updated theme
This commit is contained in:
@@ -0,0 +1,103 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// The shared ground for the two full-screen surfaces: a crimson wedge leaning
|
||||
// at the house angle, a tiled stripe field that sweeps in from the left, and a
|
||||
// halftone dot wash over the top.
|
||||
//
|
||||
// The lock screen and the power menu each used to draw their own version of
|
||||
// this. They disagreed — the power menu had a wedge and a full stripe field,
|
||||
// the lock had a 42px stripe band and no wedge, and the wedge leaned at 0.32
|
||||
// where every panel in the shell leans at Theme.skew. Building both on one
|
||||
// component is what makes them read as the same object seen twice rather than
|
||||
// as two guesses at the same brief.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
// 0 = withdrawn, 1 = fully present. Drives the stripe slide, the stripe
|
||||
// opacity and the wedge together, so a caller animates one number instead
|
||||
// of keeping three in sync. The power menu runs it both ways on open and
|
||||
// close; the lock runs it once on entry.
|
||||
property real reveal: 1
|
||||
|
||||
property color tone: Theme.accent
|
||||
|
||||
property bool wedge: true
|
||||
property real wedgeOpacity: 0.35
|
||||
// Bottom-left corner of the wedge and its span, as fractions of width. The
|
||||
// wedge leans right going up, like every other edge in the shell, so its
|
||||
// top edge sits `leanOffset` further right than its bottom.
|
||||
property real wedgeLeft: 0
|
||||
property real wedgeSpan: 0.34
|
||||
|
||||
property bool stripes: true
|
||||
property real stripeOpacity: 0.10
|
||||
|
||||
property bool halftone: true
|
||||
property real halftoneOpacity: 0.05
|
||||
property color halftoneColor: Theme.primary
|
||||
|
||||
// ONE angle, everywhere — the same rule the panels follow.
|
||||
readonly property real leanOffset: root.height * Theme.skew
|
||||
|
||||
// Diagonal stripe field, sliding in from off-screen left.
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
visible: root.stripes && root.reveal > 0
|
||||
source: Theme.texStripes
|
||||
fillMode: Image.Tile
|
||||
opacity: root.stripeOpacity * root.reveal
|
||||
smooth: false
|
||||
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect {
|
||||
tintColor: root.tone
|
||||
}
|
||||
|
||||
transform: Translate {
|
||||
x: -root.width * (1 - root.reveal)
|
||||
}
|
||||
}
|
||||
|
||||
// The wedge. Drawn after the stripes so it reads as a slab laid over them.
|
||||
Shape {
|
||||
anchors.fill: parent
|
||||
visible: root.wedge && root.reveal > 0
|
||||
opacity: root.reveal
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.alpha(Theme.accentDim, root.wedgeOpacity)
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: {
|
||||
const x = root.wedgeLeft * root.width;
|
||||
const span = root.wedgeSpan * root.width;
|
||||
const off = root.leanOffset;
|
||||
return Geom.closed([
|
||||
Qt.point(x + off, 0),
|
||||
Qt.point(x + off + span, 0),
|
||||
Qt.point(x + span, root.height),
|
||||
Qt.point(x, root.height)
|
||||
]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Screen-printed dot wash over the whole thing.
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
visible: root.halftone
|
||||
source: Theme.texHalftone
|
||||
fillMode: Image.Tile
|
||||
opacity: root.halftoneOpacity
|
||||
smooth: false
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect { tintColor: root.halftoneColor }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user