
|
}
|
||||||
|
|
||||||
Variants {
|
|
||||||
model: Quickshell.screens
|
|
||||||
|
|
||||||
Dock {}
|
|
||||||
}
|
|
||||||
|
|
||||||
Variants {
|
Variants {
|
||||||
model: Quickshell.screens
|
model: Quickshell.screens
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user