updated theme
This commit is contained in:
+78
-66
@@ -5,13 +5,13 @@ import "root:/config"
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import "root:/components"
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import "root:/services"
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// One bar per monitor.
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// One bar per monitor, and one surface.
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//
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// Identity, workspaces and the focused window on the left; the clock on the
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// right. Status moved to the rail and the player and metrics moved to the dock,
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// which is what buys the room for this to breathe — nothing here is fighting
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// for horizontal space any more, so the title gets a generous cap and the type
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// can run large instead of being squeezed to fit between two clusters.
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// Identity and workspaces on the left, the player, metrics and clock on the
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// right, all inside a single continuous slab and separated by hairline rules
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// rather than by gaps. Nothing floats and nothing has its own card. Status
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// lives on the rail, which is likewise one slab — two surfaces, not a dozen
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// islands.
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PanelWindow {
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id: root
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@@ -37,87 +37,99 @@ PanelWindow {
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exclusiveZone: Theme.barHeight + Theme.barMargin
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color: "transparent"
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// The slab. One panel, full width, flat fill, black keyline.
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P5Panel {
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id: slab
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anchors.fill: parent
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lean: Theme.skew
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chop: Theme.cut
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chopCorners: [1, 3]
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padding: 0
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fill: Theme.surface
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fillOpacity: 1.0
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border: Theme.alpha(Theme.outline, 0.9)
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borderWidth: 1
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slash: true
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slashColor: Theme.accent
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slashWidth: 5
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}
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readonly property real edgeInset: Theme.barHeight * Theme.skew + Theme.padM
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// ------------------------------------------------------------------ left
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Row {
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id: leftCluster
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id: leftGroup
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anchors.left: parent.left
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anchors.leftMargin: root.edgeInset
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anchors.verticalCenter: parent.verticalCenter
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spacing: Theme.barGap
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spacing: 0
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Sigil {
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id: sigil
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screenRef: root.modelData
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}
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BarPill {
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id: spacesPill
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accent: Theme.primary
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padding: Theme.padM
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interactive: false
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lean: Theme.leanFor(1)
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chop: Theme.chopFor(1)
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chopCorners: Theme.cornersFor(1)
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implicitWidth: spacesRow.implicitWidth + contentPad * 2
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Divider {}
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Row {
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id: spacesRow
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anchors.verticalCenter: parent.verticalCenter
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anchors.left: parent.left
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spacing: Theme.padL
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Workspaces {
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id: spaces
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anchors.verticalCenter: parent.verticalCenter
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screenRef: root.modelData
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}
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Workspaces {
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id: spaces
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anchors.verticalCenter: parent.verticalCenter
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screenRef: root.modelData
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}
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Divider {}
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Rectangle {
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anchors.verticalCenter: parent.verticalCenter
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width: 1
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height: 18
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color: Theme.alpha(Theme.outline, 0.8)
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}
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ActiveWindow {
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anchors.verticalCenter: parent.verticalCenter
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screenRef: root.modelData
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// The only thing competing for this row is the clock, so the
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// title can have most of the bar.
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maxWidth: Math.max(120, root.width
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- sigil.implicitWidth
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- clock.implicitWidth
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- spaces.implicitWidth
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- Theme.barGap * 3
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- Theme.padL * 2
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- Theme.padXL
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- spacesPill.contentPad * 2)
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}
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}
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ActiveWindow {
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anchors.verticalCenter: parent.verticalCenter
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screenRef: root.modelData
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maxWidth: Math.max(120, root.width
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- leftGroup.x - rightGroup.width - sigil.implicitWidth
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- spaces.implicitWidth - root.edgeInset * 2 - Theme.padXL)
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}
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}
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// ----------------------------------------------------------------- right
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Clock {
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id: clock
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Row {
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id: rightGroup
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anchors.right: parent.right
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anchors.rightMargin: root.edgeInset
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anchors.verticalCenter: parent.verticalCenter
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screenRef: root.modelData
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spacing: 0
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MediaPill {
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screenRef: root.modelData
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}
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Divider {}
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Resources {
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screenRef: root.modelData
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}
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Divider {}
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Clock {
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screenRef: root.modelData
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}
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}
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// A hairline of crimson under the whole bar — the Persona 5 underscore.
