updated style
This commit is contained in:
+63
-25
@@ -18,13 +18,38 @@ Hyprland starts it from `~/.config/hypr/modules/autostart.conf`.
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## Layout
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The shell is spread across three surfaces rather than crammed into one bar,
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because on a 1080p panel horizontal space is cheap and vertical space is not: a
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48px rail costs 2.5% of the width, where the same 48px along the bottom would
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have cost 4.4% of the height on top of what the top bar already takes.
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```
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shell.qml entrypoint — one bar, power menu, toasts and OSD per screen
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config/ palette, type scale, geometry, motion curves
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┌────────────────────────────────────────────┐
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│ ◆ TAKEMI [1][2][3] window title 00:09 │ bar — 48px exclusive
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├────────────────────────────────────────────┤
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│ ▐█▌│ rail — 48px exclusive
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│ windows ▐ ▌│
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│ ◣ ▐█▌│
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│ ╱ ♪ TRACK ╲ ▁▃▅ 42% │ dock — no exclusive zone
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└────────────────────────────────────────────┘
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```
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- **bar** — identity, workspaces, focused window, clock.
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- **rail** — network, bluetooth, audio, mic, backlight, battery, tray,
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notifications, power. Popouts open leftward, into the screen.
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- **dock** — now playing and the CPU/MEM/GPU readout. Reserves nothing: windows
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tile the full height underneath, and the input mask is clipped to the cluster
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so clicks elsewhere in the corner fall through. Idles near-invisible and wakes
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on hover or on playback; the crimson corner wedge is the always-on handle that
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marks where it lives.
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```
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shell.qml entrypoint — bar, rail, dock, power menu, toasts, OSD per screen
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config/ palette, type scale, geometry, motion curves, shape variance
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components/ the P5 primitives: panels, gauges, sliders, split-ink text
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services/ data sources, all singletons
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bar/ the bar and its modules
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popouts/ hover panels hanging off bar modules
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bar/ the three surfaces and their modules
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popouts/ hover panels hanging off rail and bar modules
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overlays/ power menu, notification toasts, volume/brightness OSD
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lock/ session lock
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assets/ halftone and stripe tiles, generated with ImageMagick
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@@ -34,24 +59,24 @@ assets/ halftone and stripe tiles, generated with ImageMagick
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callers set implicit sizes from their own layout (`row.implicitWidth +
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contentPad * 2`), which keeps the shape maths out of binding loops.
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## Bar
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## Modules
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| Module | Left click | Right click | Middle | Scroll | Hover |
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|---|---|---|---|---|---|
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| Sigil | app menu | reload shell | | | |
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| Workspaces | switch | | | | |
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| CPU/MEM/GPU | btop | | | | resource dashboard |
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| Media | play/pause | next | raise player | next/prev | full player |
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| Clock | pin calendar | | | | calendar |
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| Tray | activate | app menu | secondary | | |
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| Network | pin panel | toggle Wi-Fi | nm-connection-editor | | networks |
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| Bluetooth | pin panel | toggle adapter | | | devices |
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| Volume | mute | pin panel | pavucontrol | volume | audio mixer |
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| Mic | mute | pin panel | | mic volume | audio mixer |
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| Brightness | | | | brightness | |
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| Battery | pin panel | | | | power detail |
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| Bell | history + mark read | do not disturb | | | history |
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| Power | power menu | | | | |
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| Module | Where | Left click | Right click | Middle | Scroll | Hover |
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|---|---|---|---|---|---|---|
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| Sigil | bar | app menu | reload shell | | | |
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| Workspaces | bar | switch | | | | |
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| Clock | bar | pin calendar | | | | calendar |
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| Network | rail | pin panel | toggle Wi-Fi | nm-connection-editor | | networks |
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| Bluetooth | rail | pin panel | toggle adapter | | | devices |
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| Volume | rail | mute | pin panel | pavucontrol | volume | audio mixer |
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| Mic | rail | mute | pin panel | | mic volume | audio mixer |
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| Brightness | rail | | | | brightness | |
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| Battery | rail | pin panel | | | | power detail |
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| Tray | rail | activate | app menu | secondary | | |
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| Bell | rail | history + mark read | do not disturb | | | history |
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| Power | rail | power menu | | | | |
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| Media | dock | play/pause | next | raise player | next/prev | full player |
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| CPU/MEM/GPU | dock | btop | | | | resource dashboard |
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Popouts open on a short dwell and stay while the pointer is over the trigger or
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the panel. Clicking pins one open.
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@@ -112,7 +137,20 @@ means restarting Hyprland from a TTY.
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`power-profiles-daemon` is not installed (TLP is), so the power-profile
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switching in `services/Battery.qml` stays dormant. Nothing else depends on it.
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The display face is Adwaita Sans Black Italic, which is what was already on the
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box. A heavy condensed grotesque — Anton, Archivo Black, Oswald — would land
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closer to the real Persona 5 type. Change `Theme.fontDisplay` and everything
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follows.
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The display face is Archivo Black, set italic almost everywhere. Change
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`Theme.fontDisplay` and everything follows.
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## Palette discipline
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Two hues, deliberately: teal carries every resting state, crimson means alarm
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and nothing else. The old blue, green and amber remain in `Theme.qml` only as
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aliases onto those two families so existing call sites keep working — don't
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introduce new uses. `Theme.heat()` is a continuous teal→crimson ramp rather than
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a hue cycle, so a number that has gone red means the same thing as a battery
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that has gone red. Tray icons are force-flattened to a single colour for the
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same reason: app brand colours wreck the palette faster than anything else.
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Geometry variance lives in the same file. `Theme.leanFor(i)`, `chopFor(i)` and
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`cornersFor(i)` hand each module a different lean and chamfer by index, so
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modules stop being congruent parallelograms in an even rhythm — pass a module's
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index rather than accepting the defaults.
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+20
-56
@@ -7,10 +7,11 @@ import "root:/services"
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// One bar per monitor.
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//
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// Layout is three clusters: identity and system state on the left, the clock
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// and player dead centre, controls on the right. The centre is genuinely
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// centred, so the left cluster's window title is capped at whatever space is
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// actually left over — otherwise the clusters overlap on a 1080p panel.
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// Identity, workspaces and the focused window on the left; the clock on the
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// right. Status moved to the rail and the player and metrics moved to the dock,
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// which is what buys the room for this to breathe — nothing here is fighting
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// for horizontal space any more, so the title gets a generous cap and the type
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// can run large instead of being squeezed to fit between two clusters.
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PanelWindow {
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id: root
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@@ -36,10 +37,6 @@ PanelWindow {
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exclusiveZone: Theme.barHeight + Theme.barMargin
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color: "transparent"
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// Half the space not taken by the centre cluster, minus breathing room.
