updated style

This commit is contained in:
2026-08-11 00:22:59 +02:00
parent 47ff5233bd
commit 0a439d951e
16 changed files with 1077 additions and 208 deletions
+63 -25
View File
@@ -18,13 +18,38 @@ Hyprland starts it from `~/.config/hypr/modules/autostart.conf`.
## Layout
The shell is spread across three surfaces rather than crammed into one bar,
because on a 1080p panel horizontal space is cheap and vertical space is not: a
48px rail costs 2.5% of the width, where the same 48px along the bottom would
have cost 4.4% of the height on top of what the top bar already takes.
```
shell.qml entrypoint — one bar, power menu, toasts and OSD per screen
config/ palette, type scale, geometry, motion curves
┌────────────────────────────────────────────┐
│ ◆ TAKEMI [1][2][3] window title 00:09 │ bar — 48px exclusive
├────────────────────────────────────────────┤
│ ▐█▌│ rail — 48px exclusive
│ windows ▐ ▌│
│ ◣ ▐█▌│
♪ TRACK ╲ ▁▃▅ 42% │ dock — no exclusive zone
└────────────────────────────────────────────┘
```
- **bar** — identity, workspaces, focused window, clock.
- **rail** — network, bluetooth, audio, mic, backlight, battery, tray,
notifications, power. Popouts open leftward, into the screen.
- **dock** — now playing and the CPU/MEM/GPU readout. Reserves nothing: windows
tile the full height underneath, and the input mask is clipped to the cluster
so clicks elsewhere in the corner fall through. Idles near-invisible and wakes
on hover or on playback; the crimson corner wedge is the always-on handle that
marks where it lives.
```
shell.qml entrypoint — bar, rail, dock, power menu, toasts, OSD per screen
config/ palette, type scale, geometry, motion curves, shape variance
components/ the P5 primitives: panels, gauges, sliders, split-ink text
services/ data sources, all singletons
bar/ the bar and its modules
popouts/ hover panels hanging off bar modules
bar/ the three surfaces and their modules
popouts/ hover panels hanging off rail and bar modules
overlays/ power menu, notification toasts, volume/brightness OSD
lock/ session lock
assets/ halftone and stripe tiles, generated with ImageMagick
@@ -34,24 +59,24 @@ assets/ halftone and stripe tiles, generated with ImageMagick
callers set implicit sizes from their own layout (`row.implicitWidth +
contentPad * 2`), which keeps the shape maths out of binding loops.
## Bar
## Modules
| Module | Left click | Right click | Middle | Scroll | Hover |
|---|---|---|---|---|---|
| Sigil | app menu | reload shell | | | |
| Workspaces | switch | | | | |
| CPU/MEM/GPU | btop | | | | resource dashboard |
| Media | play/pause | next | raise player | next/prev | full player |
| Clock | pin calendar | | | | calendar |
| Tray | activate | app menu | secondary | | |
| Network | pin panel | toggle Wi-Fi | nm-connection-editor | | networks |
| Bluetooth | pin panel | toggle adapter | | | devices |
| Volume | mute | pin panel | pavucontrol | volume | audio mixer |
| Mic | mute | pin panel | | mic volume | audio mixer |
| Brightness | | | | brightness | |
| Battery | pin panel | | | | power detail |
| Bell | history + mark read | do not disturb | | | history |
| Power | power menu | | | | |
| Module | Where | Left click | Right click | Middle | Scroll | Hover |
|---|---|---|---|---|---|---|
| Sigil | bar | app menu | reload shell | | | |
| Workspaces | bar | switch | | | | |
| Clock | bar | pin calendar | | | | calendar |
| Network | rail | pin panel | toggle Wi-Fi | nm-connection-editor | | networks |
| Bluetooth | rail | pin panel | toggle adapter | | | devices |
| Volume | rail | mute | pin panel | pavucontrol | volume | audio mixer |
| Mic | rail | mute | pin panel | | mic volume | audio mixer |
| Brightness | rail | | | | brightness | |
| Battery | rail | pin panel | | | | power detail |
| Tray | rail | activate | app menu | secondary | | |
| Bell | rail | history + mark read | do not disturb | | | history |
| Power | rail | power menu | | | | |
| Media | dock | play/pause | next | raise player | next/prev | full player |
| CPU/MEM/GPU | dock | btop | | | | resource dashboard |
Popouts open on a short dwell and stay while the pointer is over the trigger or
the panel. Clicking pins one open.
@@ -112,7 +137,20 @@ means restarting Hyprland from a TTY.
`power-profiles-daemon` is not installed (TLP is), so the power-profile
switching in `services/Battery.qml` stays dormant. Nothing else depends on it.
The display face is Adwaita Sans Black Italic, which is what was already on the
box. A heavy condensed grotesque — Anton, Archivo Black, Oswald — would land
closer to the real Persona 5 type. Change `Theme.fontDisplay` and everything
follows.
The display face is Archivo Black, set italic almost everywhere. Change
`Theme.fontDisplay` and everything follows.
## Palette discipline
Two hues, deliberately: teal carries every resting state, crimson means alarm
and nothing else. The old blue, green and amber remain in `Theme.qml` only as
aliases onto those two families so existing call sites keep working — don't
introduce new uses. `Theme.heat()` is a continuous teal→crimson ramp rather than
a hue cycle, so a number that has gone red means the same thing as a battery
that has gone red. Tray icons are force-flattened to a single colour for the
same reason: app brand colours wreck the palette faster than anything else.
Geometry variance lives in the same file. `Theme.leanFor(i)`, `chopFor(i)` and
`cornersFor(i)` hand each module a different lean and chamfer by index, so
modules stop being congruent parallelograms in an even rhythm — pass a module's
index rather than accepting the defaults.