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Rectangle {
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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height: 1
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gradient: Gradient {
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orientation: Gradient.Horizontal
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GradientStop { position: 0.0; color: "transparent" }
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GradientStop { position: 0.18; color: Theme.alpha(Theme.accent, 0.55) }
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GradientStop { position: 0.5; color: Theme.alpha(Theme.primary, 0.35) }
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GradientStop { position: 0.82; color: Theme.alpha(Theme.accent, 0.55) }
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GradientStop { position: 1.0; color: "transparent" }
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// A hairline rule between modules, sheared to the house angle. This is what
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// divides the bar now — gaps between cards are what made it look scattered.
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component Divider: Item {
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anchors.verticalCenter: parent.verticalCenter
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implicitWidth: Theme.padM * 2
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implicitHeight: Theme.barHeight
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Rectangle {
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anchors.centerIn: parent
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width: 1
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height: 20
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color: Theme.alpha(Theme.outline, 0.9)
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transform: Matrix4x4 {
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matrix: Qt.matrix4x4(1, -Theme.skew, 0, 20 * Theme.skew,
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0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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}
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}
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}
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+76
-44
@@ -2,12 +2,19 @@ import QtQuick
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import "root:/config"
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import "root:/components"
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// Shared chrome for every bar module: a leaning slab that lifts and lights up
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// under the pointer, and forwards clicks and scrolls to the widget.
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// Shared chrome for every bar module.
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//
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// The bar is one continuous slab, so by default a module draws no panel of its
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// own — it is content inside the bar's surface, and marks hover with a crimson
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// underline rather than by lighting up a card. That is what stops the bar from
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// reading as a row of floating islands.
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//
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// `standalone: true` brings back the individual leaning slab, for the few
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// places that genuinely are separate surfaces.
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Item {
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id: root
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property color accent: Theme.primary
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property color accent: Theme.accent
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property bool active: false
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property bool slash: false
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property real lean: Theme.skew
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@@ -15,18 +22,29 @@ Item {
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property real padding: Theme.padM
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property bool interactive: true
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property bool halftone: false
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property bool standalone: false
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// Chamfer, forwarded so modules can differ from one another instead of all
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// sharing the panel default.
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property real chop: Theme.cut
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property var chopCorners: [1, 3]
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readonly property bool hovered: hover.hovered
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readonly property real leanInset: panel.leanInset
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readonly property real leanInset: standalone ? panelLoader.item?.leanInset ?? 0 : 0
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// Total horizontal inset a pill must add on top of its content width.
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readonly property real contentPad: panel.contentPad
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readonly property alias panelItem: panel
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// The hover rule's own strip, reserved at the bottom of the module.
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//
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// The rule used to be drawn into the same box as the content, so anything
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// taller than about 32px — the media pill's art, the metric meters — had a
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// crimson line struck through its bottom edge on hover. Reserving the band
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// and centring content in what is left is what keeps the rule under the
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// module instead of across it.
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readonly property real ruleHeight: 2
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readonly property real ruleInset: 5
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readonly property real ruleBand: root.standalone ? 0 : root.ruleHeight + root.ruleInset
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// Total horizontal inset a module must add on top of its content width.
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readonly property real contentPad: standalone
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? (panelLoader.item?.contentPad ?? root.padding)
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: root.padding
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default property alias content: holder.data
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@@ -37,49 +55,63 @@ Item {
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implicitHeight: Theme.barHeight
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P5Panel {
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id: panel
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Loader {
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id: panelLoader
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anchors.fill: parent
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lean: root.lean
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leanLeft: root.leanLeft
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chop: root.chop
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chopCorners: root.chopCorners
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padding: root.padding
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halftone: root.halftone
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halftoneColor: root.accent
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sheen: true
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active: root.standalone
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fill: root.active ? Theme.surfaceAlt : Theme.surface
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fillOpacity: root.hovered ? 0.98 : 0.88
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border: root.hovered || root.active
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? Theme.alpha(root.accent, 0.9)
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: Theme.alpha(Theme.outline, 0.7)
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borderWidth: root.hovered || root.active ? Theme.stroke : 1
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sourceComponent: P5Panel {
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lean: root.lean
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leanLeft: root.leanLeft
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chop: root.chop
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chopCorners: root.chopCorners
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padding: root.padding
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halftone: root.halftone
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halftoneColor: root.accent
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slash: root.slash || root.active
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slashColor: root.accent
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fill: root.active ? Theme.surfaceAlt : Theme.surface
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fillOpacity: 1.0
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border: root.hovered || root.active
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? root.accent
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: Theme.alpha(Theme.outline, 0.9)
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borderWidth: root.hovered || root.active ? Theme.stroke : 1
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Behavior on fillOpacity {
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NumberAnimation { duration: Theme.durFast }
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}
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Behavior on border {
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ColorAnimation { duration: Theme.durBase }
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}
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Item {
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id: holder
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anchors.fill: parent
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slash: root.slash || root.active
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slashColor: root.accent
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}
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}
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// Lift toward the pointer. Subtle, but it makes the bar feel alive.