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readonly property real sideBudget:
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(width - centreCluster.width) / 2 - Theme.barGap * 2
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// ------------------------------------------------------------------ left
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Row {
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id: leftCluster
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@@ -55,15 +52,18 @@ PanelWindow {
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BarPill {
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id: spacesPill
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accent: Theme.primary
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padding: Theme.padS
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padding: Theme.padM
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interactive: false
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lean: Theme.leanFor(1)
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chop: Theme.chopFor(1)
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chopCorners: Theme.cornersFor(1)
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implicitWidth: spacesRow.implicitWidth + contentPad * 2
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Row {
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id: spacesRow
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anchors.verticalCenter: parent.verticalCenter
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anchors.left: parent.left
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spacing: Theme.padM
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spacing: Theme.padL
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Workspaces {
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id: spaces
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@@ -82,65 +82,29 @@ PanelWindow {
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anchors.verticalCenter: parent.verticalCenter
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screenRef: root.modelData
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// Everything else on this side is fixed width, so the title
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// gets whatever remains.
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maxWidth: Math.max(70, root.sideBudget
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// The only thing competing for this row is the clock, so the
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// title can have most of the bar.
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maxWidth: Math.max(120, root.width
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- sigil.implicitWidth
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- resources.implicitWidth
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- clock.implicitWidth
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- spaces.implicitWidth
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- Theme.barGap * 2
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- Theme.padM * 3
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- spacesPill.leanInset)
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- Theme.barGap * 3
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- Theme.padL * 2
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- Theme.padXL
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- spacesPill.contentPad * 2)
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}
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}
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}
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Resources {
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id: resources
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screenRef: root.modelData
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}
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}
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// ---------------------------------------------------------------- centre
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Row {
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id: centreCluster
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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spacing: Theme.barGap
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MediaPill {
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screenRef: root.modelData
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}
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Clock {
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screenRef: root.modelData
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}
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}
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// ----------------------------------------------------------------- right
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Row {
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id: rightCluster
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Clock {
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id: clock
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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spacing: Theme.barGap
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Tray {
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screenRef: root.modelData
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}
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Status {
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screenRef: root.modelData
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}
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NotifButton {
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screenRef: root.modelData
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}
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PowerButton {
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screenRef: root.modelData
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}
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}
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// A hairline of crimson under the whole bar — the Persona 5 underscore.
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Rectangle {
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anchors.bottom: parent.bottom
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@@ -11,10 +11,16 @@ Item {
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property bool active: false
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property bool slash: false
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property real lean: Theme.skew
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property bool leanLeft: false
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property real padding: Theme.padM
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property bool interactive: true
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property bool halftone: false
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// Chamfer, forwarded so modules can differ from one another instead of all
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// sharing the panel default.
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property real chop: Theme.cut
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property var chopCorners: [1, 3]
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readonly property bool hovered: hover.hovered
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readonly property real leanInset: panel.leanInset
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@@ -35,6 +41,9 @@ Item {
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id: panel
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anchors.fill: parent
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lean: root.lean
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leanLeft: root.leanLeft
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chop: root.chop
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chopCorners: root.chopCorners
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padding: root.padding
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halftone: root.halftone
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halftoneColor: root.accent
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@@ -0,0 +1,117 @@
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import QtQuick
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import QtQuick.Shapes
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import Quickshell
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import Quickshell.Wayland
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import "root:/config"
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import "root:/components"
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import "root:/services"
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// The floating bottom-left cluster: now playing, plus the CPU/MEM/GPU readout.
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//
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// This one reserves no space at all. Windows tile the full height of the screen
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// underneath it, and the input mask is clipped to the cluster itself so clicks
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// anywhere else in the corner fall straight through to whatever is below.
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//
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// At rest it sits at a quarter opacity — present enough to read at a glance,
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// faint enough to ignore — and snaps to full weight when the pointer arrives.
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PanelWindow {
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id: root
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required property var modelData
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screen: modelData
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WlrLayershell.layer: WlrLayer.Top
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WlrLayershell.namespace: "takemi-dock"
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anchors {
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bottom: true
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left: true
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}
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margins {
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bottom: Theme.dockMargin
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left: Theme.dockMargin
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}
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implicitWidth: cluster.implicitWidth
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implicitHeight: cluster.implicitHeight
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exclusiveZone: 0
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exclusionMode: ExclusionMode.Ignore
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color: "transparent"
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// Only the cluster takes pointer input; the rest of the surface is
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// transparent to clicks.
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mask: Region { item: cluster }
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readonly property bool awake: clusterHover.hovered || Media.playing
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// A crimson wedge pinned to the corner. This is the one part of the dock
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// that never fades — it marks where the cluster lives so a nearly
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// invisible idle state is still something you can aim at, and it doubles
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// as the corner furniture the layout was missing.
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Shape {
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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width: 26
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height: 26
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z: -1
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preferredRendererType: Shape.CurveRenderer
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opacity: root.awake ? 0.0 : 0.9
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Behavior on opacity {
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NumberAnimation { duration: Theme.durBase }
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}
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ShapePath {
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fillColor: Theme.accent
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strokeColor: "transparent"
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PathPolyline {
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path: [
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Qt.point(0, 26),
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Qt.point(0, 6),
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Qt.point(26, 26),
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Qt.point(0, 26)
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]
|
||||
}
|
||||
}
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||||
}
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||||
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Row {
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id: cluster
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spacing: Theme.barGap
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||||
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||||
opacity: root.awake ? 1.0 : Theme.dockIdleOpacity
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||||
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Behavior on opacity {
|
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NumberAnimation {
|
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duration: Theme.durSlow
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easing.type: Easing.OutExpo
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||||
}
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}
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||||
|
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// Lift off the corner as it wakes.
