bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 2 bot_quota 10 bot_quota_mode fill cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_bonus_shorthanded 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_bomb 0 cash_team_win_by_time_running_out_hostage 0 ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0 mp_afterroundmoney 0 mp_buytime 0 mp_buy_anywhere 0 mp_buy_during_immunity 0 mp_death_drop_defuser 0 mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone mp_force_pick_time 15 mp_forcecamera 0 // Set to 1 for team only spectating. mp_free_armor 2 mp_freezetime 6 mp_friendlyfire 1 mp_win_panel_display_time 3 mp_respawn_immunitytime 0 mp_halftime 0 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 0 mp_maxrounds 10 //mp_molotovusedelay 0 mp_playercashawards 0 mp_roundtime 1.25 mp_roundtime_hostage 0 mp_roundtime_defuse 0 mp_solid_teammates 2 mp_startmoney 0 mp_teamcashawards 0 mp_timelimit 0 mp_warmuptime 30 mp_weapons_allow_zeus 0 //spec_freeze_panel_extended_time 0 spec_freeze_time 3.0 sv_allow_votes 1 // Voting allowed in this mode sv_talk_enemy_living 0 sv_talk_enemy_dead 0 sv_deadtalk 0 sv_ignoregrenaderadio 1 tv_delay 30 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 ammo_grenade_limit_flashbang 1 ammo_grenade_limit_total 3 // mp_weapons_allow_map_placed 0 mp_weapons_glow_on_ground 0 mp_display_kill_assists 0 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0 mp_ct_default_melee weapon_knife mp_ct_default_secondary "" mp_ct_default_primary "" mp_t_default_melee weapon_knife mp_t_default_secondary "" mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts //sv_occlude_players 1 //occlusion_test_async 0 spec_replay_enable 1 mp_round_restart_delay 10 // need more time for replay sv_gameinstructor_enable 0