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transform: Translate {
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y: root.hovered && root.interactive ? -2 : 0
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Item {
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id: holder
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anchors.fill: parent
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anchors.leftMargin: root.contentPad
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anchors.rightMargin: root.contentPad
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anchors.bottomMargin: root.ruleBand
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}
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Behavior on y {
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NumberAnimation {
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duration: Theme.durBase
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easing.type: Easing.OutBack
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// Hover mark for in-bar modules: a crimson rule under the content, wiping
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// out from the leading edge. Sheared to match the one angle everything uses.
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Item {
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visible: !root.standalone && root.interactive
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.bottomMargin: root.ruleInset
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height: root.ruleHeight
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clip: true
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Rectangle {
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height: parent.height
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width: root.hovered || root.active ? parent.width : 0
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color: root.accent
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transform: Matrix4x4 {
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matrix: Qt.matrix4x4(1, -Theme.skew, 0, 2 * Theme.skew,
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0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
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}
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Behavior on width {
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NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
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}
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}
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}
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@@ -1,117 +0,0 @@
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import QtQuick
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import QtQuick.Shapes
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import Quickshell
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import Quickshell.Wayland
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import "root:/config"
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import "root:/components"
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import "root:/services"
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// The floating bottom-left cluster: now playing, plus the CPU/MEM/GPU readout.
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//
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// This one reserves no space at all. Windows tile the full height of the screen
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// underneath it, and the input mask is clipped to the cluster itself so clicks
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// anywhere else in the corner fall straight through to whatever is below.
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//
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// At rest it sits at a quarter opacity — present enough to read at a glance,
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// faint enough to ignore — and snaps to full weight when the pointer arrives.
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PanelWindow {
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id: root
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required property var modelData
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screen: modelData
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WlrLayershell.layer: WlrLayer.Top
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WlrLayershell.namespace: "takemi-dock"
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anchors {
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bottom: true
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left: true
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}
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margins {
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bottom: Theme.dockMargin
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left: Theme.dockMargin
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}
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implicitWidth: cluster.implicitWidth
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implicitHeight: cluster.implicitHeight
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exclusiveZone: 0
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exclusionMode: ExclusionMode.Ignore
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color: "transparent"
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// Only the cluster takes pointer input; the rest of the surface is
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// transparent to clicks.
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mask: Region { item: cluster }
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readonly property bool awake: clusterHover.hovered || Media.playing
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// A crimson wedge pinned to the corner. This is the one part of the dock
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// that never fades — it marks where the cluster lives so a nearly
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// invisible idle state is still something you can aim at, and it doubles
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// as the corner furniture the layout was missing.
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Shape {
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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width: 26
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height: 26
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z: -1
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preferredRendererType: Shape.CurveRenderer
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opacity: root.awake ? 0.0 : 0.9
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Behavior on opacity {
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NumberAnimation { duration: Theme.durBase }
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}
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ShapePath {
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fillColor: Theme.accent
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strokeColor: "transparent"
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PathPolyline {
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path: [
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Qt.point(0, 26),
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Qt.point(0, 6),
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Qt.point(26, 26),
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Qt.point(0, 26)
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]
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}
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}
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}
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Row {
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id: cluster
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spacing: Theme.barGap
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opacity: root.awake ? 1.0 : Theme.dockIdleOpacity
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Behavior on opacity {
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NumberAnimation {
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duration: Theme.durSlow
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easing.type: Easing.OutExpo
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}
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}
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// Lift off the corner as it wakes.
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transform: Translate {
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y: root.awake ? 0 : 4
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Behavior on y {
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NumberAnimation {
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duration: Theme.durSlow
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easing.type: Easing.OutBack
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}
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}
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}
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HoverHandler {
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id: clusterHover
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}
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MediaPill {
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screenRef: root.modelData
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}
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Resources {
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screenRef: root.modelData
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}
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||||
}
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||||
}
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+122
-169
@@ -1,5 +1,4 @@
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import QtQuick
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import QtQuick.Shapes
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import Quickshell
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import Quickshell.Wayland
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import "root:/config"
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@@ -7,17 +6,15 @@ import "root:/components"
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import "root:/services"
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import "root:/popouts"
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// The right-hand status rail.