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transform: Translate {
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y: root.awake ? 0 : 4
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Behavior on y {
|
||||
NumberAnimation {
|
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duration: Theme.durSlow
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easing.type: Easing.OutBack
|
||||
}
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||||
}
|
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}
|
||||
|
||||
HoverHandler {
|
||||
id: clusterHover
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||||
}
|
||||
|
||||
MediaPill {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
Resources {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import Quickshell
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
import "root:/popouts"
|
||||
|
||||
// The right-hand status rail.
|
||||
//
|
||||
// Everything that used to be crammed into the right third of the top bar lives
|
||||
// here instead: connectivity, audio, power, tray, notifications. On a 1080p
|
||||
// panel this is the cheap edge — 48px of width is 2.5% of the screen, where the
|
||||
// same 48px of height would have been 4.4% on top of what the top bar already
|
||||
// takes.
|
||||
//
|
||||
// Slabs are grouped by what they do rather than spaced evenly, and each pulls a
|
||||
// different lean and chamfer from the shape tables, so the column reads as a
|
||||
// stack of distinct cards instead of a ladder.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
required property var modelData
|
||||
screen: modelData
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Top
|
||||
WlrLayershell.namespace: "takemi-rail"
|
||||
|
||||
anchors {
|
||||
top: true
|
||||
bottom: true
|
||||
right: true
|
||||
}
|
||||
|
||||
margins {
|
||||
top: Theme.barHeight + Theme.barMargin * 2
|
||||
bottom: Theme.barMargin
|
||||
right: Theme.barMargin
|
||||
}
|
||||
|
||||
implicitWidth: Theme.railWidth
|
||||
exclusiveZone: Theme.railWidth + Theme.barMargin
|
||||
color: "transparent"
|
||||
|
||||
// Corner furniture. The dock pins a crimson wedge to the bottom-left; this
|
||||
// is its opposite number, so the desktop is bracketed on the diagonal
|
||||
// rather than merely edged. Decorative only — it sits under the slabs and
|
||||
// takes no input.
|
||||
Shape {
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
width: 30
|
||||
height: 30
|
||||
z: -1
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
opacity: 0.9
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.accent
|
||||
strokeColor: "transparent"
|
||||
PathPolyline {
|
||||
path: [
|
||||
Qt.point(30, 30),
|
||||
Qt.point(30, 4),
|
||||
Qt.point(2, 30),
|
||||
Qt.point(30, 30)
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------- top
|
||||
Column {
|
||||
id: upper
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: Theme.railGap
|
||||
|
||||
// Connectivity.
|
||||
RailGroup {
|
||||
variant: 0
|
||||
accent: Sys.netUp ? Theme.primary : Theme.muted
|
||||
implicitHeight: linkCol.implicitHeight + contentPad * 2
|
||||
|
||||
Column {
|
||||
id: linkCol
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
|
||||
RailIcon {
|
||||
id: netIcon
|
||||
icon: Net.icon
|
||||
tint: Theme.primary
|
||||
dim: !Sys.netUp
|
||||
onClicked: netPopout.pinned = !netPopout.pinned
|
||||
onRightClicked: Net.toggleWifi()
|
||||
onMiddleClicked: Actions.openNetworkSettings()
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: btIcon
|
||||
icon: Bt.icon
|
||||
tint: Theme.primary
|
||||
dim: !Bt.enabled
|
||||
onClicked: btPopout.pinned = !btPopout.pinned
|
||||
onRightClicked: Bt.toggle()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Audio and backlight.
|
||||
RailGroup {
|
||||
variant: 1
|
||||
accent: Audio.muted || Audio.micMuted ? Theme.accent : Theme.primary
|
||||
implicitHeight: audioCol.implicitHeight + contentPad * 2
|
||||
|
||||
Column {
|
||||
id: audioCol
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
|
||||
RailIcon {
|
||||
id: volIcon
|
||||
icon: Audio.icon
|
||||
readout: Audio.muted ? "" : Audio.volumePercent + "%"
|
||||
alert: Audio.muted
|
||||
onClicked: Audio.toggleMute()
|
||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||
onMiddleClicked: Actions.openAudioSettings()
|
||||
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: micIcon
|
||||
icon: Audio.micIcon
|
||||
alert: Audio.micMuted
|
||||
onClicked: Audio.toggleMicMute()
|
||||
onRightClicked: audioPopout.pinned = !audioPopout.pinned
|
||||
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: brightIcon
|
||||
visible: Brightness.available
|
||||
icon: Brightness.icon
|
||||
readout: Math.round(Brightness.percent) + "%"
|
||||
tint: Theme.primary
|
||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Battery.
|
||||
RailGroup {
|
||||
variant: 2
|
||||
visible: Battery.available
|
||||
accent: Battery.critical ? Theme.accent : Theme.primary
|
||||
implicitHeight: battIcon.implicitHeight + contentPad * 2
|
||||
|
||||
RailIcon {
|
||||
id: battIcon
|
||||
anchors.centerIn: parent
|
||||
icon: Battery.icon
|
||||
readout: Math.round(Battery.percent) + "%"
|
||||
tint: Battery.tint
|
||||
alert: Battery.critical
|
||||
pulsing: Battery.critical
|
||||
onClicked: battPopout.pinned = !battPopout.pinned
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- bottom
|
||||
Column {
|
||||
id: lower
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
// Clear of the corner wedge, which would otherwise sit entirely behind
|
||||
// the bottom slab and never be seen.
|
||||
anchors.bottomMargin: 26
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: Theme.railGap
|
||||
|
||||
// Tray.
|
||||
RailGroup {
|
||||
variant: 3
|
||||
visible: tray.visible
|
||||
accent: Theme.primary
|
||||
implicitHeight: tray.implicitHeight + contentPad * 2
|
||||
|
||||
Tray {
|
||||
id: tray
|
||||
anchors.centerIn: parent
|
||||
}
|
||||
}
|
||||
|
||||
// Notifications and power — the two that act on the session rather than
|
||||
// report on it, so they sit apart at the foot of the rail.
|
||||
RailGroup {
|
||||
variant: 4
|
||||
accent: Notifs.dnd ? Theme.muted : Theme.primary
|
||||
implicitHeight: actionCol.implicitHeight + contentPad * 2
|
||||
|
||||
Column {
|
||||
id: actionCol
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
|
||||
RailIcon {
|
||||
id: bellIcon
|
||||
icon: Notifs.icon
|
||||
readout: Notifs.unread > 0
|
||||
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
|
||||
: ""
|
||||
tint: Notifs.hasUnread ? Theme.accent : Theme.primary
|
||||
dim: Notifs.dnd
|
||||
alert: Notifs.hasUnread && !Notifs.dnd
|
||||
onClicked: {
|
||||
notifPopout.pinned = !notifPopout.pinned;
|
||||
Notifs.markRead();
|
||||
}
|
||||
onRightClicked: Notifs.toggleDnd()
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: powerIcon
|
||||
icon: ""
|
||||
tint: Actions.powerMenuOpen ? Theme.accent : Theme.subtext
|
||||
onClicked: Actions.togglePowerMenu()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------- popouts
|
||||
// All of these hang off the left edge of the rail, opening into the screen.