+21 -57
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@@ -7,10 +7,11 @@ import "root:/services"
// One bar per monitor.
//
// Layout is three clusters: identity and system state on the left, the clock
// and player dead centre, controls on the right. The centre is genuinely
// centred, so the left cluster's window title is capped at whatever space is
// actually left over — otherwise the clusters overlap on a 1080p panel.
// Identity, workspaces and the focused window on the left; the clock on the
// right. Status moved to the rail and the player and metrics moved to the dock,
// which is what buys the room for this to breathe — nothing here is fighting
// for horizontal space any more, so the title gets a generous cap and the type
// can run large instead of being squeezed to fit between two clusters.
PanelWindow {
id: root
@@ -36,10 +37,6 @@ PanelWindow {
exclusiveZone: Theme.barHeight + Theme.barMargin
color: "transparent"
// Half the space not taken by the centre cluster, minus breathing room.
readonly property real sideBudget:
(width - centreCluster.width) / 2 - Theme.barGap * 2
// ------------------------------------------------------------------ left
Row {
id: leftCluster
@@ -55,15 +52,18 @@ PanelWindow {
BarPill {
id: spacesPill
accent: Theme.primary
padding: Theme.padS
padding: Theme.padM
interactive: false
lean: Theme.leanFor(1)
chop: Theme.chopFor(1)
chopCorners: Theme.cornersFor(1)
implicitWidth: spacesRow.implicitWidth + contentPad * 2
Row {
id: spacesRow
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padM
spacing: Theme.padL
Workspaces {
id: spaces
@@ -82,63 +82,27 @@ PanelWindow {
anchors.verticalCenter: parent.verticalCenter
screenRef: root.modelData
// Everything else on this side is fixed width, so the title
// gets whatever remains.
maxWidth: Math.max(70, root.sideBudget
// The only thing competing for this row is the clock, so the
// title can have most of the bar.
maxWidth: Math.max(120, root.width
- sigil.implicitWidth
- resources.implicitWidth
- clock.implicitWidth
- spaces.implicitWidth
- Theme.barGap * 2
- Theme.padM * 3
- spacesPill.leanInset)
- Theme.barGap * 3
- Theme.padL * 2
- Theme.padXL
- spacesPill.contentPad * 2)
}
}
}
Resources {
id: resources
screenRef: root.modelData
}
}
// ---------------------------------------------------------------- centre
Row {
id: centreCluster
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.barGap
MediaPill {
screenRef: root.modelData
}
Clock {
screenRef: root.modelData
}
}
// ----------------------------------------------------------------- right
Row {
id: rightCluster
Clock {
id: clock
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.barGap
Tray {
screenRef: root.modelData
}
Status {
screenRef: root.modelData
}
NotifButton {
screenRef: root.modelData
}
PowerButton {
screenRef: root.modelData
}
screenRef: root.modelData
}
// A hairline of crimson under the whole bar — the Persona 5 underscore.
+9
View File
@@ -11,10 +11,16 @@ Item {
property bool active: false
property bool slash: false
property real lean: Theme.skew
property bool leanLeft: false
property real padding: Theme.padM
property bool interactive: true
property bool halftone: false
// Chamfer, forwarded so modules can differ from one another instead of all
// sharing the panel default.
property real chop: Theme.cut
property var chopCorners: [1, 3]
readonly property bool hovered: hover.hovered
readonly property real leanInset: panel.leanInset
@@ -35,6 +41,9 @@ Item {
id: panel
anchors.fill: parent
lean: root.lean
leanLeft: root.leanLeft
chop: root.chop
chopCorners: root.chopCorners
padding: root.padding
halftone: root.halftone
halftoneColor: root.accent
+117
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@@ -0,0 +1,117 @@
import QtQuick
import QtQuick.Shapes
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
// The floating bottom-left cluster: now playing, plus the CPU/MEM/GPU readout.
//
// This one reserves no space at all. Windows tile the full height of the screen
// underneath it, and the input mask is clipped to the cluster itself so clicks
// anywhere else in the corner fall straight through to whatever is below.
//
// At rest it sits at a quarter opacity — present enough to read at a glance,
// faint enough to ignore — and snaps to full weight when the pointer arrives.
PanelWindow {
id: root
required property var modelData
screen: modelData
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "takemi-dock"
anchors {
bottom: true
left: true
}
margins {
bottom: Theme.dockMargin
left: Theme.dockMargin
}
implicitWidth: cluster.implicitWidth
implicitHeight: cluster.implicitHeight
exclusiveZone: 0
exclusionMode: ExclusionMode.Ignore
color: "transparent"
// Only the cluster takes pointer input; the rest of the surface is
// transparent to clicks.
mask: Region { item: cluster }
readonly property bool awake: clusterHover.hovered || Media.playing
// A crimson wedge pinned to the corner. This is the one part of the dock
// that never fades — it marks where the cluster lives so a nearly
// invisible idle state is still something you can aim at, and it doubles
// as the corner furniture the layout was missing.
Shape {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: 26
height: 26
z: -1
preferredRendererType: Shape.CurveRenderer
opacity: root.awake ? 0.0 : 0.9
Behavior on opacity {
NumberAnimation { duration: Theme.durBase }
}
ShapePath {
fillColor: Theme.accent
strokeColor: "transparent"
PathPolyline {
path: [
Qt.point(0, 26),
Qt.point(0, 6),
Qt.point(26, 26),
Qt.point(0, 26)
]
}
}
}
Row {
id: cluster
spacing: Theme.barGap
opacity: root.awake ? 1.0 : Theme.dockIdleOpacity
Behavior on opacity {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutExpo
}
}
// Lift off the corner as it wakes.
transform: Translate {
y: root.awake ? 0 : 4
Behavior on y {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutBack
}
}
}
HoverHandler {
id: clusterHover
}
MediaPill {
screenRef: root.modelData
}
Resources {
screenRef: root.modelData
}
}
}
+273
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@@ -0,0 +1,273 @@
import QtQuick
import QtQuick.Shapes
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// The right-hand status rail.