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// The right-hand status rail — one slab, not a stack of cards.
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//
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// Everything that used to be crammed into the right third of the top bar lives
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// here instead: connectivity, audio, power, tray, notifications. On a 1080p
|
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// panel this is the cheap edge — 48px of width is 2.5% of the screen, where the
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// same 48px of height would have been 4.4% on top of what the top bar already
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// takes.
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// Connectivity, audio, power, tray and notifications all sit inside a single
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// continuous column, divided by hairline rules the same way the bar divides its
|
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// modules. Same lean, same chamfer, same keyline as the bar and the dock, so
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// the three surfaces read as one system.
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//
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// Slabs are grouped by what they do rather than spaced evenly, and each pulls a
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// different lean and chamfer from the shape tables, so the column reads as a
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// stack of distinct cards instead of a ladder.
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// On a 1080p panel this is the cheap edge: 48px of width is 2.5% of the screen,
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// where the same 48px of height would be 4.4% on top of what the bar takes.
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PanelWindow {
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id: root
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||||
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||||
@@ -43,131 +40,91 @@ PanelWindow {
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||||
exclusiveZone: Theme.railWidth + Theme.barMargin
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||||
color: "transparent"
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||||
|
||||
// Corner furniture. The dock pins a crimson wedge to the bottom-left; this
|
||||
// is its opposite number, so the desktop is bracketed on the diagonal
|
||||
// rather than merely edged. Decorative only — it sits under the slabs and
|
||||
// takes no input.
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||||
Shape {
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||||
anchors.right: parent.right
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||||
anchors.bottom: parent.bottom
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||||
width: 30
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||||
height: 30
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||||
z: -1
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
opacity: 0.9
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||||
|
||||
ShapePath {
|
||||
fillColor: Theme.accent
|
||||
strokeColor: "transparent"
|
||||
PathPolyline {
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||||
path: [
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||||
Qt.point(30, 30),
|
||||
Qt.point(30, 4),
|
||||
Qt.point(2, 30),
|
||||
Qt.point(30, 30)
|
||||
]
|
||||
}
|
||||
}
|
||||
// The slab.
|
||||
P5Panel {
|
||||
id: slab
|
||||
anchors.fill: parent
|
||||
vertical: true
|
||||
lean: Theme.skew
|
||||
chop: Theme.cut
|
||||
chopCorners: [1, 3]
|
||||
padding: 0
|
||||
fill: Theme.surface
|
||||
fillOpacity: 1.0
|
||||
border: Theme.alpha(Theme.outline, 0.9)
|
||||
borderWidth: 1
|
||||
slash: true
|
||||
slashColor: Theme.accent
|
||||
slashWidth: 5
|
||||
}
|
||||
|
||||
readonly property real edgeInset: Theme.railWidth * Theme.skew + Theme.padM
|
||||
|
||||
// ------------------------------------------------------------------- top
|
||||
Column {
|
||||
id: upper
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: root.edgeInset
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: Theme.railGap
|
||||
spacing: 0
|
||||
|
||||
// Connectivity.
|
||||
RailGroup {
|
||||
variant: 0
|
||||
accent: Sys.netUp ? Theme.primary : Theme.muted
|
||||
implicitHeight: linkCol.implicitHeight + contentPad * 2
|
||||
|
||||
Column {
|
||||
id: linkCol
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
|
||||
RailIcon {
|
||||
id: netIcon
|
||||
icon: Net.icon
|
||||
tint: Theme.primary
|
||||
dim: !Sys.netUp
|
||||
onClicked: netPopout.pinned = !netPopout.pinned
|
||||
onRightClicked: Net.toggleWifi()
|
||||
onMiddleClicked: Actions.openNetworkSettings()
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: btIcon
|
||||
icon: Bt.icon
|
||||
tint: Theme.primary
|
||||
dim: !Bt.enabled
|
||||
onClicked: btPopout.pinned = !btPopout.pinned
|
||||
onRightClicked: Bt.toggle()
|
||||
}
|
||||
}
|
||||
RailIcon {
|
||||
id: netIcon
|
||||
icon: Net.icon
|
||||
dim: !Sys.netUp
|
||||
onClicked: netPopout.pinned = !netPopout.pinned
|
||||
onRightClicked: Net.toggleWifi()
|
||||
onMiddleClicked: Actions.openNetworkSettings()
|
||||
}
|
||||
|
||||
// Audio and backlight.