|
||||
NetPopout {
|
||||
id: netPopout
|
||||
anchorItem: netIcon
|
||||
triggerHovered: netIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
|
||||
BtPopout {
|
||||
id: btPopout
|
||||
anchorItem: btIcon
|
||||
triggerHovered: btIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
|
||||
AudioPopout {
|
||||
id: audioPopout
|
||||
anchorItem: volIcon
|
||||
triggerHovered: volIcon.hovered || micIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
|
||||
BatteryPopout {
|
||||
id: battPopout
|
||||
anchorItem: battIcon
|
||||
triggerHovered: battIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
visible: Battery.available && shown
|
||||
}
|
||||
|
||||
NotifPopout {
|
||||
id: notifPopout
|
||||
anchorItem: bellIcon
|
||||
triggerHovered: bellIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// A slab on the right-hand rail. The vertical counterpart to BarPill: it sizes
|
||||
// itself to a stacked column rather than a row, and pulls its lean and chamfer
|
||||
// from the shape-variance tables by `variant`, so no two slabs on the rail are
|
||||
// congruent.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property color accent: Theme.primary
|
||||
property int variant: 0
|
||||
property bool active: false
|
||||
property real padding: Theme.padS
|
||||
property bool interactive: false
|
||||
property bool halftone: false
|
||||
|
||||
readonly property bool hovered: hover.hovered
|
||||
readonly property real contentPad: panel.contentPad
|
||||
readonly property alias panelItem: panel
|
||||
|
||||
default property alias content: holder.data
|
||||
|
||||
signal clicked()
|
||||
|
||||
implicitWidth: Theme.railWidth
|
||||
|
||||
P5Panel {
|
||||
id: panel
|
||||
anchors.fill: parent
|
||||
vertical: true
|
||||
|
||||
// Scaled down from the horizontal tables: a rail slab leans by a
|
||||
// fraction of its 48px width, so the raw values would be far too steep.
|
||||
lean: Theme.leanFor(root.variant) * 0.6
|
||||
leanLeft: Theme.leanLeftFor(root.variant)
|
||||
chop: Math.min(Theme.chopFor(root.variant), 10)
|
||||
chopCorners: Theme.cornersFor(root.variant)
|
||||
|
||||
padding: root.padding
|
||||
halftone: root.halftone
|
||||
halftoneColor: root.accent
|
||||
sheen: true
|
||||
|
||||
fill: root.active ? Theme.surfaceAlt : Theme.surface
|
||||
fillOpacity: root.hovered ? 0.98 : 0.88
|
||||
border: root.hovered || root.active
|
||||
? Theme.alpha(root.accent, 0.9)
|
||||
: Theme.alpha(Theme.outline, 0.7)
|
||||
borderWidth: root.hovered || root.active ? Theme.stroke : 1
|
||||
|
||||
slash: root.active
|
||||
slashColor: root.accent
|
||||
|
||||
Behavior on fillOpacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
Behavior on border {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
|
||||
Item {
|
||||
id: holder
|
||||
anchors.fill: parent
|
||||
}
|
||||
}
|
||||
|
||||
// Slabs lift toward the pointer, away from the screen edge.
|
||||
transform: Translate {
|
||||
x: root.hovered && root.interactive ? -3 : 0
|
||||
|
||||
Behavior on x {
|
||||
NumberAnimation {
|
||||
duration: Theme.durBase
|
||||
easing.type: Easing.OutBack
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
enabled: root.interactive
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
enabled: root.interactive
|
||||
acceptedButtons: Qt.LeftButton
|
||||
onTapped: root.clicked()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// One slot on the right-hand rail: a glyph with an optional micro readout
|
||||
// stacked beneath it, and a crimson bar that wipes down the leading edge on
|
||||
// hover. The rail is only 48px wide, so unlike StatusIcon the readout sits
|
||||
// under the glyph rather than beside it, and anything longer than a percentage
|
||||
// belongs in the popout instead.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property string icon: ""
|
||||
property string readout: ""
|
||||
property color tint: Theme.primary
|
||||
property bool alert: false
|
||||
property bool dim: false
|
||||
property bool pulsing: false
|
||||
|
||||
readonly property bool hovered: hover.hovered
|
||||
|
||||
signal clicked()
|
||||
signal rightClicked()
|
||||
signal middleClicked()
|
||||
signal scrolled(real delta)
|
||||
|
||||
implicitWidth: Theme.railWidth
|
||||
implicitHeight: root.readout !== "" ? 42 : 32
|
||||
|
||||
Column {
|
||||
id: layout
|
||||
anchors.centerIn: parent
|
||||
spacing: 1
|
||||
|
||||
Icon {
|
||||
id: glyph
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text: root.icon
|
||||
pulsing: root.pulsing
|
||||
font.pixelSize: Theme.fsLarge
|
||||
color: {
|
||||
if (root.alert) return Theme.accent;
|
||||
if (root.dim) return Theme.muted;
|
||||
if (root.hovered) return Theme.glow;
|
||||
return root.tint;
|
||||
}
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
visible: root.readout !== ""
|
||||
text: root.readout
|
||||
color: root.dim ? Theme.muted : Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.weight: Font.DemiBold
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Leading-edge wipe. On the rail this runs vertically down the left side,
|
||||
// mirroring the slash P5Panel puts on horizontal modules.
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 2
|
||||
height: root.hovered ? layout.implicitHeight : 0
|
||||
color: root.alert ? Theme.accent : root.tint
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
|
||||
}
|
||||
}
|
||||
|
||||
scale: root.hovered ? 1.08 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
onAlertChanged: if (alert) glyph.bump()
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.LeftButton
|
||||
onTapped: root.clicked()
|
||||
}
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.RightButton
|
||||
onTapped: root.rightClicked()
|
||||
}
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.MiddleButton
|
||||
onTapped: root.middleClicked()
|
||||
}
|
||||
WheelHandler {
|
||||
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
|
||||
onWheel: event => root.scrolled(event.angleDelta.y)
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,14 @@ BarPill {
|
||||
required property var screenRef
|
||||
|
||||
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
|
||||
padding: Theme.padS
|
||||
|
||||
// Roomier than it was on the bar. In the dock there is nothing to compete
|
||||
// with, so the figures get real padding instead of being pushed up against
|
||||
// the slanted edges.
|
||||
padding: Theme.padM
|
||||
lean: Theme.leanFor(2)
|
||||
chop: Theme.chopFor(2)
|
||||
chopCorners: Theme.cornersFor(2)
|
||||
implicitWidth: layout.implicitWidth + contentPad * 2
|
||||
|
||||
onClicked: Actions.openSystemMonitor()
|
||||
@@ -59,6 +66,10 @@ BarPill {
|
||||
}
|
||||
}
|
||||
|
||||
// The CPU/MEM/GPU labels are gone: three characters of chrome per metric,
|
||||
// repeated three times, in the most cramped part of the shell. The number
|
||||
// over its meter is legible on its own, and dropping them buys the room to
|
||||
// set the figure in display italic instead of squeezing it into mono.