//
// Everything that used to be crammed into the right third of the top bar lives
// here instead: connectivity, audio, power, tray, notifications. On a 1080p
// panel this is the cheap edge — 48px of width is 2.5% of the screen, where the
// same 48px of height would have been 4.4% on top of what the top bar already
// takes.
//
// Slabs are grouped by what they do rather than spaced evenly, and each pulls a
// different lean and chamfer from the shape tables, so the column reads as a
// stack of distinct cards instead of a ladder.
PanelWindow {
id: root
required property var modelData
screen: modelData
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "takemi-rail"
anchors {
top: true
bottom: true
right: true
}
margins {
top: Theme.barHeight + Theme.barMargin * 2
bottom: Theme.barMargin
right: Theme.barMargin
}
implicitWidth: Theme.railWidth
exclusiveZone: Theme.railWidth + Theme.barMargin
color: "transparent"
// Corner furniture. The dock pins a crimson wedge to the bottom-left; this
// is its opposite number, so the desktop is bracketed on the diagonal
// rather than merely edged. Decorative only — it sits under the slabs and
// takes no input.
Shape {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: 30
height: 30
z: -1
preferredRendererType: Shape.CurveRenderer
opacity: 0.9
ShapePath {
fillColor: Theme.accent
strokeColor: "transparent"
PathPolyline {
path: [
Qt.point(30, 30),
Qt.point(30, 4),
Qt.point(2, 30),
Qt.point(30, 30)
]
}
}
}
// ------------------------------------------------------------------- top
Column {
id: upper
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
spacing: Theme.railGap
// Connectivity.
RailGroup {
variant: 0
accent: Sys.netUp ? Theme.primary : Theme.muted
implicitHeight: linkCol.implicitHeight + contentPad * 2
Column {
id: linkCol
anchors.centerIn: parent
spacing: Theme.padS
RailIcon {
id: netIcon
icon: Net.icon
tint: Theme.primary
dim: !Sys.netUp
onClicked: netPopout.pinned = !netPopout.pinned
onRightClicked: Net.toggleWifi()
onMiddleClicked: Actions.openNetworkSettings()
}
RailIcon {
id: btIcon
icon: Bt.icon
tint: Theme.primary
dim: !Bt.enabled
onClicked: btPopout.pinned = !btPopout.pinned
onRightClicked: Bt.toggle()
}
}
}
// Audio and backlight.
RailGroup {
variant: 1
accent: Audio.muted || Audio.micMuted ? Theme.accent : Theme.primary
implicitHeight: audioCol.implicitHeight + contentPad * 2
Column {
id: audioCol
anchors.centerIn: parent
spacing: Theme.padS
RailIcon {
id: volIcon
icon: Audio.icon
readout: Audio.muted ? "" : Audio.volumePercent + "%"
alert: Audio.muted
onClicked: Audio.toggleMute()
onRightClicked: audioPopout.pinned = !audioPopout.pinned
onMiddleClicked: Actions.openAudioSettings()
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
}
RailIcon {
id: micIcon
icon: Audio.micIcon
alert: Audio.micMuted
onClicked: Audio.toggleMicMute()
onRightClicked: audioPopout.pinned = !audioPopout.pinned
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
}
RailIcon {
id: brightIcon
visible: Brightness.available
icon: Brightness.icon
readout: Math.round(Brightness.percent) + "%"
tint: Theme.primary
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
}
}
}
// Battery.
RailGroup {
variant: 2
visible: Battery.available
accent: Battery.critical ? Theme.accent : Theme.primary
implicitHeight: battIcon.implicitHeight + contentPad * 2
RailIcon {
id: battIcon
anchors.centerIn: parent
icon: Battery.icon
readout: Math.round(Battery.percent) + "%"
tint: Battery.tint
alert: Battery.critical
pulsing: Battery.critical
onClicked: battPopout.pinned = !battPopout.pinned
}
}
}
// ---------------------------------------------------------------- bottom
Column {
id: lower
anchors.bottom: parent.bottom
// Clear of the corner wedge, which would otherwise sit entirely behind
// the bottom slab and never be seen.
anchors.bottomMargin: 26
anchors.horizontalCenter: parent.horizontalCenter
spacing: Theme.railGap
// Tray.
RailGroup {
variant: 3
visible: tray.visible
accent: Theme.primary
implicitHeight: tray.implicitHeight + contentPad * 2
Tray {
id: tray
anchors.centerIn: parent
}
}
// Notifications and power — the two that act on the session rather than
// report on it, so they sit apart at the foot of the rail.
RailGroup {
variant: 4
accent: Notifs.dnd ? Theme.muted : Theme.primary
implicitHeight: actionCol.implicitHeight + contentPad * 2
Column {
id: actionCol
anchors.centerIn: parent
spacing: Theme.padS
RailIcon {
id: bellIcon
icon: Notifs.icon
readout: Notifs.unread > 0
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
: ""
tint: Notifs.hasUnread ? Theme.accent : Theme.primary
dim: Notifs.dnd
alert: Notifs.hasUnread && !Notifs.dnd
onClicked: {
notifPopout.pinned = !notifPopout.pinned;
Notifs.markRead();
}
onRightClicked: Notifs.toggleDnd()
}
RailIcon {
id: powerIcon
icon: "󰐥"
tint: Actions.powerMenuOpen ? Theme.accent : Theme.subtext
onClicked: Actions.togglePowerMenu()
}
}
}
}
// ------------------------------------------------------------- popouts
// All of these hang off the left edge of the rail, opening into the screen.
