updated theme
This commit is contained in:
+36
-22
@@ -1,25 +1,39 @@
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# Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
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# Derived from ~/.wallpapers/takemi_2.jpg: cold teal over near-black, with
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# Persona 5 crimson as the accent.
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$base = rgb(04070a)
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$mantle = rgb(080e14)
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$surface = rgb(0d1922)
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$surfaceAlt = rgb(14262f)
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$overlay = rgb(1d3a47)
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$outline = rgb(2b5567)
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$text = rgb(e2f4f8)
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$subtext = rgb(93b8c4)
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$muted = rgb(587c8a)
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$primary = rgb(34d3e6)
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$primaryDim = rgb(17879b)
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$glow = rgb(8ef2ff)
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$blue = rgb(3b8fd6)
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$deep = rgb(0d4b5e)
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#
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# Crimson, black, white. Nothing else carries hue.
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# ----------------------------------------------------------------- THE KNOB
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# The one colour in this setup. Change this line and the window borders,
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# group indicators and focus states all recolour with it.
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#
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# Keep it in step with `readonly property color accent` in
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# ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
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# Those are the only two places the colour is written.
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$accent = rgb(ff2d40)
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$accentDim = rgb(a8121f)
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$warn = rgb(ffb03a)
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$ok = rgb(35e08f)
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$accentDim = rgb(8f1826)
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$accentSoft = rgb(ff6b78)
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# ------------------------------------------------------------------ neutrals
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$ink = rgb(000000)
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$base = rgb(0a0a0c)
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$mantle = rgb(0d0d10)
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$surface = rgb(141418)
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$surfaceAlt = rgb(1c1c22)
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$overlay = rgb(26262e)
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$outline = rgb(3a3a44)
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$text = rgb(ffffff)
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$subtext = rgb(c8c8ce)
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$muted = rgb(6b6b70)
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# Retired hues, kept as aliases so existing references resolve. The shell has
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# no teal any more — the wallpaper is the colour in the composition.
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$primary = $text
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$primaryDim = rgb(9a9aa2)
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$glow = $accent
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$blue = $primaryDim
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$deep = $surfaceAlt
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$warn = $accentSoft
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$ok = $text
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+34
-37
@@ -10,8 +10,9 @@ general {
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border_size = 2
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# Teal into crimson, on the diagonal — the shell's two voices.
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col.active_border = $primary $accent 135deg
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# Crimson into its own shadow, on the diagonal. The accent is the only hue
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# here — a gradient into a second colour is what put blue in the border.
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col.active_border = $accent $accentDim 135deg
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col.inactive_border = $outline
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resize_on_border = false
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@@ -27,55 +28,51 @@ decoration {
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# Persona 5 has no rounded corners. Neither do we.
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rounding = 0
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# Fully opaque, both states. Flat ink on flat ground.
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active_opacity = 1.0
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inactive_opacity = 0.96
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inactive_opacity = 1.0
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shadow {
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enabled = true
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range = 18
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render_power = 3
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offset = 0 4
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color = rgba(04070aee)
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color_inactive = rgba(04070a88)
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color = rgba(000000ee)
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color_inactive = rgba(00000088)
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}
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# https://wiki.hyprland.org/Configuring/Variables/#blur
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#
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# Off. Blur is the signature of the glass-and-frost look, which is the
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# opposite of what this theme is doing — every surface here is opaque, flat
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# and hard-edged. With nothing translucent left to blur it also costs three
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# render passes for no visible result.
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blur {
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enabled = true
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size = 6
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passes = 3
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new_optimizations = true
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ignore_opacity = true
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xray = false
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noise = 0.02
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contrast = 1.1
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brightness = 0.85
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vibrancy = 0.25
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vibrancy_darkness = 0.3
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# The bar and its popouts do their own thing.
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popups = true
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popups_ignorealpha = 0.4
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enabled = false
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}
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}
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# https://wiki.hyprland.org/Configuring/Animations/
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# Snappy with a little overshoot — nothing here should feel soft.
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# Quick and clean. Motion should get out of the way, not perform.
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#
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# The previous pass overdid it: a 1.56 overshoot on every window, an 88% popin
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# scale, and a borderangle looping forever so the focused border was in constant
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# motion. The bounce is dialled back to a hint, the popin barely scales, and the
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# border angle no longer animates at all.
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animations {
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enabled = yes, please :)
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bezier = snap, 0.16, 1.00, 0.30, 1.00
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bezier = overshoot, 0.34, 1.56, 0.64, 1.00
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bezier = overshoot, 0.34, 1.12, 0.64, 1.00
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bezier = hard, 0.55, 0.00, 0.90, 0.35
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bezier = linear, 0, 0, 1, 1
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animation = global, 1, 4, snap
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animation = border, 1, 6, snap
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animation = borderangle, 1, 60, linear, loop
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animation = border, 1, 5, snap
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animation = windows, 1, 4, overshoot
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animation = windowsIn, 1, 4.2, overshoot, popin 88%
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animation = windowsOut, 1, 2.4, hard, popin 90%
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animation = windows, 1, 4, snap
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animation = windowsIn, 1, 4, overshoot, popin 96%
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animation = windowsOut, 1, 2.6, hard, popin 97%
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animation = windowsMove, 1, 3.6, snap
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animation = fade, 1, 3, snap
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@@ -85,15 +82,15 @@ animations {
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animation = fadeShadow, 1, 3, snap
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animation = fadeDim, 1, 2.4, snap
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animation = layers, 1, 3, overshoot
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animation = layersIn, 1, 3.4, overshoot, slide
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animation = layersOut, 1, 2, hard, slide
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animation = layers, 1, 3, snap
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animation = layersIn, 1, 3, snap, slide
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animation = layersOut, 1, 2, hard, slide
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animation = workspaces, 1, 3.4, overshoot, slidevert
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animation = workspacesIn, 1, 3.4, overshoot, slidevert
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animation = workspacesOut, 1, 2.6, hard, slidevert
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animation = workspaces, 1, 3, snap, slidevert
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animation = workspacesIn, 1, 3, snap, slidevert
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animation = workspacesOut, 1, 2.4, hard, slidevert
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animation = specialWorkspace, 1, 3.6, overshoot, slidevert
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animation = specialWorkspace, 1, 3, snap, slidevert
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}
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# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
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@@ -117,7 +114,7 @@ misc {
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}
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group {
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col.border_active = $primary $accent 135deg
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col.border_active = $accent $accentDim 135deg
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col.border_inactive = $outline
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groupbar {
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@@ -128,8 +125,8 @@ group {
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gradients = false
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# --- Active Tab ---
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col.active = $primary
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text_color = $base
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col.active = $accent
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text_color = $ink
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# --- Inactive Tab ---
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col.inactive = $surface
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