|
||||
component Metric: Column {
|
||||
id: metric
|
||||
|
||||
@@ -67,35 +78,22 @@ BarPill {
|
||||
property string readout: ""
|
||||
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 1
|
||||
|
||||
Row {
|
||||
spacing: 4
|
||||
spacing: 2
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: metric.label
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 1.5
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: metric.readout
|
||||
color: Theme.heat(metric.value)
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Font.DemiBold
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
font.letterSpacing: 0.5
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MeterBar {
|
||||
value: metric.value
|
||||
|
||||
+30
-20
@@ -1,28 +1,20 @@
|
||||
import QtQuick
|
||||
import QtQuick.Effects
|
||||
import Quickshell
|
||||
import Quickshell.Services.SystemTray
|
||||
import Quickshell.Widgets
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// StatusNotifier tray. Left click activates, right click opens the app's own
|
||||
// menu, middle click is the secondary action.
|
||||
BarPill {
|
||||
// StatusNotifier tray, as a vertical column for the right-hand rail. Left click
|
||||
// activates, right click opens the app's own menu, middle click is the
|
||||
// secondary action. The surrounding slab is the caller's business — this is
|
||||
// just the stack of icons.
|
||||
Column {
|
||||
id: root
|
||||
|
||||
required property var screenRef
|
||||
|
||||
accent: Theme.blue
|
||||
padding: Theme.padS
|
||||
interactive: false
|
||||
spacing: Theme.padS + 2
|
||||
visible: SystemTray.items.values.length > 0
|
||||
implicitWidth: visible ? layout.implicitWidth + contentPad * 2 : 0
|
||||
|
||||
Row {
|
||||
id: layout
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
spacing: Theme.padM
|
||||
|
||||
Repeater {
|
||||
model: SystemTray.items
|
||||
@@ -34,13 +26,31 @@ BarPill {
|
||||
|
||||
width: 18
|
||||
height: 18
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
|
||||
// App icons arrive in their own brand colours, which wrecks the
|
||||
// two-hue palette faster than anything else in the shell. Flatten
|
||||
// every one of them to a single-colour silhouette: white at rest,
|
||||
// crimson under the pointer. Detail inside the glyph is lost on
|
||||
// purpose — that flattening *is* the screen-printed look.
|
||||
IconImage {
|
||||
id: img
|
||||
anchors.fill: parent
|
||||
source: entry.modelData.icon
|
||||
asynchronous: true
|
||||
|
||||
layer.enabled: true
|
||||
layer.effect: MultiEffect {
|
||||
colorization: 1.0
|
||||
colorizationColor: itemHover.hovered
|
||||
? Theme.accent
|
||||
: Theme.text
|
||||
|
||||
Behavior on colorizationColor {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
opacity: itemHover.hovered ? 1.0 : 0.82
|
||||
|
||||
Behavior on opacity {
|
||||
@@ -79,14 +89,14 @@ BarPill {
|
||||
onTapped: entry.modelData.secondaryActivate()
|
||||
}
|
||||
|
||||
// Menus open to the left, into the screen rather than off its edge.
|
||||
QsMenuAnchor {
|
||||
id: menuAnchor
|
||||
menu: entry.modelData.menu
|
||||
anchor.item: entry
|
||||
anchor.edges: Edges.Bottom
|
||||
anchor.gravity: Edges.Bottom
|
||||
anchor.margins.top: Theme.popoutGap
|
||||
}
|
||||
anchor.edges: Edges.Left
|
||||
anchor.gravity: Edges.Left
|
||||
anchor.margins.right: Theme.popoutGap
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,12 +40,15 @@ Item {
|
||||
}
|
||||
|
||||
implicitWidth: row.implicitWidth
|
||||
implicitHeight: 20
|
||||
implicitHeight: 24
|
||||
|
||||
Row {
|
||||
id: row
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 6
|
||||
|
||||
// Uneven gaps. An evenly spaced row of identical ticks reads as a
|
||||
// progress bar; the whole point here is that it should not.
|
||||
spacing: 5
|
||||
|
||||
Repeater {
|
||||
model: root.slots
|
||||
@@ -54,6 +57,7 @@ Item {
|
||||
id: pip
|
||||
|
||||
required property var modelData
|
||||
required property int index
|
||||
readonly property int wsId: modelData
|
||||
readonly property var info: root.occupancy[wsId]
|
||||
readonly property bool occupied: info !== undefined && info.count > 0
|
||||
@@ -61,8 +65,19 @@ Item {
|
||||
readonly property bool focused: root.focusedId === wsId
|
||||
readonly property bool hovered: pipHover.hovered
|
||||
|
||||
width: focused ? 34 : (occupied ? 16 : 10)
|
||||
height: 18
|
||||
// Each tick pulls its own shear and its own height off the
|
||||
// variance tables, and sits a little off the baseline, so the
|
||||
// row is a ragged run of marks rather than a repeating comb.
|
||||
readonly property real shear: Theme.leanFor(pip.index)
|
||||
readonly property int baseHeight: [18, 14, 20, 16][pip.index % 4]
|
||||
readonly property int drift: [0, 2, -1, 1][pip.index % 4]
|
||||
|
||||
width: focused ? 36 : (occupied ? 16 : 9)
|
||||
|
||||
// The focused tick grows past its neighbours and past the row's
|
||||
// own height, so it breaks the line instead of sitting in it.
|
||||
height: focused ? 24 : pip.baseHeight
|
||||
y: focused ? -2 : pip.drift
|
||||
|
||||
Behavior on width {
|
||||
NumberAnimation {
|
||||
@@ -71,6 +86,30 @@ Item {
|
||||
easing.overshoot: 1.6
|
||||
}
|
||||
}
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
Behavior on y {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
// Black offset copy behind the focused tick — the same
|
||||
// screen-print stack the panels use, at tick scale.
|
||||
Rectangle {
|
||||
visible: pip.focused
|
||||
anchors.fill: parent
|
||||
x: 3
|
||||
y: 3
|
||||
color: Theme.ink
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(
|
||||
1, -pip.shear, 0, pip.height * pip.shear,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1)
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: tick
|
||||
@@ -85,7 +124,7 @@ Item {
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(
|
||||
1, -Theme.skew, 0, pip.height * Theme.skew,
|
||||
1, -pip.shear, 0, pip.height * pip.shear,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1)
|
||||
@@ -104,7 +143,7 @@ Item {
|
||||
text: pip.wsId
|
||||
color: Theme.base
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
@@ -31,6 +31,29 @@ Singleton {
|
||||
];
|
||||
}
|
||||
|
||||
// Vertical counterpart: the *horizontal* edges slant instead, by a fraction
|
||||
// of width. A tall rail slab has to lean this way — leaning its vertical
|
||||
// edges by a fraction of its height would shear it clean off the screen.