|
||||
RailGroup {
|
||||
variant: 1
|
||||
accent: Audio.muted || Audio.micMuted ? Theme.accent : Theme.primary
|
||||
implicitHeight: audioCol.implicitHeight + contentPad * 2
|
||||
|
||||
Column {
|
||||
id: audioCol
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
|
||||
RailIcon {
|
||||
id: volIcon
|
||||
icon: Audio.icon
|
||||
readout: Audio.muted ? "" : Audio.volumePercent + "%"
|
||||
alert: Audio.muted
|
||||
onClicked: Audio.toggleMute()
|
||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||
onMiddleClicked: Actions.openAudioSettings()
|
||||
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: micIcon
|
||||
icon: Audio.micIcon
|
||||
alert: Audio.micMuted
|
||||
onClicked: Audio.toggleMicMute()
|
||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: brightIcon
|
||||
visible: Brightness.available
|
||||
icon: Brightness.icon
|
||||
readout: Math.round(Brightness.percent) + "%"
|
||||
tint: Theme.primary
|
||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||
}
|
||||
}
|
||||
RailIcon {
|
||||
id: btIcon
|
||||
icon: Bt.icon
|
||||
dim: !Bt.enabled
|
||||
onClicked: btPopout.pinned = !btPopout.pinned
|
||||
onRightClicked: Bt.toggle()
|
||||
}
|
||||
|
||||
// Battery.
|
||||
RailGroup {
|
||||
variant: 2
|
||||
Divider {}
|
||||
|
||||
RailIcon {
|
||||
id: volIcon
|
||||
icon: Audio.icon
|
||||
readout: Audio.muted ? "" : Audio.volumePercent + "%"
|
||||
alert: Audio.muted
|
||||
onClicked: Audio.toggleMute()
|
||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||
onMiddleClicked: Actions.openAudioSettings()
|
||||
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: micIcon
|
||||
icon: Audio.micIcon
|
||||
alert: Audio.micMuted
|
||||
onClicked: Audio.toggleMicMute()
|
||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: brightIcon
|
||||
visible: Brightness.available
|
||||
icon: Brightness.icon
|
||||
readout: Math.round(Brightness.percent) + "%"
|
||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||
}
|
||||
|
||||
Divider { visible: Battery.available }
|
||||
|
||||
RailIcon {
|
||||
id: battIcon
|
||||
visible: Battery.available
|
||||
accent: Battery.critical ? Theme.accent : Theme.primary
|
||||
implicitHeight: battIcon.implicitHeight + contentPad * 2
|
||||
|
||||
RailIcon {
|
||||
id: battIcon
|
||||
anchors.centerIn: parent
|
||||
icon: Battery.icon
|
||||
readout: Math.round(Battery.percent) + "%"
|
||||
tint: Battery.tint
|
||||
alert: Battery.critical
|
||||
pulsing: Battery.critical
|
||||
onClicked: battPopout.pinned = !battPopout.pinned
|
||||
}
|
||||
icon: Battery.icon
|
||||
readout: Math.round(Battery.percent) + "%"
|
||||
alert: Battery.critical
|
||||
pulsing: Battery.critical
|
||||
onClicked: battPopout.pinned = !battPopout.pinned
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,60 +132,56 @@ PanelWindow {
|
||||
Column {
|
||||
id: lower
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
// Clear of the corner wedge, which would otherwise sit entirely behind
|
||||
// the bottom slab and never be seen.
|
||||
anchors.bottomMargin: 26
|
||||
anchors.bottomMargin: root.edgeInset
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: Theme.railGap
|
||||
spacing: 0
|
||||
|
||||
// Tray.
|
||||
RailGroup {
|
||||
variant: 3
|
||||
visible: tray.visible
|
||||
accent: Theme.primary
|
||||
implicitHeight: tray.implicitHeight + contentPad * 2
|
||||
|
||||
Tray {
|
||||
id: tray
|
||||
anchors.centerIn: parent
|
||||
}
|
||||
Tray {
|
||||
id: tray
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
}
|
||||
|
||||
// Notifications and power — the two that act on the session rather than
|
||||
// report on it, so they sit apart at the foot of the rail.