NetPopout {
id: netPopout
anchorItem: netIcon
triggerHovered: netIcon.hovered
fromEdge: Edges.Left
}
BtPopout {
id: btPopout
anchorItem: btIcon
triggerHovered: btIcon.hovered
fromEdge: Edges.Left
}
AudioPopout {
id: audioPopout
anchorItem: volIcon
triggerHovered: volIcon.hovered || micIcon.hovered
fromEdge: Edges.Left
}
BatteryPopout {
id: battPopout
anchorItem: battIcon
triggerHovered: battIcon.hovered
fromEdge: Edges.Left
visible: Battery.available && shown
}
NotifPopout {
id: notifPopout
anchorItem: bellIcon
triggerHovered: bellIcon.hovered
fromEdge: Edges.Left
}
}
+92
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@@ -0,0 +1,92 @@
import QtQuick
import "root:/config"
import "root:/components"
// A slab on the right-hand rail. The vertical counterpart to BarPill: it sizes
// itself to a stacked column rather than a row, and pulls its lean and chamfer
// from the shape-variance tables by `variant`, so no two slabs on the rail are
// congruent.
Item {
id: root
property color accent: Theme.primary
property int variant: 0
property bool active: false
property real padding: Theme.padS
property bool interactive: false
property bool halftone: false
readonly property bool hovered: hover.hovered
readonly property real contentPad: panel.contentPad
readonly property alias panelItem: panel
default property alias content: holder.data
signal clicked()
implicitWidth: Theme.railWidth
P5Panel {
id: panel
anchors.fill: parent
vertical: true
// Scaled down from the horizontal tables: a rail slab leans by a
// fraction of its 48px width, so the raw values would be far too steep.
lean: Theme.leanFor(root.variant) * 0.6
leanLeft: Theme.leanLeftFor(root.variant)
chop: Math.min(Theme.chopFor(root.variant), 10)
chopCorners: Theme.cornersFor(root.variant)
padding: root.padding
halftone: root.halftone
halftoneColor: root.accent
sheen: true
fill: root.active ? Theme.surfaceAlt : Theme.surface
fillOpacity: root.hovered ? 0.98 : 0.88
border: root.hovered || root.active
? Theme.alpha(root.accent, 0.9)
: Theme.alpha(Theme.outline, 0.7)
borderWidth: root.hovered || root.active ? Theme.stroke : 1
slash: root.active
slashColor: root.accent
Behavior on fillOpacity {
NumberAnimation { duration: Theme.durFast }
}
Behavior on border {
ColorAnimation { duration: Theme.durBase }
}
Item {
id: holder
anchors.fill: parent
}
}
// Slabs lift toward the pointer, away from the screen edge.
transform: Translate {
x: root.hovered && root.interactive ? -3 : 0
Behavior on x {
NumberAnimation {
duration: Theme.durBase
easing.type: Easing.OutBack
}
}
}
HoverHandler {
id: hover
enabled: root.interactive
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
}
+111
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@@ -0,0 +1,111 @@
import QtQuick
import "root:/config"
import "root:/components"
// One slot on the right-hand rail: a glyph with an optional micro readout
// stacked beneath it, and a crimson bar that wipes down the leading edge on
// hover. The rail is only 48px wide, so unlike StatusIcon the readout sits
// under the glyph rather than beside it, and anything longer than a percentage
// belongs in the popout instead.
Item {
id: root
property string icon: ""
property string readout: ""
property color tint: Theme.primary
property bool alert: false
property bool dim: false
property bool pulsing: false
readonly property bool hovered: hover.hovered
signal clicked()
signal rightClicked()
signal middleClicked()
signal scrolled(real delta)
implicitWidth: Theme.railWidth
implicitHeight: root.readout !== "" ? 42 : 32
Column {
id: layout
anchors.centerIn: parent
spacing: 1
Icon {
id: glyph
anchors.horizontalCenter: parent.horizontalCenter
text: root.icon
pulsing: root.pulsing
font.pixelSize: Theme.fsLarge
color: {
if (root.alert) return Theme.accent;
if (root.dim) return Theme.muted;
if (root.hovered) return Theme.glow;
return root.tint;
}
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
visible: root.readout !== ""
text: root.readout
color: root.dim ? Theme.muted : Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.DemiBold
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
// Leading-edge wipe. On the rail this runs vertically down the left side,
// mirroring the slash P5Panel puts on horizontal modules.
Rectangle {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 2
height: root.hovered ? layout.implicitHeight : 0
color: root.alert ? Theme.accent : root.tint
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
scale: root.hovered ? 1.08 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
onAlertChanged: if (alert) glyph.bump()
HoverHandler {
id: hover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: root.rightClicked()
}
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: root.middleClicked()
}
WheelHandler {
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
}
+24 -26
View File
@@ -13,7 +13,14 @@ BarPill {
required property var screenRef
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
padding: Theme.padS
// Roomier than it was on the bar. In the dock there is nothing to compete
// with, so the figures get real padding instead of being pushed up against
// the slanted edges.
