bot_custom_strat "" bot_quota_mode fill //match bot_quota 10 //sv_disable_show_team_select_menu 1 mp_warmuptime 120 mp_warmuptime_all_players_connected 6 mp_maxrounds 15 mp_roundtime 45 // used to be 15 bot_allow_rogues 0 bot_difficulty 1 sv_auto_adjust_bot_difficulty 0 mp_limitteams 0 mp_win_panel_display_time 1 mp_hostages_max 1 mp_hostages_spawn_same_every_round 1 sv_bots_force_rebuy_every_round 1 // removeme //bot_ignore_players 1 //bot_debug 2 //bot_show_battlefront 1 ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0 mp_death_drop_defuser 1 mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone mp_friendlyfire 1 mp_maxmoney 0 mp_startmoney 0 mp_solid_teammates 2 // Same player collision rules as in casual sv_allow_votes 1 // Voting allowed in this mode sv_deadtalk 1 mp_display_kill_assists 1 mp_halftime 0 mp_match_can_clinch 0 mp_autoteambalance 0 mp_suicide_penalty 0 spec_replay_enable 0 mp_use_respawn_waves 2 mp_respawn_on_death_t 1 mp_randomspawn_los 0 mp_buy_anywhere 0 mp_buy_during_immunity 0 sv_talk_enemy_living 1 // Let players hear enemy bot chatter sv_talk_enemy_dead 1 cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_bomb 0 cash_team_win_by_time_running_out_hostage 0 sv_autobuyammo 1 mp_free_armor 2 mp_buytime 0 sv_buy_status_override 3 mp_weapons_allow_heavyassaultsuit 1 mp_heavyassaultsuit_speed 215 // assault suit speed is a bit slower than normal movement in coop mp_heavyassaultsuit_deploy_timescale 1.0 // don't change the weapon deploy rate in coop mp_heavyassaultsuit_aimpunch 0 // turn off extra aimpunch because we dont want EXTRA aimpunch when wearing a heavy assualt suit helmet! mp_heavybot_damage_reduction_scale 0.75 sv_duplicate_playernames_ok 1 weapon_reticle_knife_show 1 weapon_max_before_cleanup 25 healthshot_allow_use_at_full 0 ammo_item_limit_healthshot 2 sv_health_approach_enabled 1 healthshot_healthboost_time 1 healthshot_health 50 sv_health_approach_speed 20 sv_gameinstructor_enable 0