|
||||
function parallelogramV(w: real, h: real, lean: real): var {
|
||||
const off = w * lean;
|
||||
return [
|
||||
Qt.point(0, off),
|
||||
Qt.point(w, 0),
|
||||
Qt.point(w, h - off),
|
||||
Qt.point(0, h)
|
||||
];
|
||||
}
|
||||
|
||||
function parallelogramVL(w: real, h: real, lean: real): var {
|
||||
const off = w * lean;
|
||||
return [
|
||||
Qt.point(0, 0),
|
||||
Qt.point(w, off),
|
||||
Qt.point(w, h),
|
||||
Qt.point(0, h - off)
|
||||
];
|
||||
}
|
||||
|
||||
function rect(w: real, h: real): var {
|
||||
return [Qt.point(0, 0), Qt.point(w, 0), Qt.point(w, h), Qt.point(0, h)];
|
||||
}
|
||||
|
||||
@@ -18,6 +18,11 @@ Item {
|
||||
property real lean: Theme.skew
|
||||
property bool leanLeft: false
|
||||
|
||||
// Tall panels (the right-hand rail) slant their horizontal edges instead,
|
||||
// by a fraction of width, and inset their content top/bottom rather than
|
||||
// left/right.
|
||||
property bool vertical: false
|
||||
|
||||
// Corner chop size, and which corners get chopped (indices into the
|
||||
// polygon, clockwise from the top-left). Default chops the two corners that
|
||||
// read as "cut" against the lean.
|
||||
@@ -37,10 +42,24 @@ Item {
|
||||
// Inner glow along the top edge, for panels that should feel backlit.
|
||||
property bool sheen: false
|
||||
|
||||
readonly property real leanInset: height * Math.abs(lean)
|
||||
readonly property var polygon: leanLeft
|
||||
? Geom.parallelogramL(width, height, lean)
|
||||
: Geom.parallelogram(width, height, lean)
|
||||
// The screen-print stack. A pure-black copy of the silhouette sits behind
|
||||
// the fill, offset down-and-right, and the fill carries a black keyline
|
||||
// outside its coloured border. Together these are what stop the panel from
|
||||
// reading as a flat clip-path.
|
||||
property bool drop: true
|
||||
property real dropOffset: Theme.dropOffset
|
||||
property color dropColor: Theme.ink
|
||||
property bool keyline: true
|
||||
property real keylineWidth: Theme.keylineWidth
|
||||
|
||||
readonly property real leanInset:
|
||||
(vertical ? width : height) * Math.abs(lean)
|
||||
|
||||
readonly property var polygon: vertical
|
||||
? (leanLeft ? Geom.parallelogramVL(width, height, lean)
|
||||
: Geom.parallelogramV(width, height, lean))
|
||||
: (leanLeft ? Geom.parallelogramL(width, height, lean)
|
||||
: Geom.parallelogram(width, height, lean))
|
||||
|
||||
// Child content lives inside `contentItem`, inset on both sides far enough
|
||||
// to clear the slanted edges. Panels do not auto-size: callers set implicit
|
||||
@@ -52,14 +71,57 @@ Item {
|
||||
|
||||
readonly property real contentPad: padding + leanInset
|
||||
|
||||
// Offset black copy of the silhouette, behind everything.
|
||||
Loader {
|
||||
anchors.fill: parent
|
||||
active: root.drop && root.dropOffset > 0
|
||||
sourceComponent: Shape {
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
asynchronous: false
|
||||
|
||||
transform: Translate {
|
||||
x: root.dropOffset * (root.leanLeft ? -1 : 1)
|
||||
y: root.dropOffset
|
||||
}
|
||||
|
||||
ShapePath {
|
||||
fillColor: root.dropColor
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Shape {
|
||||
id: body
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
asynchronous: false
|
||||
|
||||
// Fill, carrying the black keyline. The stroke is centred on the path,
|
||||
// so half of it sits outside the silhouette — which is exactly the
|
||||
// heavy outer contour the style wants.
|
||||
ShapePath {
|
||||
fillColor: Theme.alpha(root.fill, root.fillOpacity)
|
||||
strokeColor: root.keyline ? root.dropColor : "transparent"
|
||||
strokeWidth: root.keyline
|
||||
? root.borderWidth + root.keylineWidth * 2
|
||||
: 0
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
capStyle: ShapePath.FlatCap
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
}
|
||||
}
|
||||
|
||||
// Coloured border, drawn on top of the keyline so it reads as an inlay.
|
||||
ShapePath {
|
||||
fillColor: "transparent"
|
||||
strokeColor: root.borderWidth > 0 ? root.border : "transparent"
|
||||
strokeWidth: root.borderWidth
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
@@ -141,13 +203,25 @@ Item {
|
||||
strokeColor: "transparent"
|
||||
PathPolyline {
|
||||
path: {
|
||||
const off = root.height * root.lean;
|
||||
const w = root.slashWidth;
|
||||
const t = root.slashWidth;
|
||||
|
||||
// On a rail slab the slash runs along the slanted top
|
||||
// edge instead of down a side.
|
||||
if (root.vertical) {
|
||||
const voff = root.width * root.lean;
|
||||
return root.leanLeft
|
||||
? Geom.closed([Qt.point(0, 0), Qt.point(w, 0),
|
||||
Qt.point(off + w, root.height), Qt.point(off, root.height)])
|
||||
: Geom.closed([Qt.point(off, 0), Qt.point(off + w, 0),
|
||||
Qt.point(w, root.height), Qt.point(0, root.height)]);
|
||||
? Geom.closed([Qt.point(0, 0), Qt.point(root.width, voff),
|
||||
Qt.point(root.width, voff + t), Qt.point(0, t)])
|
||||
: Geom.closed([Qt.point(0, voff), Qt.point(root.width, 0),
|
||||
Qt.point(root.width, t), Qt.point(0, voff + t)]);
|
||||
}
|
||||
|
||||
const off = root.height * root.lean;
|
||||
return root.leanLeft
|
||||
? Geom.closed([Qt.point(0, 0), Qt.point(t, 0),
|
||||
Qt.point(off + t, root.height), Qt.point(off, root.height)])
|
||||
: Geom.closed([Qt.point(off, 0), Qt.point(off + t, 0),
|
||||
Qt.point(t, root.height), Qt.point(0, root.height)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -157,9 +231,9 @@ Item {
|
||||
Item {
|
||||
id: contentHolder
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: root.contentPad
|
||||
anchors.rightMargin: root.contentPad
|
||||
anchors.topMargin: root.padding
|
||||
anchors.bottomMargin: root.padding
|
||||
anchors.leftMargin: root.vertical ? root.padding : root.contentPad
|
||||
anchors.rightMargin: root.vertical ? root.padding : root.contentPad
|
||||
anchors.topMargin: root.vertical ? root.contentPad : root.padding
|
||||
anchors.bottomMargin: root.vertical ? root.contentPad : root.padding
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,12 +27,25 @@ PopupWindow {
|
||||
|
||||
signal dismissedFully()
|
||||
|
||||
// Panels hanging off the vertical rail open sideways, so the entry slide has
|
||||
// to follow whichever axis the popout actually travels along, and start on
|
||||
// the side nearest its trigger.