padding: Theme.padM
lean: Theme.leanFor(2)
chop: Theme.chopFor(2)
chopCorners: Theme.cornersFor(2)
implicitWidth: layout.implicitWidth + contentPad * 2
onClicked: Actions.openSystemMonitor()
@@ -59,6 +66,10 @@ BarPill {
}
}
// The CPU/MEM/GPU labels are gone: three characters of chrome per metric,
// repeated three times, in the most cramped part of the shell. The number
// over its meter is legible on its own, and dropping them buys the room to
// set the figure in display italic instead of squeezing it into mono.
component Metric: Column {
id: metric
@@ -67,33 +78,20 @@ BarPill {
property string readout: ""
anchors.verticalCenter: parent.verticalCenter
spacing: 1
spacing: 2
Row {
spacing: 4
Text {
text: metric.readout
color: Theme.heat(metric.value)
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 0.5
renderType: Text.NativeRendering
Text {
anchors.verticalCenter: parent.verticalCenter
text: metric.label
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 1.5
renderType: Text.NativeRendering
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: metric.readout
color: Theme.heat(metric.value)
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
+71 -61
View File
@@ -1,92 +1,102 @@
import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Services.SystemTray
import Quickshell.Widgets
import "root:/config"
import "root:/components"
// StatusNotifier tray. Left click activates, right click opens the app's own
// menu, middle click is the secondary action.
BarPill {
// StatusNotifier tray, as a vertical column for the right-hand rail. Left click
// activates, right click opens the app's own menu, middle click is the
// secondary action. The surrounding slab is the caller's business — this is
// just the stack of icons.
Column {
id: root
required property var screenRef
accent: Theme.blue
padding: Theme.padS
interactive: false
spacing: Theme.padS + 2
visible: SystemTray.items.values.length > 0
implicitWidth: visible ? layout.implicitWidth + contentPad * 2 : 0
Row {
id: layout
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padM
Repeater {
model: SystemTray.items
Repeater {
model: SystemTray.items
Item {
id: entry
Item {
id: entry
required property SystemTrayItem modelData
required property SystemTrayItem modelData
width: 18
height: 18
anchors.horizontalCenter: parent.horizontalCenter
width: 18
height: 18
anchors.verticalCenter: parent.verticalCenter
// App icons arrive in their own brand colours, which wrecks the
// two-hue palette faster than anything else in the shell. Flatten
// every one of them to a single-colour silhouette: white at rest,
// crimson under the pointer. Detail inside the glyph is lost on
// purpose — that flattening *is* the screen-printed look.
IconImage {
id: img
anchors.fill: parent
source: entry.modelData.icon
asynchronous: true
IconImage {
id: img
anchors.fill: parent
source: entry.modelData.icon
asynchronous: true
opacity: itemHover.hovered ? 1.0 : 0.82
layer.enabled: true
layer.effect: MultiEffect {
colorization: 1.0
colorizationColor: itemHover.hovered
? Theme.accent
: Theme.text
Behavior on opacity {
NumberAnimation { duration: Theme.durFast }
Behavior on colorizationColor {
ColorAnimation { duration: Theme.durFast }
}
}
scale: itemHover.hovered ? 1.18 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
opacity: itemHover.hovered ? 1.0 : 0.82
HoverHandler {
id: itemHover
cursorShape: Qt.PointingHandCursor
Behavior on opacity {
NumberAnimation { duration: Theme.durFast }
}
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: {
if (entry.modelData.onlyMenu) {
menuAnchor.open();
} else {
entry.modelData.activate();
}
scale: itemHover.hovered ? 1.18 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
HoverHandler {
id: itemHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: {
if (entry.modelData.onlyMenu) {
menuAnchor.open();
} else {
entry.modelData.activate();
}
}
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: menuAnchor.open()
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: menuAnchor.open()
}
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: entry.modelData.secondaryActivate()
}
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: entry.modelData.secondaryActivate()
}
QsMenuAnchor {
id: menuAnchor
menu: entry.modelData.menu
anchor.item: entry
anchor.edges: Edges.Bottom
anchor.gravity: Edges.Bottom
anchor.margins.top: Theme.popoutGap
}
// Menus open to the left, into the screen rather than off its edge.
QsMenuAnchor {
id: menuAnchor
menu: entry.modelData.menu
anchor.item: entry
anchor.edges: Edges.Left
anchor.gravity: Edges.Left
anchor.margins.right: Theme.popoutGap
}
}
}
+45 -6
View File
@@ -40,12 +40,15 @@ Item {
}
implicitWidth: row.implicitWidth
implicitHeight: 20
implicitHeight: 24
Row {
id: row
anchors.verticalCenter: parent.verticalCenter
spacing: 6
// Uneven gaps. An evenly spaced row of identical ticks reads as a
// progress bar; the whole point here is that it should not.
spacing: 5
Repeater {
model: root.slots
@@ -54,6 +57,7 @@ Item {
id: pip
required property var modelData
required property int index
readonly property int wsId: modelData
readonly property var info: root.occupancy[wsId]
readonly property bool occupied: info !== undefined && info.count > 0
@@ -61,8 +65,19 @@ Item {
readonly property bool focused: root.focusedId === wsId
readonly property bool hovered: pipHover.hovered
width: focused ? 34 : (occupied ? 16 : 10)
height: 18
// Each tick pulls its own shear and its own height off the
// variance tables, and sits a little off the baseline, so the
// row is a ragged run of marks rather than a repeating comb.
readonly property real shear: Theme.leanFor(pip.index)
readonly property int baseHeight: [18, 14, 20, 16][pip.index % 4]
readonly property int drift: [0, 2, -1, 1][pip.index % 4]
width: focused ? 36 : (occupied ? 16 : 9)
// The focused tick grows past its neighbours and past the row's
// own height, so it breaks the line instead of sitting in it.
height: focused ? 24 : pip.baseHeight
y: focused ? -2 : pip.drift
Behavior on width {
NumberAnimation {
@@ -71,6 +86,30 @@ Item {
easing.overshoot: 1.6
}
}
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
Behavior on y {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
// Black offset copy behind the focused tick — the same
// screen-print stack the panels use, at tick scale.