|
||||
RailGroup {
|
||||
variant: 4
|
||||
accent: Notifs.dnd ? Theme.muted : Theme.primary
|
||||
implicitHeight: actionCol.implicitHeight + contentPad * 2
|
||||
Divider { visible: tray.visible }
|
||||
|
||||
Column {
|
||||
id: actionCol
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
RailIcon {
|
||||
id: bellIcon
|
||||
icon: Notifs.icon
|
||||
readout: Notifs.unread > 0
|
||||
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
|
||||
: ""
|
||||
dim: Notifs.dnd
|
||||
alert: Notifs.hasUnread && !Notifs.dnd
|
||||
onClicked: {
|
||||
notifPopout.pinned = !notifPopout.pinned;
|
||||
Notifs.markRead();
|
||||
}
|
||||
onRightClicked: Notifs.toggleDnd()
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: bellIcon
|
||||
icon: Notifs.icon
|
||||
readout: Notifs.unread > 0
|
||||
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
|
||||
: ""
|
||||
tint: Notifs.hasUnread ? Theme.accent : Theme.primary
|
||||
dim: Notifs.dnd
|
||||
alert: Notifs.hasUnread && !Notifs.dnd
|
||||
onClicked: {
|
||||
notifPopout.pinned = !notifPopout.pinned;
|
||||
Notifs.markRead();
|
||||
}
|
||||
onRightClicked: Notifs.toggleDnd()
|
||||
}
|
||||
RailIcon {
|
||||
id: powerIcon
|
||||
icon: ""
|
||||
alert: Actions.powerMenuOpen
|
||||
onClicked: Actions.togglePowerMenu()
|
||||
}
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: powerIcon
|
||||
icon: ""
|
||||
tint: Actions.powerMenuOpen ? Theme.accent : Theme.subtext
|
||||
onClicked: Actions.togglePowerMenu()
|
||||
}
|
||||
// The rail's counterpart to the bar's divider: a horizontal hairline,
|
||||
// sheared to the same angle the rail's own edges lean at.
|
||||
component Divider: Item {
|
||||
implicitWidth: Theme.railWidth
|
||||
implicitHeight: Theme.padM + 4
|
||||
|
||||
Rectangle {
|
||||
anchors.centerIn: parent
|
||||
width: 22
|
||||
height: 1
|
||||
color: Theme.alpha(Theme.outline, 0.9)
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, 0, 0, 0,
|
||||
-Theme.skew, 1, 0, 22 * Theme.skew / 2,
|
||||
0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// A slab on the right-hand rail. The vertical counterpart to BarPill: it sizes
|
||||
// itself to a stacked column rather than a row, and pulls its lean and chamfer
|
||||
// from the shape-variance tables by `variant`, so no two slabs on the rail are
|
||||
// congruent.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property color accent: Theme.primary
|
||||
property int variant: 0
|
||||
property bool active: false
|
||||
property real padding: Theme.padS
|
||||
property bool interactive: false
|
||||
property bool halftone: false
|
||||
|
||||
readonly property bool hovered: hover.hovered
|
||||
readonly property real contentPad: panel.contentPad
|
||||
readonly property alias panelItem: panel
|
||||
|
||||
default property alias content: holder.data
|
||||
|
||||
signal clicked()
|
||||
|
||||
implicitWidth: Theme.railWidth
|
||||
|
||||
P5Panel {
|
||||
id: panel
|
||||
anchors.fill: parent
|
||||
vertical: true
|
||||
|
||||
// Scaled down from the horizontal tables: a rail slab leans by a
|
||||
// fraction of its 48px width, so the raw values would be far too steep.
|
||||
lean: Theme.leanFor(root.variant) * 0.6
|
||||
leanLeft: Theme.leanLeftFor(root.variant)
|
||||
chop: Math.min(Theme.chopFor(root.variant), 10)
|
||||
chopCorners: Theme.cornersFor(root.variant)
|
||||
|
||||
padding: root.padding
|
||||
halftone: root.halftone
|
||||
halftoneColor: root.accent
|
||||
sheen: true
|
||||
|
||||
fill: root.active ? Theme.surfaceAlt : Theme.surface
|
||||
fillOpacity: root.hovered ? 0.98 : 0.88
|
||||
border: root.hovered || root.active
|
||||
? Theme.alpha(root.accent, 0.9)
|
||||
: Theme.alpha(Theme.outline, 0.7)
|
||||
borderWidth: root.hovered || root.active ? Theme.stroke : 1
|
||||
|
||||
slash: root.active
|
||||
slashColor: root.accent
|
||||
|
||||
Behavior on fillOpacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
Behavior on border {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
|
||||
Item {
|
||||
id: holder
|
||||
anchors.fill: parent
|
||||
}
|
||||
}
|
||||
|
||||
// Slabs lift toward the pointer, away from the screen edge.