|
||||
readonly property bool horizontal:
|
||||
fromEdge === Edges.Left || fromEdge === Edges.Right
|
||||
readonly property string slideProperty: horizontal ? "x" : "y"
|
||||
readonly property real slideOrigin: bleed + (fromEdge === Edges.Left
|
||||
|| fromEdge === Edges.Top ? 14 : -14)
|
||||
|
||||
anchor.item: anchorItem
|
||||
anchor.edges: fromEdge
|
||||
anchor.gravity: fromEdge
|
||||
anchor.adjustment: PopupAdjustment.SlideX
|
||||
anchor.adjustment: horizontal
|
||||
? PopupAdjustment.SlideY
|
||||
: PopupAdjustment.SlideX
|
||||
anchor.margins.top: Theme.popoutGap
|
||||
anchor.margins.bottom: Theme.popoutGap
|
||||
anchor.margins.left: Theme.popoutGap
|
||||
anchor.margins.right: Theme.popoutGap
|
||||
|
||||
implicitWidth: contentWidth + bleed * 2
|
||||
implicitHeight: contentHeight + bleed * 2
|
||||
@@ -83,7 +96,14 @@ PopupWindow {
|
||||
height: root.contentHeight
|
||||
|
||||
opacity: 0
|
||||
transformOrigin: Item.Top
|
||||
transformOrigin: {
|
||||
switch (root.fromEdge) {
|
||||
case Edges.Left: return Item.Right;
|
||||
case Edges.Right: return Item.Left;
|
||||
case Edges.Top: return Item.Bottom;
|
||||
default: return Item.Top;
|
||||
}
|
||||
}
|
||||
scale: 0.94
|
||||
|
||||
// The handler has to live on the content item, not the window: a
|
||||
@@ -105,8 +125,8 @@ PopupWindow {
|
||||
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "y"
|
||||
from: root.bleed - 14; to: root.bleed
|
||||
target: contentHolder; property: root.slideProperty
|
||||
from: root.slideOrigin; to: root.bleed
|
||||
duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
}
|
||||
@@ -122,12 +142,14 @@ PopupWindow {
|
||||
to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "y"
|
||||
to: root.bleed - 8; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
target: contentHolder; property: root.slideProperty
|
||||
to: root.bleed + (root.slideOrigin - root.bleed) * 0.6
|
||||
duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
onFinished: {
|
||||
root.shown = false;
|
||||
root.pinned = false;
|
||||
contentHolder.x = root.bleed;
|
||||
contentHolder.y = root.bleed;
|
||||
root.dismissedFully();
|
||||
}
|
||||
|
||||
+64
-11
@@ -3,12 +3,19 @@ pragma Singleton
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
|
||||
// Takemi palette: cold teal/cyan over near-black, with Persona 5 crimson as the
|
||||
// alert/accent voice. Derived from ~/.wallpapers/takemi_2.jpg.
|
||||
// Takemi palette. Two hues, no exceptions: a cold teal that carries every
|
||||
// resting state, and Persona 5 crimson that means alarm and nothing else.
|
||||
// Anything that used to be blue/green/amber now resolves into one of those two
|
||||
// families, so a splash of red in the bar always reads as "something is wrong".
|
||||
// Derived from ~/.wallpapers/takemi_2.jpg.
|
||||
Singleton {
|
||||
id: root
|
||||
|
||||
// ---------------------------------------------------------------- colors
|
||||
// True black, for keylines and drop shapes. `base` is the near-black the
|
||||
// surfaces sit on; `ink` is never tinted and never blended.
|
||||
readonly property color ink: "#000000"
|
||||
|
||||
readonly property color base: "#04070a"
|
||||
readonly property color mantle: "#080e14"
|
||||
readonly property color surface: "#0d1922"
|
||||
@@ -23,13 +30,17 @@ Singleton {
|
||||
readonly property color primary: "#34d3e6" // electric teal — the house colour
|
||||
readonly property color primaryDim: "#17879b"
|
||||
readonly property color glow: "#8ef2ff"
|
||||
readonly property color blue: "#3b8fd6"
|
||||
readonly property color deep: "#0d4b5e"
|
||||
|
||||
readonly property color accent: "#ff2d40" // P5 crimson
|
||||
readonly property color accent: "#ff2d40" // P5 crimson — alarm, only ever alarm
|
||||
readonly property color accentDim: "#a8121f"
|
||||
readonly property color warn: "#ffb03a"
|
||||
readonly property color ok: "#35e08f"
|
||||
readonly property color accentSoft: "#ff6b78" // the "getting there" step below accent
|
||||
|
||||
// Retired hues, kept as aliases so call sites keep working while resolving
|
||||
// into the two-hue system. Do not introduce new uses.
|
||||
readonly property color blue: root.primaryDim
|
||||
readonly property color ok: root.primary
|
||||
readonly property color warn: root.accentSoft
|
||||
|
||||
// Chromatic aberration pair, straight off the wallpaper's RGB split.
|
||||
readonly property color splitRed: "#ff2b4d"
|
||||
@@ -39,12 +50,21 @@ Singleton {
|
||||
return Qt.rgba(c.r, c.g, c.b, a);
|
||||
}
|
||||
|
||||
// Heat ramp for load/usage readouts.
|
||||
// Linear blend, t = 0 gives a, t = 1 gives b.
|
||||
function mix(a: color, b: color, t: real): color {
|
||||
const k = Math.max(0, Math.min(1, t));
|
||||
return Qt.rgba(a.r + (b.r - a.r) * k,
|
||||
a.g + (b.g - a.g) * k,
|
||||
a.b + (b.b - a.b) * k,
|
||||
a.a + (b.a - a.a) * k);
|
||||
}
|
||||
|
||||
// Heat ramp for load/usage readouts. Deliberately *not* a hue cycle: it sits
|
||||
// flat teal until load actually matters, then bleeds continuously into
|
||||
// crimson. A number that has gone red means the same thing everywhere.