Rectangle {
visible: pip.focused
anchors.fill: parent
x: 3
y: 3
color: Theme.ink
transform: Matrix4x4 {
matrix: Qt.matrix4x4(
1, -pip.shear, 0, pip.height * pip.shear,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1)
}
}
Rectangle {
id: tick
@@ -85,7 +124,7 @@ Item {
transform: Matrix4x4 {
matrix: Qt.matrix4x4(
1, -Theme.skew, 0, pip.height * Theme.skew,
1, -pip.shear, 0, pip.height * pip.shear,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1)
@@ -104,7 +143,7 @@ Item {
text: pip.wsId
color: Theme.base
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
renderType: Text.NativeRendering
+23
View File
@@ -31,6 +31,29 @@ Singleton {
];
}
// Vertical counterpart: the *horizontal* edges slant instead, by a fraction
// of width. A tall rail slab has to lean this way — leaning its vertical
// edges by a fraction of its height would shear it clean off the screen.
function parallelogramV(w: real, h: real, lean: real): var {
const off = w * lean;
return [
Qt.point(0, off),
Qt.point(w, 0),
Qt.point(w, h - off),
Qt.point(0, h)
];
}
function parallelogramVL(w: real, h: real, lean: real): var {
const off = w * lean;
return [
Qt.point(0, 0),
Qt.point(w, off),
Qt.point(w, h),
Qt.point(0, h - off)
];
}
function rect(w: real, h: real): var {
return [Qt.point(0, 0), Qt.point(w, 0), Qt.point(w, h), Qt.point(0, h)];
}
+87 -13
View File
@@ -18,6 +18,11 @@ Item {
property real lean: Theme.skew
property bool leanLeft: false
// Tall panels (the right-hand rail) slant their horizontal edges instead,
// by a fraction of width, and inset their content top/bottom rather than
// left/right.
property bool vertical: false
// Corner chop size, and which corners get chopped (indices into the
// polygon, clockwise from the top-left). Default chops the two corners that
// read as "cut" against the lean.
@@ -37,10 +42,24 @@ Item {
// Inner glow along the top edge, for panels that should feel backlit.
property bool sheen: false
readonly property real leanInset: height * Math.abs(lean)
readonly property var polygon: leanLeft
? Geom.parallelogramL(width, height, lean)
: Geom.parallelogram(width, height, lean)
// The screen-print stack. A pure-black copy of the silhouette sits behind
// the fill, offset down-and-right, and the fill carries a black keyline
// outside its coloured border. Together these are what stop the panel from
// reading as a flat clip-path.
property bool drop: true
property real dropOffset: Theme.dropOffset
property color dropColor: Theme.ink
property bool keyline: true
property real keylineWidth: Theme.keylineWidth
readonly property real leanInset:
(vertical ? width : height) * Math.abs(lean)
readonly property var polygon: vertical
? (leanLeft ? Geom.parallelogramVL(width, height, lean)
: Geom.parallelogramV(width, height, lean))
: (leanLeft ? Geom.parallelogramL(width, height, lean)
: Geom.parallelogram(width, height, lean))
// Child content lives inside `contentItem`, inset on both sides far enough
// to clear the slanted edges. Panels do not auto-size: callers set implicit
@@ -52,14 +71,57 @@ Item {
readonly property real contentPad: padding + leanInset
// Offset black copy of the silhouette, behind everything.
Loader {
anchors.fill: parent
active: root.drop && root.dropOffset > 0
sourceComponent: Shape {
preferredRendererType: Shape.CurveRenderer
asynchronous: false
transform: Translate {
x: root.dropOffset * (root.leanLeft ? -1 : 1)
y: root.dropOffset
}
ShapePath {
fillColor: root.dropColor
strokeColor: "transparent"
joinStyle: ShapePath.MiterJoin
PathPolyline {
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
}
}
}
}
Shape {
id: body
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
asynchronous: false
// Fill, carrying the black keyline. The stroke is centred on the path,
// so half of it sits outside the silhouette — which is exactly the
// heavy outer contour the style wants.
ShapePath {
fillColor: Theme.alpha(root.fill, root.fillOpacity)
strokeColor: root.keyline ? root.dropColor : "transparent"
strokeWidth: root.keyline
? root.borderWidth + root.keylineWidth * 2
: 0
joinStyle: ShapePath.MiterJoin
capStyle: ShapePath.FlatCap
PathPolyline {
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
}
}
// Coloured border, drawn on top of the keyline so it reads as an inlay.
ShapePath {
fillColor: "transparent"
strokeColor: root.borderWidth > 0 ? root.border : "transparent"
strokeWidth: root.borderWidth
joinStyle: ShapePath.MiterJoin
@@ -141,13 +203,25 @@ Item {
strokeColor: "transparent"
PathPolyline {
path: {
const t = root.slashWidth;
// On a rail slab the slash runs along the slanted top
// edge instead of down a side.