|
||||
transform: Translate {
|
||||
x: root.hovered && root.interactive ? -3 : 0
|
||||
|
||||
Behavior on x {
|
||||
NumberAnimation {
|
||||
duration: Theme.durBase
|
||||
easing.type: Easing.OutBack
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
enabled: root.interactive
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
enabled: root.interactive
|
||||
acceptedButtons: Qt.LeftButton
|
||||
onTapped: root.clicked()
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,10 @@ Item {
|
||||
|
||||
readonly property bool hovered: hover.hovered
|
||||
|
||||
// Clearance between the wipe and the rail's left edge, chosen so the bar
|
||||
// stays inside the slab once `scale` has expanded the icon about its centre.
|
||||
readonly property real wipeInset: 5
|
||||
|
||||
signal clicked()
|
||||
signal rightClicked()
|
||||
signal middleClicked()
|
||||
@@ -68,12 +72,22 @@ Item {
|
||||
|
||||
// Leading-edge wipe. On the rail this runs vertically down the left side,
|
||||
// mirroring the slash P5Panel puts on horizontal modules.
|
||||
//
|
||||
// Held off the edge by `wipeInset`: the icon spans the rail's full width, so
|
||||
// at x = 0 this landed exactly on the slab's own border, and the 1.08 hover
|
||||
// scale then pushed it out past the silhouette onto the desktop. The inset
|
||||
// has to survive that scale, which is why it is not simply 1 or 2.
|
||||
//
|
||||
// It is crimson rather than `tint` because it only ever appears on hover,
|
||||
// and hover is crimson everywhere else in the shell (Theme.glow). Painting
|
||||
// it white put a white bar on the rail's edge for no stated reason.
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: root.wipeInset
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 2
|
||||
height: root.hovered ? layout.implicitHeight : 0
|
||||
color: root.alert ? Theme.accent : root.tint
|
||||
color: Theme.glow
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
|
||||
|
||||
@@ -14,13 +14,7 @@ BarPill {
|
||||
|
||||
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
|
||||
|
||||
// Roomier than it was on the bar. In the dock there is nothing to compete
|
||||
// with, so the figures get real padding instead of being pushed up against
|
||||
// the slanted edges.
|
||||
padding: Theme.padM
|
||||
lean: Theme.leanFor(2)
|
||||
chop: Theme.chopFor(2)
|
||||
chopCorners: Theme.cornersFor(2)
|
||||
implicitWidth: layout.implicitWidth + contentPad * 2
|
||||
|
||||
onClicked: Actions.openSystemMonitor()
|
||||
|
||||
+13
-14
@@ -20,26 +20,25 @@ BarPill {
|
||||
onClicked: Actions.launch("fuzzel")
|
||||
onRightClicked: Actions.reloadShell()
|
||||
|
||||
Icon {
|
||||
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
|
||||
// pictogram in a shell that otherwise says everything in heavy italic
|
||||
// type. SplitText puts it in the display face with the crimson-and-black
|
||||
// offset every other heading carries, so the house mark is built out of
|
||||
// the same parts as the rest of the bar.
|
||||
SplitText {
|
||||
id: mark
|
||||
anchors.centerIn: parent
|
||||
text: ""
|
||||
font.pixelSize: Theme.fsTitle
|
||||
text: "P5"
|
||||
pixelSize: Theme.fsLarge
|
||||
letterSpacing: 0
|
||||
color: root.hovered ? Theme.accent : Theme.primary
|
||||
}
|
||||
|
||||
// Spin the mark on click, then settle.
|
||||
// Kick the ghosts out and let them snap back. The skull could spin a full
|
||||
// turn and still read as a skull; a wordmark upside down just reads as
|
||||
// broken, so the click gets the glitch instead.