|
||||
function heat(pct: real): color {
|
||||
if (pct >= 90) return root.accent;
|
||||
if (pct >= 75) return root.warn;
|
||||
if (pct >= 45) return root.glow;
|
||||
return root.primary;
|
||||
if (pct <= 55) return root.primary;
|
||||
return root.mix(root.primary, root.accent, (pct - 55) / 45);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------- fonts
|
||||
@@ -68,11 +88,26 @@ Singleton {
|
||||
readonly property int barMargin: 8
|
||||
readonly property int barGap: 8
|
||||
|
||||
// Right-hand status rail and the floating bottom-left dock.
|
||||
readonly property int railWidth: 48
|
||||
readonly property int railGap: 10
|
||||
readonly property int dockMargin: 14
|
||||
// Low enough that the cluster stops competing with whatever window is
|
||||
// underneath it — at 0.25 it just muddies text it happens to overlap. The
|
||||
// corner wedge stays fully opaque as the thing you aim at.
|
||||
readonly property real dockIdleOpacity: 0.13
|
||||
readonly property int dockRevealZone: 140 // px of screen bottom that wakes it
|
||||
|
||||
// Horizontal offset per unit of height. tan(14deg) — every panel leans.
|
||||
readonly property real skew: 0.249
|
||||
readonly property int cut: 9 // corner chamfer, in px
|
||||
readonly property int stroke: 2
|
||||
|
||||
// Pure-black keyline copy sitting behind every panel. This is what makes a
|
||||
// shape read as screen-printed rather than as a clipped rectangle.
|
||||
readonly property real dropOffset: 4
|
||||
readonly property real keylineWidth: 2
|
||||
|
||||
readonly property int padS: 6
|
||||
readonly property int padM: 12
|
||||
readonly property int padL: 20
|
||||
@@ -81,6 +116,24 @@ Singleton {
|
||||
readonly property int popoutWidth: 380
|
||||
readonly property int popoutGap: 10
|
||||
|
||||
// ------------------------------------------------------- shape variance
|
||||
// Persona geometry is never a repeating pattern, so modules pull their lean
|
||||
// and chamfer from these tables by index rather than sharing one default.
|
||||
// Deterministic, so the bar looks the same every launch.
|
||||
readonly property var leanTable: [0.32, 0.18, 0.26, 0.0, 0.29, 0.14, 0.35, 0.21]
|
||||
readonly property var chopTable: [12, 5, 18, 8, 14, 4, 10, 16]
|
||||
readonly property var cornerTable: [
|
||||
[1, 3], [0, 2], [1], [0, 2, 3], [3], [1, 3], [2], [0, 1, 3]
|
||||
]
|
||||
|
||||
function leanFor(i: int): real { return root.leanTable[i % root.leanTable.length]; }
|
||||
function chopFor(i: int): real { return root.chopTable[i % root.chopTable.length]; }
|
||||
function cornersFor(i: int): var { return root.cornerTable[i % root.cornerTable.length]; }
|
||||
|
||||
// Every other module leans against its neighbour, so the row reads as
|
||||
// opposing diagonals instead of a comb.
|
||||
function leanLeftFor(i: int): bool { return i % 3 === 1; }
|
||||
|
||||
// ------------------------------------------------------------ animation
|
||||
// P5 motion is snappy and slightly overshooting — never soft.
|
||||
readonly property int durFast: 110
|
||||
|
||||
@@ -141,6 +141,11 @@ PanelWindow {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.padM
|
||||
|
||||
// The widest slab in the stack. Fixed rather than derived so the ragged
|
||||
// x offsets below cannot feed back into the Column's own width.
|
||||
readonly property int stackWidth: 312
|
||||
width: stackWidth
|
||||
|
||||
Repeater {
|
||||
id: buttonRepeater
|
||||
|
||||
@@ -160,11 +165,29 @@ PanelWindow {
|
||||
required property var modelData
|
||||
required property int index
|
||||
|
||||
width: 280
|
||||
// Six identical slabs stacked at a constant width is the most
|
||||
// obviously machine-made thing in the shell. Vary the width and
|
||||
// push each row a different distance off the right margin, so
|
||||
// the stack has a ragged edge on both sides.
|
||||
readonly property int slabWidth: [286, 252, 300, 268, 312, 244][entry.index]
|
||||
readonly property int nudge: [0, 22, 8, 34, 14, 26][entry.index]
|
||||
|
||||
// Column owns y, so the ragged edge is an explicit x offset
|
||||
// measured against the widest slab in the stack.
|
||||
width: entry.slabWidth
|
||||
height: 52
|
||||
x: actions.stackWidth - entry.slabWidth - entry.nudge
|
||||
|
||||
opacity: 0
|
||||
transform: Translate { id: slide; x: 90 }
|
||||
transform: [
|
||||
Translate { id: slide; x: 90 },
|
||||
Rotation {
|
||||
id: tilt
|
||||
angle: -3
|
||||
origin.x: entry.slabWidth / 2
|
||||
origin.y: 26
|
||||
}
|
||||
]
|
||||
|
||||
P5Button {
|
||||
anchors.fill: parent
|
||||
@@ -172,7 +195,8 @@ PanelWindow {
|
||||
icon: entry.modelData.icon
|
||||
destructive: entry.modelData.danger
|
||||
accent: entry.modelData.danger ? Theme.accent : Theme.primary
|
||||
lunge: -10
|
||||
lean: Theme.leanFor(entry.index)
|
||||
lunge: -10 - entry.index * 2
|
||||
onClicked: root.invoke(entry.modelData.act)
|
||||
}
|
||||
|
||||
@@ -199,6 +223,16 @@ PanelWindow {
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
}
|
||||
// Slabs land out of true and snap square. Sliding alone
|
||||
// reads like a slide deck; the tilt is what makes it
|
||||
// land like a card being thrown down.
|
||||
NumberAnimation {
|
||||
target: tilt; property: "angle"
|
||||
from: entry.index % 2 === 0 ? -4 : 4; to: 0
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
easing.overshoot: 2.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,6 +36,18 @@ ShellRoot {
|
||||
Bar {}
|
||||
}
|
||||
|
||||
Variants {
|
||||
model: Quickshell.screens
|
||||
|
||||
Rail {}
|
||||
}
|
||||
|
||||
Variants {
|
||||
model: Quickshell.screens
|
||||
|
||||
Dock {}
|
||||
}
|
||||
|
||||
Variants {
|
||||
model: Quickshell.screens
|
||||
|
||||
|
||||
Reference in New Issue
Block a user