if (root.vertical) {
const voff = root.width * root.lean;
return root.leanLeft
? Geom.closed([Qt.point(0, 0), Qt.point(root.width, voff),
Qt.point(root.width, voff + t), Qt.point(0, t)])
: Geom.closed([Qt.point(0, voff), Qt.point(root.width, 0),
Qt.point(root.width, t), Qt.point(0, voff + t)]);
}
const off = root.height * root.lean;
const w = root.slashWidth;
return root.leanLeft
? Geom.closed([Qt.point(0, 0), Qt.point(w, 0),
Qt.point(off + w, root.height), Qt.point(off, root.height)])
: Geom.closed([Qt.point(off, 0), Qt.point(off + w, 0),
Qt.point(w, root.height), Qt.point(0, root.height)]);
? Geom.closed([Qt.point(0, 0), Qt.point(t, 0),
Qt.point(off + t, root.height), Qt.point(off, root.height)])
: Geom.closed([Qt.point(off, 0), Qt.point(off + t, 0),
Qt.point(t, root.height), Qt.point(0, root.height)]);
}
}
}
@@ -157,9 +231,9 @@ Item {
Item {
id: contentHolder
anchors.fill: parent
anchors.leftMargin: root.contentPad
anchors.rightMargin: root.contentPad
anchors.topMargin: root.padding
anchors.bottomMargin: root.padding
anchors.leftMargin: root.vertical ? root.padding : root.contentPad
anchors.rightMargin: root.vertical ? root.padding : root.contentPad
anchors.topMargin: root.vertical ? root.contentPad : root.padding
anchors.bottomMargin: root.vertical ? root.contentPad : root.padding
}
}
+28 -6
View File
@@ -27,12 +27,25 @@ PopupWindow {
signal dismissedFully()
// Panels hanging off the vertical rail open sideways, so the entry slide has
// to follow whichever axis the popout actually travels along, and start on
// the side nearest its trigger.
readonly property bool horizontal:
fromEdge === Edges.Left || fromEdge === Edges.Right
readonly property string slideProperty: horizontal ? "x" : "y"
readonly property real slideOrigin: bleed + (fromEdge === Edges.Left
|| fromEdge === Edges.Top ? 14 : -14)
anchor.item: anchorItem
anchor.edges: fromEdge
anchor.gravity: fromEdge
anchor.adjustment: PopupAdjustment.SlideX
anchor.adjustment: horizontal
? PopupAdjustment.SlideY
: PopupAdjustment.SlideX
anchor.margins.top: Theme.popoutGap
anchor.margins.bottom: Theme.popoutGap
anchor.margins.left: Theme.popoutGap
anchor.margins.right: Theme.popoutGap
implicitWidth: contentWidth + bleed * 2
implicitHeight: contentHeight + bleed * 2
@@ -83,7 +96,14 @@ PopupWindow {
height: root.contentHeight
opacity: 0
transformOrigin: Item.Top
transformOrigin: {
switch (root.fromEdge) {
case Edges.Left: return Item.Right;
case Edges.Right: return Item.Left;
case Edges.Top: return Item.Bottom;
default: return Item.Top;
}
}
scale: 0.94
// The handler has to live on the content item, not the window: a
@@ -105,8 +125,8 @@ PopupWindow {
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
NumberAnimation {
target: contentHolder; property: "y"
from: root.bleed - 14; to: root.bleed
target: contentHolder; property: root.slideProperty
from: root.slideOrigin; to: root.bleed
duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
@@ -122,12 +142,14 @@ PopupWindow {
to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
}
NumberAnimation {
target: contentHolder; property: "y"
to: root.bleed - 8; duration: Theme.durFast; easing.type: Easing.InQuad
target: contentHolder; property: root.slideProperty
to: root.bleed + (root.slideOrigin - root.bleed) * 0.6
duration: Theme.durFast; easing.type: Easing.InQuad
}
onFinished: {
root.shown = false;
root.pinned = false;
contentHolder.x = root.bleed;
contentHolder.y = root.bleed;
root.dismissedFully();
}
+64 -11
View File
@@ -3,12 +3,19 @@ pragma Singleton
import QtQuick
import Quickshell
// Takemi palette: cold teal/cyan over near-black, with Persona 5 crimson as the
// alert/accent voice. Derived from ~/.wallpapers/takemi_2.jpg.
// Takemi palette. Two hues, no exceptions: a cold teal that carries every
// resting state, and Persona 5 crimson that means alarm and nothing else.
// Anything that used to be blue/green/amber now resolves into one of those two
// families, so a splash of red in the bar always reads as "something is wrong".
// Derived from ~/.wallpapers/takemi_2.jpg.
Singleton {
id: root
// ---------------------------------------------------------------- colors
// True black, for keylines and drop shapes. `base` is the near-black the
// surfaces sit on; `ink` is never tinted and never blended.
readonly property color ink: "#000000"
readonly property color base: "#04070a"
readonly property color mantle: "#080e14"
readonly property color surface: "#0d1922"
@@ -23,13 +30,17 @@ Singleton {
readonly property color primary: "#34d3e6" // electric teal — the house colour
readonly property color primaryDim: "#17879b"
readonly property color glow: "#8ef2ff"
readonly property color blue: "#3b8fd6"
readonly property color deep: "#0d4b5e"
readonly property color accent: "#ff2d40" // P5 crimson
readonly property color accent: "#ff2d40" // P5 crimson — alarm, only ever alarm
readonly property color accentDim: "#a8121f"
readonly property color warn: "#ffb03a"
readonly property color ok: "#35e08f"
readonly property color accentSoft: "#ff6b78" // the "getting there" step below accent
// Retired hues, kept as aliases so call sites keep working while resolving
// into the two-hue system. Do not introduce new uses.
readonly property color blue: root.primaryDim
readonly property color ok: root.primary
readonly property color warn: root.accentSoft
// Chromatic aberration pair, straight off the wallpaper's RGB split.
readonly property color splitRed: "#ff2b4d"
@@ -39,12 +50,21 @@ Singleton {
return Qt.rgba(c.r, c.g, c.b, a);
}
// Heat ramp for load/usage readouts.