|
||||
Connections {
|
||||
target: root
|
||||
function onClicked() { spin.restart(); }
|
||||
}
|
||||
|
||||
SequentialAnimation {
|
||||
id: spin
|
||||
NumberAnimation {
|
||||
target: mark; property: "rotation"
|
||||
from: 0; to: 360; duration: Theme.durSlow
|
||||
easing.type: Easing.OutExpo
|
||||
}
|
||||
function onClicked() { mark.glitch(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +71,9 @@ BarPill {
|
||||
icon: Brightness.icon
|
||||
label: Math.round(Brightness.percent) + "%"
|
||||
labelWidth: 34
|
||||
tint: Theme.warn
|
||||
// Brightness is never an alarm — it stays white and lets the
|
||||
// battery be the only thing in the cluster that can go crimson.
|
||||
tint: Theme.text
|
||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||
}
|
||||
|
||||
|
||||
@@ -46,9 +46,7 @@ Item {
|
||||
id: row
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
|
||||
// Uneven gaps. An evenly spaced row of identical ticks reads as a
|
||||
// progress bar; the whole point here is that it should not.
|
||||
spacing: 5
|
||||
spacing: 6
|
||||
|
||||
Repeater {
|
||||
model: root.slots
|
||||
@@ -65,19 +63,10 @@ Item {
|
||||
readonly property bool focused: root.focusedId === wsId
|
||||
readonly property bool hovered: pipHover.hovered
|
||||
|
||||
// Each tick pulls its own shear and its own height off the
|
||||
// variance tables, and sits a little off the baseline, so the
|
||||
// row is a ragged run of marks rather than a repeating comb.
|
||||
readonly property real shear: Theme.leanFor(pip.index)
|
||||
readonly property int baseHeight: [18, 14, 20, 16][pip.index % 4]
|
||||
readonly property int drift: [0, 2, -1, 1][pip.index % 4]
|
||||
|
||||
width: focused ? 36 : (occupied ? 16 : 9)
|
||||
|
||||
// The focused tick grows past its neighbours and past the row's
|
||||
// own height, so it breaks the line instead of sitting in it.
|
||||
height: focused ? 24 : pip.baseHeight
|
||||
y: focused ? -2 : pip.drift
|
||||
// Every tick is the same height and the same shear. Only the
|
||||
// width changes, and only to say which workspace is focused.
|
||||
width: focused ? 32 : (occupied ? 16 : 9)
|
||||
height: 18
|
||||
|
||||
Behavior on width {
|
||||
NumberAnimation {
|
||||
@@ -86,45 +75,28 @@ Item {
|
||||
easing.overshoot: 1.6
|
||||
}
|
||||
}
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
Behavior on y {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
// Black offset copy behind the focused tick — the same
|
||||
// screen-print stack the panels use, at tick scale.
|
||||
Rectangle {
|
||||
visible: pip.focused
|
||||
anchors.fill: parent
|
||||
x: 3
|
||||
y: 3
|
||||
color: Theme.ink
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(
|
||||
1, -pip.shear, 0, pip.height * pip.shear,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1)
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: tick
|
||||
anchors.fill: parent
|
||||
|
||||
// Focused is a solid crimson block. Occupied is a white
|
||||
// block at half weight. Empty is an outline. Three states,
|
||||
// two colours, no ambiguity.
|
||||
color: {
|
||||
if (pip.urgent) return Theme.accent;
|
||||
if (pip.focused) return Theme.primary;
|
||||
if (pip.hovered) return Theme.glow;
|
||||
if (pip.occupied) return Theme.alpha(Theme.primary, 0.55);
|
||||
return Theme.alpha(Theme.outline, 0.75);
|
||||
if (pip.focused || pip.urgent) return Theme.accent;
|
||||
if (pip.hovered) return Theme.text;
|
||||
if (pip.occupied) return Theme.alpha(Theme.text, 0.5);
|
||||
return "transparent";
|
||||
}
|
||||
border.color: pip.occupied || pip.focused
|
||||
? "transparent"
|
||||
: Theme.alpha(Theme.text, 0.35)
|
||||
border.width: 1
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(
|
||||
1, -pip.shear, 0, pip.height * pip.shear,
|
||||
1, -Theme.skew, 0, pip.height * Theme.skew,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1)
|
||||
@@ -141,7 +113,7 @@ Item {
|
||||
opacity: pip.focused ? 1 : 0
|
||||
visible: opacity > 0.01
|
||||
text: pip.wsId
|
||||
color: Theme.base
|
||||
color: Theme.ink
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
|
||||
Reference in New Issue
Block a user