// Linear blend, t = 0 gives a, t = 1 gives b.
function mix(a: color, b: color, t: real): color {
const k = Math.max(0, Math.min(1, t));
return Qt.rgba(a.r + (b.r - a.r) * k,
a.g + (b.g - a.g) * k,
a.b + (b.b - a.b) * k,
a.a + (b.a - a.a) * k);
}
// Heat ramp for load/usage readouts. Deliberately *not* a hue cycle: it sits
// flat teal until load actually matters, then bleeds continuously into
// crimson. A number that has gone red means the same thing everywhere.
function heat(pct: real): color {
if (pct >= 90) return root.accent;
if (pct >= 75) return root.warn;
if (pct >= 45) return root.glow;
return root.primary;
if (pct <= 55) return root.primary;
return root.mix(root.primary, root.accent, (pct - 55) / 45);
}
// ----------------------------------------------------------------- fonts
@@ -68,11 +88,26 @@ Singleton {
readonly property int barMargin: 8
readonly property int barGap: 8
// Right-hand status rail and the floating bottom-left dock.
readonly property int railWidth: 48
readonly property int railGap: 10
readonly property int dockMargin: 14
// Low enough that the cluster stops competing with whatever window is
// underneath it — at 0.25 it just muddies text it happens to overlap. The
// corner wedge stays fully opaque as the thing you aim at.
readonly property real dockIdleOpacity: 0.13
readonly property int dockRevealZone: 140 // px of screen bottom that wakes it
// Horizontal offset per unit of height. tan(14deg) — every panel leans.
readonly property real skew: 0.249
readonly property int cut: 9 // corner chamfer, in px
readonly property int stroke: 2
// Pure-black keyline copy sitting behind every panel. This is what makes a
// shape read as screen-printed rather than as a clipped rectangle.
readonly property real dropOffset: 4
readonly property real keylineWidth: 2
readonly property int padS: 6
readonly property int padM: 12
readonly property int padL: 20
@@ -81,6 +116,24 @@ Singleton {
readonly property int popoutWidth: 380
readonly property int popoutGap: 10
// ------------------------------------------------------- shape variance
// Persona geometry is never a repeating pattern, so modules pull their lean
// and chamfer from these tables by index rather than sharing one default.
// Deterministic, so the bar looks the same every launch.
readonly property var leanTable: [0.32, 0.18, 0.26, 0.0, 0.29, 0.14, 0.35, 0.21]
readonly property var chopTable: [12, 5, 18, 8, 14, 4, 10, 16]
readonly property var cornerTable: [
[1, 3], [0, 2], [1], [0, 2, 3], [3], [1, 3], [2], [0, 1, 3]
]
function leanFor(i: int): real { return root.leanTable[i % root.leanTable.length]; }
function chopFor(i: int): real { return root.chopTable[i % root.chopTable.length]; }
function cornersFor(i: int): var { return root.cornerTable[i % root.cornerTable.length]; }
// Every other module leans against its neighbour, so the row reads as
// opposing diagonals instead of a comb.
function leanLeftFor(i: int): bool { return i % 3 === 1; }
// ------------------------------------------------------------ animation
// P5 motion is snappy and slightly overshooting — never soft.
readonly property int durFast: 110
+37 -3
View File
@@ -141,6 +141,11 @@ PanelWindow {
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.padM
// The widest slab in the stack. Fixed rather than derived so the ragged
// x offsets below cannot feed back into the Column's own width.
readonly property int stackWidth: 312
width: stackWidth
Repeater {
id: buttonRepeater
@@ -160,11 +165,29 @@ PanelWindow {
required property var modelData
required property int index
width: 280
// Six identical slabs stacked at a constant width is the most
// obviously machine-made thing in the shell. Vary the width and
// push each row a different distance off the right margin, so
// the stack has a ragged edge on both sides.
readonly property int slabWidth: [286, 252, 300, 268, 312, 244][entry.index]
readonly property int nudge: [0, 22, 8, 34, 14, 26][entry.index]
// Column owns y, so the ragged edge is an explicit x offset
// measured against the widest slab in the stack.
width: entry.slabWidth
height: 52
x: actions.stackWidth - entry.slabWidth - entry.nudge
opacity: 0
transform: Translate { id: slide; x: 90 }
transform: [
Translate { id: slide; x: 90 },
Rotation {
id: tilt
angle: -3
origin.x: entry.slabWidth / 2
origin.y: 26
}
]
P5Button {
anchors.fill: parent
@@ -172,7 +195,8 @@ PanelWindow {
icon: entry.modelData.icon
destructive: entry.modelData.danger
accent: entry.modelData.danger ? Theme.accent : Theme.primary
lunge: -10
lean: Theme.leanFor(entry.index)
lunge: -10 - entry.index * 2
onClicked: root.invoke(entry.modelData.act)
}
@@ -199,6 +223,16 @@ PanelWindow {
duration: Theme.durSlow
easing.type: Easing.OutBack
}
// Slabs land out of true and snap square. Sliding alone
// reads like a slide deck; the tilt is what makes it
// land like a card being thrown down.
NumberAnimation {
target: tilt; property: "angle"
from: entry.index % 2 === 0 ? -4 : 4; to: 0
duration: Theme.durSlow
easing.type: Easing.OutBack
easing.overshoot: 2.2
}
}
}
}
+12
View File
@@ -36,6 +36,18 @@ ShellRoot {
Bar {}
}
Variants {
model: Quickshell.screens
Rail {}
}
Variants {
model: Quickshell.screens
Dock {}
}
Variants {
model: Quickshell.screens